suggestion for limit on specific kit kinds -1 reply

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mydjinny

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2nd August 2006

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#1 12 years ago

No, I'm not refering to pickup kits. I'm refering to he selection kits. could there be a limit for certain kits so that we don't have a contingent of captians or an entire tank commader group. I dunnop exactly how this can be done of even if it CAN be done, but if for example certain kits can be selected only once for each company, such as captians, that'll be nice. Then that would open the door for the use of radiomen, cuz you could now have only one radioman per company. If there is only one captain, his role would more felt per comany (In company, I'm refering to the BF2 option of having teams within a side ie. Bravo, Alfa etc - But WW2 version). Perhaps, the icon for captain would gray out when one already exists within your company, and would only become selectable once th bloke dies or if you decide to change to anothe group. This could also make certian weapons more limited than others, even in selection. Such as a flamethrower kit, a pilot kit, a medic kit, an engineer kit (There weren't that many of em on the front lines I think), a spec Ops (commandoe kit) and even a sniper kit

If the radio man is killed b4 he could radio that there ws an enemy tank, someone could pick up the kit and use it. The icon would'nt become active until the kit dissapears from the ground... this way, folks would respect the radio even after the radio guy is dead and take risks to get it cuz they don't think they'll survive up until it dissapears and someone spawns with one.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#2 12 years ago

It is good to limit kits and it is possible to do because PR has done it but really all i can see that needs to be limited is, if there is radioman, and sniepr, but normally in FH sniper is a pickup, and maybe the oficer class. But i dont see that much need.




Pietje

People say I post too much

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14th December 2005

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#3 12 years ago
mydjinny;3367892No, I'm not refering to pickup kits. I'm refering to he selection kits. could there be a limit for certain kits so that we don't have a contingent of captians or an entire tank commader group. I dunnop exactly how this can be done of even if it CAN be done, but if for example certain kits can be selected only once for each company, such as captians, that'll be nice. Then that would open the door for the use of radiomen, cuz you could now have only one radioman per company. If there is only one captain, his role would more felt per comany (In company, I'm refering to the BF2 option of having teams within a side ie. Bravo, Alfa etc - But WW2 version). Perhaps, the icon for captain would gray out when one already exists within your company, and would only become selectable once th bloke dies or if you decide to change to anothe group. This could also make certian weapons more limited than others, even in selection. Such as a flamethrower kit, a pilot kit, a medic kit, an engineer kit (There weren't that many of em on the front lines I think), a spec Ops (commandoe kit) and even a sniper kit If the radio man is killed b4 he could radio that there ws an enemy tank, someone could pick up the kit and use it. The icon would'nt become active until the kit dissapears from the ground... this way, folks would respect the radio even after the radio guy is dead and take risks to get it cuz they don't think they'll survive up until it dissapears and someone spawns with one.

AFAIK, class limits where already planned for FH2. Wich is a good thing, if you ask me. Nothing is more ridicilous then trying to cap a flag and suddenly the enemy spawns with nothing but SMG's. Or if you kill someone as a tanker and the person whom you just killed simply respawns with a AT weapon. It also enforces teamwork. And thats always a good thing. Engineer's, also refered to as Combat Engineers, or in some cases as sappers or pioneers where more common then you might think. They performed a wide variety of tasks, varying from removing obstacles to opening routes for assault. And they where vital when you had to assault a heavily defended position. While we are talking about Combat Engineers, i do hope they add Engineering vehicles, such as for example the Ladungsleger 2 and the Pionier kampfwagen 2. Commando kit should be limited to maps on wich it is historically correct to have commando's, but thats just my opinion.




Emperor Norton I

Nothing is real, Everything is

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20th July 2006

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#4 12 years ago

to a degree i agree to limit kits ,like capts and tank commanders,but beyond those two i feel you should let the players decide what they want to be




Pietje

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14th December 2005

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#5 12 years ago
Emperor Norton I;3368572to a degree i agree to limit kits ,like capts and tank commanders,but beyond those two i feel you should let the players decide what they want to be

Yeah, but the problem is that people will simply pick the kit that best suits them. That doesnt really promote teamwork. Besides if tank commander kits should be limited then AT gotta be limited too. Kinda absurd if your a tanker and you have to deal with both limited tanks and kits while the AT'er has nothing to worry about. Its also going to be difficult to explain why there are (for example) a high amount of snipers on your team or for example more SMG'ers then riflemen. Or commando's for that matter.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#6 12 years ago

yes, but you cant limit everything, so basically what you guiysa re saying is that practically evry1 must be issued with a rifle and thats it, and a lucky few get the SMgs, and the AT, and snipers, its hard because each map needs diferent things, like a mpa based inside a town, SMGs are beter than rifles, and in open teraina t long range rifle beter, theres no clear answer on what to limit.




