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Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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1st January 2005

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#31 15 years ago
Dago Redi don't know why you're quoting me here casue i didn't say anything about jeeps to rear flags or realism. I assume you mean in general that more maps are push now. But i don't understand the benefit part???whoever is on the defensive team benefits i guess. This has nothing to do with the team-work tag issue i'm putting forth which needs to be considered when making these decisions.

Not all I reply to was directed at or quoted from you. Sorry!

Actually defensive would be the way people should act.

My concern is enjoying the game. So now that you mention it, i do hold realism high in importantance. Also I quite enjoy being able to hide effectively. My play style leans heavily towards remaining hidden. I am almost never in planes. I am hunting tanks on foot quite often. So tags low benefits me greatly. I'm just objectively stating what a major downside of extremely low tag distance is. I do like the way people alter their play style with lower tags....but you know what? It's only the responsible, serious players who do. JohnnyRambo just keeps blazing away and people like you take the consequences, much more than he.

Not quite sure as, from my exp, people do tend to stick together and cover each other more. (I see this often when tanking) A JohnnyRambo would not be facing a lone soldier but a squad. And that squad will cut him down because unlike the lone soldier, a squad has multiple eyes and is harder to suprise.

10 min into the first tagless game i played when we tested it on Wolf i was having a blast. It was Gold Beach. Then very suddenly the British made a big push and we were overrun at flag 3. There were Germans and Brits mixing it up in the courtyard, the house, the road and there was armor in the field outside. Chaos (forget the mini map here, and these situations arise all the time, it doesn't mean your team has ineffective tactics, its just the nature of much gameplay). Beautiful, but messy, and right when i needed to tell a guy pertinent make-or-break information who was holding yeard with me, i realised i had no idea who he was. I had no idea who anyone was around me. It went all slow motion. Smoke and screaming. Everyone looked the same. My friend was dead. he was drained of character, identity, recognizable features, my God, everyone was. And they all died. Look there's Bad Seed and Yossarian. Fine lads they were. Then i died too.

Hehe, are you a writer? Though it sounds like it was a great game. Also sounds like a real war!

In real life- No people dont have a colored tag floating above them. But in real life you can tell who people are within a significant visual range from dozens of both blatant and subtle charateristics that they posess. Pigment, height, shape, posture, their walk, the stain on their back pack, even the sounds they alone make etc, etc. The tag takes the place of all these things. This is a GAME which relies on approximations to make it playable and fun. A brilliant game at that.

That is why I'd support the real short name tag distances! REAL short. But don't you see peoples icons flashing in the mini when they say something? How is it in real life (in ww2)? Would you know the names of all the people in your group? Would you not simply shout out your orders?

Name tags are a curse and a blessing.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

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28th September 2004

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#32 15 years ago
But in real life you can tell who people are within a significant visual range from dozens of both blatant and subtle charateristics that they posess. Pigment, height, shape, posture, their walk, the stain on their back pack, even the sounds they alone make etc, etc. The tag takes the place of all these things.

Don't the various nations have different uniforms?

Another good thing with Galactic Conquest: Stormies are very different from rebels, look-wise:p.




{9thInf}QbanRev*E*

Hero

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26th October 2005

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#33 15 years ago

why does it tell me i post a url everytime i post and i never do...




{9thInf}QbanRev*E*

Hero

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26th October 2005

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#34 15 years ago

+1 (sick of the stupid url thing deleting a post i put mad time into)




{9thInf}QbanRev*E*

Hero

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26th October 2005

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#35 15 years ago

+1 yay 15 posts ok my response was simple. 100% view distance for tags on friendlys. 0% tags on enemies. Since most ppl are incapable of using a minimap. this will make the game more fun for everyone.




Dios

Cannon Fodder

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17th February 2004

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#36 15 years ago
Safe KeeperDon't the various nations have different uniforms?

Yeah, but friendly tags help you notice who's your trusty teamplaying friend and who is that lame ass you prefer to keep a 100 meters away from you. Just like you could tell in real life, where they wouldn't both have the same face. That' also why enemy tags aren't necessary, as there's not a single reason why you should be able to identify them.