Suggestion for "CTF" -1 reply

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BFE - Queen Naga

The Internet ends at GF

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2nd October 2005

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#1 11 years ago

Over in my forum, (It's me again from the past) the WAW tournament a member named Refaim suggested that fuel trucks would be an idea for a Capture-The-Flag remix; I made a reply to it with my sorta revision on it. It interested me so I figured why not post it here. The idea is based on the "Oil" situation in North Africa on Rommel's and British expenditures. Its much better than flags and gives CTF a realistic spin on it if anything "Vanillaish".

Every capturable flag spawns a fuel truck but that fuel truck is owned by the team who captured the flag.

The plan is like regular CTF you must drive that truck back to your mainbase however the entire mainbase is one big zone so if you drive it any where in the bounds (Meaning not humping against the flagpole) than you land 1 point for your team.

If the fuel truck is destroyed the flag automatically goes Gray, wait the required time period to capture the flag and the fuel truck spawns again.

The reason for ownership is that fuel trucks can be stolen and if they're taken back to the opposite mainbase the enemy of the truck gains instead of 1 point, 2 for his more decisive capture.

Fuel trucks would have say the durability of a KingTiger until they're manned from thereafter. Than they're as durable as a PanzerIII and I was thinking they have an enormous blast radius, less than half a grid to substitute for them being shot out and being stolen or so far away that the enemy airforce is the only chance to destroy them that they can to be vulnerable in trying to stop it.

The balance is that the Fuel truck may be covered by spawning infantry at that flag yet the Fuel truck isn't invincible and isn't locked-out so an infiltrating soldier or 1-3 well-placed shots will destroy it and revert the flag back to Gray.

Think of this strategy-wise and imagine the scope it could have for Clans and Tournaments. If your having such a problem with artillery, enemy tanks and whatnot and you just captured the flag. Wait for reinforcements like reinforcing armor, aircraft or your spawning comrades but you could still be camped and in any moment an enemy soldier could drive it away and your being raped by a suddenly beginning barrage of fire.

Its different from regular CTF in that you have to travel to the enemy mainbase to get the flag yes but it makes CTF so much more appealing if you have to spread your team out to cover these two flags, every several minutes the Fuel truck spawns back take it again yet if the enemy has three flags your eventually going to lose the race against the limit if your just sitting back - So push out to steal theres, destroy theres or Gray their flags!

What just came to mind for another CTF, more or less theme-based on continental Europe is a CTF that takes place in a morning or dusk setting so low visibility and the idea is both sides have to capture and bring back to their encampments say Documents and Crates. Something to throw about. Documents leverage 2 points and they're the least easiest to gain in terms of distance for both sides, Crates are regular and flag-based. The theme is before this major tank battle or some sort of clash begins or divisional operation , Fallschirmjager or Soviet Guards were used hours before it begins to snuff out and weaken the enemy defense by razing them of there munitions and intelligence on their defenses.




It's Happy Fun Ball!

aka Killed in First Minute

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21st October 2005

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#2 11 years ago

This sound intriuging, but I'm having trouble following you. I get it up to this paragraph:

BFE - Queen Naga;3861531Fuel trucks would have say the durability of a KingTiger until they're manned...[/quote] Ok, you are saying unmanned fuel trucks are as tough as a KT, this makes it hard to kill them if they are empty.
BFE - Queen Naga;3861531...from thereafter. Than they're as durable as a PanzerIII...[/quote] Ok if I understand you, you mean once manned, a fuel truck would be as tough as a PzIII. Tough, but destroyable, ok. [quote=BFE - Queen Naga;3861531]...and I was thinking they have an enormous blast radius, less than half a grid to substitute for them being shot out and being stolen or so far away that the enemy airforce is the only chance to destroy them that they can to be vulnerable in trying to stop it.
This part I don't understand. Could you clarify what you mean. [quote=BFE - Queen Naga;3861531]The balance is that the Fuel truck may be covered by spawning infantry at that flag yet the Fuel truck isn't invincible and isn't locked-out so an infiltrating soldier or 1-3 well-placed shots will destroy it and revert the flag back to Gray.

Again, I am not able to follow this paragraph, can you explain what you mean? Lastly, what happens to the trucks after you take them back to your base? You get a point for them (or 2 points if it was an enemy truck), but after that, does the truck just sit there? A lot of vehicles parked in one spot can cause lag. What happens if they are destroyed, or stolen? It seems more practical if they are driven into some sort of fuel depot which grants you a point(s) then destroys the truck.




BFE - Queen Naga

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2nd October 2005

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#3 11 years ago

Killed In First Minute thanks, I was more suspended in my imagination and the idea than language itself, so let me answer!

Originally Posted by BFE - Queen Naga viewpost.gif Fuel trucks would have say the durability of a KingTiger until they're manned... Ok, you are saying unmanned fuel trucks are as tough as a KT, this makes it hard to kill them if they are empty.

