Anlushac11No. Each weapon type is different and weapons are also coded with deviation.
Fine, so I'm just not '1337 enough to know. So is there any description anywhere what all the individual marks in any given scope actually mean?
FuzzyBunnyFine, so I'm just not '1337 enough to know. So is there any description anywhere what all the individual marks in any given scope actually mean?
Im a equal opportunity snob. I dont want anyone using the exploit and I dont use it ingame when I play.
Anlushac11Im a equal opportunity snob. I dont want anyone using the exploit and I dont use it ingame when I play.
Yea that, exploits suck, exploiters even more. :0wned:
Well the IS-2 exploit was a well documented exploit (turret hatch could be 1-shotted by anything, including Pumas and BT-7s) but the KT isnt so much a exploit as it is a low-opportunity shot. There is no definite way to learn exactly where the shell will always land, especially since deviation became a part of all tank guns since .65 I believe. The higher velocity guns like the 90mm (Jackson), 17 Pdr. (Firefly) and pretty much all bigger German tanks (including Panther and Jagdpanzer IV/70) will hit pretty much dead on to their actual hit location and not deviate which helps in learning them. 99% of the guns hit slightly to the right and above or below the actual indicator, depending on the vehicle (like Chat said) with the occasional exception (usually Brit, again like Chat said). It takes practice and patience to learn them all and its best to just get the general areas on anything smaller then a Panthers gun as they seem to have deviate a bit at range and it can frustrate you to the point of throwing out your old shot location thoughts. I suggest shooting the end of a building or wall to learn exactly where as a solid wall can be kinda general in terms of location. As you test more you find the best locations to test guns on, but I wont say mine because it secret :D.
Quick tips for tank aiming. German tanks aim generaly land on the right side of the aiming retical. 88s more so(King Tigers, Jagpanthers and Tigers) Aim with the right edge of the trangle. Stug's are spot on, aim with the tip of the triangle. Panzer IV(Standard) and Stug 3's and the Brummbar all are hit or miss.
FuzzyBunnyBwahaha. Le_Chat, I love you! :-) Very nice drawings & stats, thanks a lot for being so informative.
I actually thought that's what I've been shooting at, but I guess I just missed. So, here's my second question:
Is there an easy-for-old-farts like me to find out exactly what part of a tank gunsight is calibrated to hit? I know that some of them are a bit off, but I was wondering if, besides sitting in EVERY SINGLE TANK and shooting at close-by walls, there's some set of screenshots with indicators of "at 100m, your shot will hit "?
Whats new about that? Did you really not know the weakest spot is usually the top?
Btw strange thing: Pz4 D agaisnt crusader II(front)= one shot Pz4 D against crusader II(Side)= two or more shots :0wned: BUG????????
'[21PzStauffenberg']Whats new about that? Did you really not know the weakest spot is usually the top?
Pay attention, kiddo.
If you'd read up, you would have seen my earlier post: "I was of the impression that weak spots were basically roof, all of tracks, top of engine compartment, and rear--in that order from most to least vulnerable."
This is clear. I was asking about this magic sweet spot that'll do in a Tiger from the front in one shot--however, it's apparently considered a bug-rather-than-a-feature, so fair enough.
My main question, which no one seems to have been able to answer is, "what do all the markings on the various tank gunsights actually mean", i.e. which little line means what? I am not asking about shot deviations, physics, different gun accuracies, whatever, just how to actually "read" the markings on the gunsight.
Oh well, might be a little research project for me--might make some screenshots with notes and post them, if I ever have time and motivation.
On the german ones you have the numbers circled around the triangle, in real life those were part of the aiming optics: the distance(of the target) could be set with those. The top number represents the current distance set. (In fh you cant change however)