Do the Squirrel Dance!
19th March 2007
Now I'm not saying that you should give us free reign of the whole wiki, but maybe making a special place labeled "Tips from the Players" or something where we could post some tips to help newer players. I know that Flippy Warbear wrote a great little tutorial about using the binoculars:
Flippy Warbear;4170037OK, artillery spotting and using the target-views while sitting at the artillery piece, now in a nutshell:
Spotting a target for artillery: Use binoculars to spot an area you wish to use as a target for either your or your teammate's artillery piece that is being in use right now. Use statics as guide-lines when spotting for artillery. Even the palm trees are good for this. Either stand or crouch when giving the target, as sometimes you managed to "hit" the ground just infront of you when in prone-position and spotting for artillery. Best results are gained by either crouching or standing, note that you are more visible for the enemies if you stand on top of a dune.
When targetting stationary weaponry such as AT/AA-guns, it does not matter whether you target the gun-piece directly or the areas surrounding it. I prefer doing it the safest way and targetting either the ground just infront of it or some larger and rather visible object, such as crates, sandbags or stonewalls.
When you spot with the binoculars, you fire a direct line that has a rather slow speed to reach it's target. So at sometimes when someone gives you, or vice versa, a target and the gunner only sees sand. This happens when the targetting "bullet" hasnt reached the target area. To see the target itself without re-spotting, just press "next/previous target" from your commrose, this will automatically UPDATE your view from this certain spotter.
Example: You are sitting by your gun and you decide to spot enemy positions by yourself. You get up a dune few meters away, you take your binoculars, you spot a far away target and run back to your gun. You'll most likely notice "heck, I screwed it up... only sand... gotta redo..." but dont be too hasty. Update your view and you should see the final location of the area where your "spot bullet" lands. Remember, this binocular "bullet" aint got a drop, so it travels straight until it hits a static object, terrain or when it goes out of bounds.
Sometimes you can "follow" someone's spot by updating frequently to see a new location as the "bullet" travels across the map.
So basically; - Spot - Wait 1-2 seconds (perfect time to adjust your coordinates) - Fire-away OR - Watch the fireworks
Remember: - Spot travels rather slowly - Spot travels straight - Spot wont stop (hehe) until it hits something static - Use static objects and terrain to target enemy movements
OK, it wasnt a nutshell after all. But this explains it all if you just care. Im sorry if its messy and hard to understand but Im backing only roughly 4 hours of sleep. But if theres any questions or comments, please be sure to let me know. I will reply tomorrow.
EDIT: And OH! The binocular/voice spotting of enemy units to show them on minimap is as follows; when you spot an enemy unit without binoculars and while not being a commander/squad leader, you just shout out your find locally and only those around you can hear it. This will not make the enemy units show up on the minimap even if you are literally on top of the enemy vehicle and spotting it. When using binoculars, you can make the enemy units to show up on the minimap but this has a distance limit! So this means if you can see a silhuette of a tank in the horizon, you cannot spot it to say like "Enemy tank spotted!", instead it will say "enemy unit spotted" and the questionmark will appear on the minimap at least to the half way of the distance between you and the enemy unit. This means you are out of the "binocular firing distance" against the enemy unit. Only when the enemy is near enough, you can make him/her show up as the red flashing icon on your and your teammate's minimap.
When squadleader/commander, spotting an enemy unit at the proper distance not only make the enemy unit to show up on the minimaps but these special classes will also shout it out via radio so everyone can hear what they see. Regular grunts cannot do this.
So remember, even the binoculars got a distance when spotting enemy units, but it doesnt have range limit when using the fire-button to give a target for artillery (read above).
It's be great if the devs gave us a place to add our little mini strategies and general Hints and Tips into the FH2 Wiki. Like I said before, to prevent abuse, maybe only make the public be able to edit certain pages. I know we could just do this in the forums, but I'm guessing more people look at the FH2 Wiki than read these forums. Just a little suggestion to maybe improve the knowledge of some players.
One of Kelly's Heroes
2nd January 2004
Many members of the testing and the dev team have the ability to add and edit the FH wiki. So I think that someone with a lot of free time in their hands within the team (ie. a boring tester such as DARKPEPE *wink wink nudge nudge*) could post player tips into the wiki. :)
Do the Squirrel Dance!
19th March 2007
See, now I did not know that. Well, get on it then! LOL?
I didn't make it!
Speaking of spotting and tips, any tips on how not to spot your own team because they decide to get between you and the intended target. It sucks trying to spot a tank or arty piece and having your infantry guy who for some reason is prancing around half way between you and the target block your spot.
Same goes for obstacles like barbed wire or tank obstacles.
13th May 2003
Flippy Warbear;4200788So I think that someone with a lot of free time in their hands within the team
From irc: Flippy-Warbear: I'm so bored! FatJoe or Matyast, entertain me!
haha.. next time, I'm going to throw that wiki link straight in your face! :* Oh and lol at Pepe :p