Serious business brigade
4th September 2004
I think players should not be able to switch their weapons as quickly as they can in FH 7. I have been playing alot of the new Ghost recon lately, and i think that similar animations when changing weapons would positively add to the game. I dont think magically dissapearing weapons upon pressing the weapon change key is something a realism mod can afford.
I dont know it its possible to put a k98 model on random soldier's back when he pulls out another weapon, but i would really like to see a "put away" first and third person animation regardless of the possibility.
With slow animations, people will be forced to think ahead. Like if a rifleman approaches a build up area, he could fix his bayonet, lose some stability, but he would be prepared for getting close up and personal. He could of course choose not to, keeping all of his rifle's stability, but he might end up having to switch to his knife, or fix bayonet in the middle of battle, which could get him killed keeping in mind the slow animations.
It would also make the faust class a little less uber, putting away your rifle, and grabbing the faust, arming it, and aiming should take quite some time, unlike the "instapanzerfaustfaust" we have now. This would go for the bazooka as well.. holster pistol, unsling zook, put on shoulder, etc.
I hope you can reverse all these animations, i dont know if you can.. because in BF2, after extending the bipod on the LMG's, you can still instantly switch to your other weapons.
We'll see what we can do there, but I guess you can expect an increasement of the "delay befor using" that is used already in stock BF2. Just like the different tankshells...
I'm with Raptor--I'd love to see a delay, not just pulling out new weapons but also, more importantly, in PUTTING AWAY THE OLD ONE. Weapon drawing/holstering speed, if possible, should also depend on the size/weight of the weapon.
And nobody should be able to fire anything that was meant to be propped up or bipod-mounted (Bren, MG34, BAR) with any degree of accuracy whatsoever when running around. Grr.
And I want a pony.
Moose frots Obama
28th March 2005
If we're going to nerf the infantry weapons, We (the infantry lobbyist group) need to see some nerfing of the tanks too!
Tanks are going to be weaker, but be stronger at the same time. They are generally less agile, shoot slower, have seperate HE and AP shells (with switching delay), VERY limited FoV, but on the other hand they have big bang due to the real HE shells.
How's this considered nerfing?
A guy pulling up to a tank in a jeep, hopping out at 60mph wielding a rifle, instantly putting it away and whipping out a 20 pound antitank rocket launcher, and immediately one-shotting the tank, all within 2 seconds, is just lame. I don't know about you but I get plenty of AT kills from lurking or sneaking.
The same goes for infantry weapons.
Kübelfausting is a thing of the past. Try that in FH2, and you'll learn by pain....
2nd September 2004
Major HartmannKübelfausting is a thing of the past. Try that in FH2, and you'll learn by pain....
Words cannot express how thankful I am! :bows:
Ditto. It's still too easy and fast to switch weapons of all kinds, and I'm sure you wonderful people will come up with ways to stop it, instead of doing something silly like taking knives away from MG'ers to avoid knife glitching :-)
2nd September 2004
Another thing I hate with a passion... What bothers me in FH 0.7 is that some clans, wich I won't name, seem to use this A LOT. Not with MGs of course, since they fortunately removed it, however, considering how imprecise the rocket launchers are when the crosshairs are spread, I'm impressed by the number of AT infantry that JUMP towards my tank with rifles&knifes, pop out a bazooka and aim directly for watever weak spot there is on my tank. How strange they always hit... I guess they are just very very lucky 100% of the time... :rolleyes: