Submarines -1 reply

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fighter pilot

An American

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8th July 2004

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#21 14 years ago
DarthWooAs for drowning crewmembers, you could add something that's been suggested in the past: a deployable raft. The driver can't do it, as he's got primary and secondary fire both used for torpedoes, but the tower MGers could both have one raft to deploy each, with secondary fire. If the driver is too nervous to hop onto an MG to deploy it for them because he's afraid somebody will steal it, at least one of the soon to be shark-bait crewmen could quickly hop on and deploy the raft before the thing dives completely. Is there any way to have the sub give off a dive alarm while the driver has their dive button depressed?

:bows: Good idea




Artie Bucco

Guey>Tio(a)

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27th April 2003

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#22 14 years ago
MkH^Yes, as far as I know it was common for the allied planes to strafe U-Boats that didn't manage to submerge in time, but I think that would mostly cause only some minor damage to the sub and was rather be targeted to kill the crew on the bridge and guns. The damage planes do against subs in FH seems quite over the top.

fighters would strafe to surpress flak guns for the sub hunters.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#23 14 years ago

Silent Hunter III specs: 1.4Ghz, 512 Ram, Dx9 Vid card, 64 MB RAM, DVD drive, 2GB HDD space Recommended: 2.0 Ghz, 1GB ram (1 GB personally recommended), 128MB vid memory. A typical submarine of the Kriegsmarine had 5 forward and 1 rear facing tube, able to fire torpedos at a selectable depth at angles of 90 and up degrees. The torpedos were programmed to go forward and then make a right or left hand turn up to 135 degrees (by end of war) so they didn't have to face where they were shooting. Reloading was painfully slow at 20min to an hour, and they generally carried 8 or so torps, many above deck meaning they have to rig a crane to retrieve them. Torpedos should sink minor DDs in 1-2 shots, larger ships in 2-5, battleships being the best armored. Damage was highly angle dependant as hitting at an angle significantly differnt from 90 degress means they would regularly just plain not explode. Typical crews were 75-100 men. AA armament was from 1 2cm gun to up to 3 AA mounts including 37mm AA and quad 2cm AA (aka Vierling). The deck gun was rather worthless versus any warship being 88mm (not to be confused with the Wermarcht 88mm gun on the Tiger tank) Strafing a sub with 50cal was INDEED very damaging to the delicate craft, creating damage in the pressure hull making deep diving out of the question. Airplanes sunk more german Uboats than DDs and other subs put together (in fact, only 7 sub-sub kills occured in the North Atlantic, only 1 was below the surface) although usually by bombs or mines or some ASW weapon. Allied DDs used ASDIC an active sonar pinging system to locate german subs. German subs had passive hydrophones with about 2x visual range, later in the war had active sonar and surface radar. Hydrophones could detect the direction the enemy was listening to its propellors in the water, a seperate range ping was reasonably accurate at the cost of stealth.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#24 14 years ago

The game itself is GORGEOUSLY pretty and has a few bugs in it, nothing that would prevent enjoyment, giving a satisfying thrill of one kill every 3 days on average or more. Depending on your difficulty settings. At the end of the war the Germans had a type XXII sub that could aquire all data neccesary and of good enough accuracy to launch torpedos at targets without ever getting a visual. Oh and 3 or so torpedoes in a 5 degree spread was a common tactic. The pinging you hear from a DD is in fact quite real and could be heard by anyone in the sub and if a very scary thing, as the pings get louder and 500 lb cans of TNT are dropped on your head. Giving subs a circulating sonar of double visual range (rotate slowly) would be very realistic assuming 1943 standards.




Big {Daddy}

Get in!

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2nd October 2003

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#25 14 years ago

I've got my copy of SH3 sitting on the table in front of me. Three cheers for the Easter holidays :)




Gauntlet

Dead rather than Red!

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26th April 2004

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#26 14 years ago

SH3 is like the best game ever! I even missed clan-practice last weekend so I could play it! ;) @Frederf: Sure you mean the XXII? IIRC, that was only a prototype and build in very limited numbers! Maybe you meen the XXI (atlantic-sub) or XXIII (coastal)? And, the typical crew of a german sub wasnt 75-100, more like 50 as thats what the VII had, and the VII were the most produced, therefor the average crew number! ;) As for system spec. I've heard guys that could run it decently at even 1,2GHz, GeForce 5200, 256MB ram...




[SYN] Ace

Dread thinks I'm a special person

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7th October 2003

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#27 14 years ago
Frederf Strafing a sub with 50cal was INDEED very damaging to the delicate craft, creating damage in the pressure hull making deep diving out of the question. Airplanes sunk more german Uboats than DDs and other subs put together (in fact, only 7 sub-sub kills occured in the North Atlantic, only 1 was below the surface) although usually by bombs or mines or some ASW weapon.

I have a book somewhere that shows a U-Boat that suffered a strafing run (and survived). It had some some nice holes punched in the conning tower. Always wondered how it effected its performance.




Pickerel

The forums staffers think I'm Cool

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26th December 2003

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#28 14 years ago

I have played the Silent Hunter games and read up on submarines a bit, so here goes a few things I can suggest: -Yes, putting unnoticeable vehicles inside the main sub, with entry points perhaps down the conning tower hatch or forward hatch and in a room inside the sub, and with the exit points being up above those, on the deck. -Torpedo tube loadouts varied greatly, from three forward tubes of a Type II to Four forward and one rear of a Type VII to six tubes forward in a Type XXI to six forward and four rear tubes for a Gato/Balao class sub. However, when these were fired, they got rid of a reasonably large weight from the sub, making it rise in the water column. Adding an upward recoil to submarines upon firing torpedoes would be cool and would simulate the need to add balast to the tanks upon firing to keep from breaking through the surface. -Yes, torpedoes could turn a good degree. A way you could simulate this would be to have the weapons fired from an invisible barrel a bit in front of the sub. When you fired there would be a small delay to simulate the torpedoes travelling forward to reach that point. Then that invisible barrel would have a traverse of up to ninety degrees. As for rear torpedo tubes, I guess you could also do the vehicle inside vehicle thing for that so that someone could accurately direct those torpedoes.




OneTinSoldier

Circular Error ProbabilityZero

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24th October 2004

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#29 14 years ago

How come the Resupply ship does not give you more Torpedoes?(at least the Japanese sub on Midway) Once you're are out of torps, that's it! On Midway, you could go cap a flag, but for the most part the sub is pretty much worthless after you have fired all your torps. I could see how you should not be able to get more toropedoes if your teams Resupply ship has been sunk. But if it has not then I would think this is exactly what the resupply ship is for. I was thinking that perhaps it takes a long time to reload torps, but I followed the Japanese Resupply ship around for what must have been 5 minutes! And nothing. :( And I was surfaced too to make sure that wasn't the problem. Is this a bug that I should report in the Bug reporting section of the forum? Regards, One Tin Soldier




Kakoru

I live on Gaming Forums

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19th February 2004

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#30 14 years ago
MkH^Yes, as far as I know it was common for the allied planes to strafe U-Boats that didn't manage to submerge in time, but I think that would mostly cause only some minor damage to the sub and was rather be targeted to kill the crew on the bridge and guns. The damage planes do against subs in FH seems quite over the top.

Heh, in "Das Boot", the .50 cal from the plane managed to "explode" the Sub...