Then you should be able to put them to work digging up ancient Hebrew artifacts in a lost city buried beneath the Egyptian sands, as part of a plot to unleash cosmic, divine powers on your enemies, which will inevitably backfire and melt your face and some shit like that.
Then wouldn't you need Indiana Jone's somewhere in there? :D
You see the guy with the funny hat and revolver dishing out the whoopass on the panzer jockeys? That's me.
Note to FH devs (LOBO YOU LISTENING?) need whip kit in FH2.
I want an angry farmer kit with pitchfork for the BOB map, just try basecampin!
FlyGuy45;3763540What if you are German.:naughty:
Poor taste? Not really.
I'll take wise-crakin' sidekick with an eye for the ladies :naughty:
K, what about if you're an allied, say the British? Or the Americans?
Then you send them off to the farms and let them have affairs with lonely housewives while the boys are off to war.
Fuzzy Bunny;3758534Vehicles can go into "negative" health (i.e. burning) very far. I _think_ (not 100% sure) that below 0% health, it becomes random if a vehicle explodes, unless someone is actually repairing it.
Vehicles have a set health, e.g. 100 hitpoints, then a critical damage level. Below that 'critical damage' level, e.g. 10hp, they'll lose health at a predefined rate until they reach 0 and explode. The 90hp in between is where your vehicle is operation and there is some color in the health bar.