I assume the falling trees confuse the tanks or force them to drive over mines. Source. The second one is obvious, especially the hidden trap.
I highly doubt that first booby trap is remotely possible on the Bf2 engine.
Sire_Apple;4574117I highly doubt that first booby trap is remotely possible on the Bf2 engine.
Make it like the birds. Trigger=>event.
aka Killed in First Minute
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20th October 2005
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DJBarney;4574060I assume the falling trees confuse the tanks or force them to drive over mines.
I guess so, but wouldn't it be easier to just put the mine where the tank was most likely to drive? It says the tree would fall on the advancing party. That seems pretty dumb to me. If you've got enough explosives to fall a tree that is big enough to hurt someone, why not use the explosives on the soldiers and not the tree? Counting on a falling tree to actually do any damage at all seems pretty useless to me. It looks like something dreamed up by someone who never saw a tree fall before.
It's Happy Fun Ball!;4578202I guess so, but wouldn't it be easier to just put the mine where the tank was most likely to drive? It says the tree would fall on the advancing party. That seems pretty dumb to me. If you've got enough explosives to fall a tree that is big enough to hurt someone, why not use the explosives on the soldiers and not the tree? Counting on a falling tree to actually do any damage at all seems pretty useless to me. It looks like something dreamed up by someone who never saw a tree fall before.
No, I think it's because for anything less than a tank a moderately large tree would create a partial roadblock, making trucks and APCs drive around it and therefore over mines. Having the mines also means you have less of them to defuse or accidentally trip when you advance back along that road, you can just drive right up it instead of worrying about your own 'fields.