They're as tough as a KT when they're unmanned to prevent camping to immediately destroy them but once manned and anything else afterwards they're extremely vulnerable.

The idea is to give the defenders a chance to man and run-off but the same for an enemy hijacker. You could coordinate to blast away at the flag with artillery but when one of your teammates comes in to steal the fuel truck it and he drives away, start launching the shells.

Originally Posted by BFE - Queen Naga viewpost.gif ...from thereafter. Than they're as durable as a PanzerIII... Ok if I understand you, you mean once manned, a fuel truck would be as tough as a PzIII. Tough, but destroyable, ok.

Yes sir.

Originally Posted by BFE - Queen Naga viewpost.gif ...and I was thinking they have an enormous blast radius, less than half a grid to substitute for them being shot out and being stolen or so far away that the enemy airforce is the only chance to destroy them that they can to be vulnerable in trying to stop it. This part I don't understand. Could you clarify what you mean.

When a fuel truck is blown up it the explosion would be less than half a grid to represent the gasoline lighting off and as a fun factor. It might not be realistic but I'd like some large explosion to accommodate it. Large enough to cripple diving airplanes and strong enough to more than dent tanks.

Originally Posted by BFE - Queen Naga viewpost.gif The balance is that the Fuel truck may be covered by spawning infantry at that flag yet the Fuel truck isn't invincible and isn't locked-out so an infiltrating soldier or 1-3 well-placed shots will destroy it and revert the flag back to Gray. Again, I am not able to follow this paragraph, can you explain what you mean? Lastly, what happens to the trucks after you take them back to your base? You get a point for them (or 2 points if it was an enemy truck), but after that, does the truck just sit there? A lot of vehicles parked in one spot can cause lag. What happens if they are destroyed, or stolen? It seems more practical if they are driven into some sort of fuel depot which grants you a point(s) then destroys the truck.

The Fuel truck disappears immediately and the driver is thrown out.

Well it would be better like you said if the truck was taken out altogether. I'd make the mainbase one big fuel depot to make it easier to land the point to prevent stupid "accidents" like kamikaze planes, ramming vehicles or anything like that but if we had to go with fuel depots than it several layed across a main would be perfect than one.




wjlaslo

I've defected to the Pies

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13th August 2004

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#4 11 years ago

It's a great idea, it would make it a lot more realistic than just having a flag to carry back and forth. But considering the limitations of the BF2 engine, sadly 'tis probably impossible.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#5 11 years ago
wjlasloThe2nd;3862567It's a great idea, it would make it a lot more realistic than just having a flag to carry back and forth. But considering the limitations of the BF2 engine, sadly 'tis probably impossible.

Ummmm, no. PR does this except their vehicle is some kind of car. Also, would be cool to have a map where the Axis need to escort the Tripoli(ship) to Rommel. Good post Naga.




BFE - Queen Naga

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2nd October 2005

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#6 11 years ago
FlyGuy45;3862645Ummmm, no. PR does this except their vehicle is some kind of car. Also, would be cool to have a map where the Axis need to escort the Tripoli(ship) to Rommel. Good post Naga.

Thanks alot I like that idea if I never heard of it, I'll look up Tripoli myself.

If anything credits need to go to Refaim, he made a good post to.




[79th]Sgt-D

Netdahe

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6th May 2006

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#7 11 years ago

yeah, it's sorta PR extractions maps... Good idea still, the 79th thought about a "convoy" map, where one side has to ressupply a base and the other side must avoid it by embushing the convoy




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#8 11 years ago

Interesting though it wouldn't really work with a realistic fuel truck.

Then again both sides trying to steal enemy documents while the enemy knows you are coming isn't very realistic either. Goes for the entire concept of CTF. Meh. Atleast it is some food for thought.

Personally I would be more interested in convoy (be the convoy, escort the convoy) maps.




Guest

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#9 11 years ago

Convoy maps would be neat.




BFE - Queen Naga

The Internet ends at GF

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2nd October 2005

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#10 11 years ago

Admiral Donutz;3863285Interesting though it wouldn't really work with a realistic fuel truck.

Then again both sides trying to steal enemy documents while the enemy knows you are coming isn't very realistic either. Goes for the entire concept of CTF. Meh. Atleast it is some food for thought.

Personally I would be more interested in convoy (be the convoy, escort the convoy) maps.

Well its just a game, and ForgottenHope isn't completely realistic either so thats kinda mute right their Donutz.

Its for gameplay purposes and fun factor and it would surely fulfill both.

As far as this convoy idea goes it can quickly end or not objective-wise or be similar to this idea except one team is delivering something and it depends how many it takes to win the map. This form of CTF is just both sides delivering things back and forth.




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