Tank crewing and dieing -1 reply

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Hawk_345

BF-Korea beta tester

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23rd April 2006

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#11 13 years ago

Well there is already a type of split system in Fh1, remeber the Mobile ARty, 1 drives, other fires.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#12 13 years ago

I remember DCR's and Finmod's split tanks. I really loved how the driver had complete control over the tracks independantly. I've noticed that in FH1 I get a lot of buggy driving assumes to turn you wanna reverse one track and power the other forward when maybe only one sticks. So ahead of ahead left you just go backward, tres annoying.

But splits tanks just means one person plays as a tank and just hops between the two seats. I've played DCR, this is what happens.

I'm all for making 1 man tanks less fluid and japanese gundam-like. Delays in the commands over a tank of 100 to 200ms would be good to make them behave realistically.

What jethro is saying is that components and crew of your tank could be damaged or destroyed, having a negative and context-sensitive effect on your control.

I'd think it'd be pretty cool to snipe out the tnnk's radio antenna and suddenly all his friendly minimap icons beyond 20m would shut off

1. Get your loader shot with a ATR and loading goes slower. 2. Get your gunner shot and your accuracy or abilty to fire the main gun goes away 3. Get your commander sniped and the 360 cupola can't be used

That kinda stuff.




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

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2nd January 2005

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#13 13 years ago

So basically the 'crew' are distructable entities in the respected positions and when they are broken, you lose control over that part?

How would you go about fixing them? How would we ballance the rest as well? Would this make the tank stronger, weaker or same?

To ballance the thing down we might add controling the turrent and cannon with the movement keys.




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#14 13 years ago

You wouldn't lose control over that part mostly, but suffer a degredation in perfomrance. Having non mouse control over the turret would be awesome.

I have no idea how you'd go about fixing "crew injuries" maybe it's tied to your own personal health? I dunno really.




Creighton W. Abrams jr.

The Internet ends at GF

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14th September 2005

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#15 13 years ago

in Red Orchestra it's possible to open the hatch and take a look around, you can even use a binocular




Pietje

People say I post too much

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14th December 2005

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#16 13 years ago
StrumtruppSo basically the 'crew' are distructable entities in the respected positions and when they are broken, you lose control over that part? How would you go about fixing them? How would we ballance the rest as well? Would this make the tank stronger, weaker or same? To ballance the thing down we might add controling the turrent and cannon with the movement keys.

Balancing down? What gives you the idea that tanks will be overpowered in Fh2? Sorry, but a snowballs chance in hell that tanks are going to be overpowered. Dont worry about that, i say. Most infantry players here are so concerned regarding their playing style they carefully watch every single tank related topic. Infact if that where ever to happen the only topics you would find here would be something like "OMG NERF TANKZ". Hehehe. (Dont take this too serious.) :lol: As far as turret control goes, i prefer to control my tank with my mouse. And as for you idea, Jetro. I think its too complex, really. Besides i much rather have the current tank system we got. Simple and fun. Also most tanks had a crew of four, not five. And in some cases a crew of two to three. Dont compare modern day tanks to WW2 tanks because that isnt going to work.




Jetro

There's a satchel on your tank

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6th December 2004

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#17 13 years ago
As far as turret control goes, i prefer to control my tank with my mouse. And as for you idea, Jetro. I think its too complex, really. Besides i much rather have the current tank system we got. Simple and fun.

How is it too complex? You control the tank like you normally do but now your crew is vulnerable. I think it might be helpful actually. If a panzerfaust hit your sherman and all your crew didn't die, you got a chance to bail. The only maps crews would really be at risk at would be ones with powerful AT rifles(Ruskies). Things don't improve by staying the same.:nodding:

Also most tanks had a crew of four, not five. And in some cases a crew of two to three. Dont compare modern day tanks to WW2 tanks because that isnt going to work.

[/QUOTE]

Does the number really matter? 3-4(early war tanks, ruskies) or 5 they can die all the same, but...

Hmm let's do a quick search shall we. Some 5 Crew Member Tanks

M4 Sherman Panzer III Panzer IV Crusader I, II Tiger I Tiger II Panther M10 Wolverine Jagdpanther Jagdtiger Churchhill




Pietje

People say I post too much

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14th December 2005

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#18 13 years ago
JetroHow is it too complex? You control the tank like you normally do but now your crew is vulnerable. I think it might be helpful actually. If a panzerfaust hit your sherman and all your crew didn't die, you got a chance to bail. The only maps crews would really be at risk at would be ones with powerful AT rifles(Ruskies). Things don't improve by staying the same.:nodding:

Interesting, i didnt think of that. But is it possible with the Bf2 engine?

Does the number really matter? 3-4(early war tanks, ruskies) or 5 they can die all the same, but...

Well it doesnt matter much, but i thought it might be a good idea to say it before people start to think that for example a Panzer 1 had a crew of five or so. ;)




Jetro

There's a satchel on your tank

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6th December 2004

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#19 13 years ago
Interesting, i didnt think of that. But is it possible with the Bf2 engine?

Honestly I have no clue. But I never discount the devs ingenuity. If they think it's cool enough to give a shot that is. :D :bows:

Well it doesnt matter much, but i thought it might be a good idea to say it before people start to think that for example a Panzer 1 had a crew of five or so. ;)

Point taken. But I'd hope most people here knew that different tanks have variably sized crews already.




Pietje

People say I post too much

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#20 13 years ago
JetroHonestly I have no clue. But I never discount the devs ingenuity. If they think it's cool enough to give a shot that is. :D :bows:

Lets hope so, Jetro. It seems like a awesome idea to me!

Point taken. But I'd hope most people here knew that different tanks have variably sized crews already.

Well, you can never be sure enough. And i prefer not to take any risks. :)