Suppressive fire -1 reply

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Patrocles

GF Pwns Me!

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15th January 2004

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#1 14 years ago

Even though a machine gunner is shooting bullets at me at the rate of ~1500/min (MG34/42) I can still kill him first because of my aim and not being suppressed even though ~100 bullets have hit within a few feet of my position after a few seconds! This is not realistic and some persons suggested that "suppressive fire" can easily be modeled by having the on-screen crosshairs open up to indicate less accurate fire of player if bullets are hitting him or within a small radius of his body. Some other persons mentioned that an SDK is necessary for this feature to be implemented into the game code, but if not, then we suggest implementing this in the next FH upgrade. Thanks for your time.




Uncle_Sam

Pass me a Lucky Strike...

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23rd December 2003

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#2 14 years ago

I agree, it would be a pleasant and exciting feature. I hope it's possible, but I have my doubts. Either way, nice suggestion.




PanzerAce

Some Guy...

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11th January 2004

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#3 14 years ago

I would love if this was possible, but...........*starts SDK music*




Frenkan

Trying to stay out of room 101

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30th April 2004

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#4 14 years ago

Yes that would be great. The problem with suppressing fire in games is that you really dont care that bullets are flying past you and that you could be hit any second. In real life you would fear for your life and hug the earth faster than you can "mamma!" backwards. In games, you stay up, aim and shoot the MG-gunner caring nothing for the bullets. If he gets you first you just respawn and get him next time. This, unfortunately doesn't work in real life.




Patrocles

GF Pwns Me!

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15th January 2004

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#5 14 years ago
FrenkanYes that would be great. The problem with suppressing fire in games is that you really dont care that bullets are flying past you and that you could be hit any second. In real life you would fear for your life and hug the earth faster than you can "mamma!" backwards. In games, you stay up, aim and shoot the MG-gunner caring nothing for the bullets. If he gets you first you just respawn and get him next time. This, unfortunately doesn't work in real life.

ha ha exactly! I think this would bring the MG to its rightfully prominent role on the battlefield.




tvih

The Village Idiot from Hell

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30th December 2003

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#6 14 years ago

Hmm, if I remember what I've read correctly, the sound of bullets flying past you has been coded afterwards, not being in "native" BF1942? If so, would coding the crosshair thing be that different? It could be, dunno crap about coding :) All I know that both probably require the game to identify the ammo coming close to you.




Frenkan

Trying to stay out of room 101

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30th April 2004

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#7 14 years ago

You got a point there..

Oh almighty Devs, givers of happiness and frustration Let thee will be done and work thee magic of coding

Gamen




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#8 14 years ago

It would kinda make the already hard omaha beach impossible for the allies.




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#9 14 years ago

Why, lightning? It would just make them move to the bunkers instead of hiding on the shingle or behind the obstacles.




Sephirias

Cpt. Sephirias

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3rd January 2004

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#10 14 years ago

yeah, suppressive fire would be good in games, yet, it would be bad for the more 'weak' gamers...