Pietje

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14th December 2005

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#7 12 years ago
Hawk_345;3368652yes, but you cant limit everything, so basically what you guiysa re saying is that practically evry1 must be issued with a rifle and thats it, and a lucky few get the SMgs, and the AT, and snipers, its hard because each map needs diferent things, like a mpa based inside a town, SMGs are beter than rifles, and in open teraina t long range rifle beter, theres no clear answer on what to limit.

True, but wasnt that historically correct? I mean really, last time i checked you where lucky to receive a SMG in WW2 (with some exceptions). Same case with sniper rifles. SMG's better then rifles? Well, thats not true. The SMG is usefull in a limited amount of situations. For example close combat or or city combat. And while the maximum effective range is 200 meters for most SMG's, its going to be difficult to hit something when your target is that far away. Plus, SMG's are more expensive then rifles, both in terms of production and ammo. It also takes more time to train someone on how to use a SMG then a rifle. It also forces you to rely on your teammates. Currently in FH1 teamwork isnt being promoted, far from it. One Man Army behaviour is however being motivated, and thats not a good thing. I think the best way to deal with this would be by looking at what the typical equipment was of a squad depending on the map and the country. If, for whatever reason, gameplay would become unbalanced, it could be adjusted depending on whatever unbalances gameplay.

Besides i think you are too worried about this sort of thing. Being equipped with an rifle doesnt mean you wont stand a chance against lets say a SMG'er or anything like that. Try using a rifle for a while and you will learn to appreciate it and even choose it above a SMG. :)




{TDB}Chicken

But...Why's the Rum Gone?

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30th March 2005

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#8 12 years ago

I would take an enfield over an smg any day. Especially since we get bayonettes now.




[130.Pz]I.Kluge

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3rd October 2006

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#9 12 years ago
Pietje;3368680 SMG's better then rifles? Well, thats not true. The SMG is usefull in a limited amount of situations. For example close combat or or city combat. And while the maximum effective range is 200 meters for most SMG's, its going to be difficult to hit something when your target is that far away. Plus, SMG's are more expensive then rifles, both in terms of production and ammo. It also takes more time to train someone on how to use a SMG then a rifle. It also forces you to rely on your teammates. Currently in FH1 teamwork isnt being promoted, far from it. One Man Army behaviour is however being motivated, and thats not a good thing. I think the best way to deal with this would be by looking at what the typical equipment was of a squad depending on the map and the country. If, for whatever reason, gameplay would become unbalanced, it could be adjusted depending on whatever unbalances gameplay.

This is a good point, they should make special equitment more hard to use. For example (Mgs) range is limited and the valistics come to place and you would have to use short brust because they will use the ammo up pretty fast and if you dint it would over heat and run out of ammo also reloading time would take just couple of sec but will give the enemy chance to pick you off. This is were team works would come to place.




Pietje

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14th December 2005

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#10 12 years ago
Tank-Hunter;3368733This is a good point, they should make special equitment more hard to use. For example (Mgs) range is limited and the valistics come to place and you would have to use short brust because they will use the ammo up pretty fast and if you dint it would over heat and run out of ammo also reloading time would take just couple of sec but will give the enemy chance to pick you off. This is were team works would come to place.

Nice idea, Tank Hunter, +1 for you. :bows: One slight correction though, the effective range of MG is much higher then most weapons though. For example a small comparison (I know that you just used it as an example but i thought it might be helpfull): K98 rifle effective range: 800 meters (keep in mind realistic engaging ranges where generally 100 to 300 meters). PPSH40 effective range 200 meters (again keep in mind its hard to actually hit something at 200 meters). MG34 effective range: 2000 (!) meters. Machineguns where sometimes even used as a form of artillery by spraying a large area with bullets.