I have to say the PR system of tank damage is probably the best you are likely to see in any bf2 mod and I think that it would benefit FH2 greatly.
Tanks should have a random disabled part at say 50% health, be it tracks or turret.
Reason? well besides being accurate, it would enable you to actually use the pea-shooter anti tanks kits effectively by targeting tracks, (yes I know damage cant be linked, but if hit to tracks did 50% damage then you could disables one in 1 hit)
A disabled tank is more useful for you then a dead tank in some ways because it would force the enemy to recover it by getting out and repairing using other team mates to cover.
As it is now, its a case of tanks kill tanks, tanks murder anti tanks.
yes anti tank wont kill a tank but it could have disabled one irl easier.
Once again, there are no destroyable children (*snicker*) on this engine and having tanks loose their tracks at a certain health percentage is just stupid. Having it on 10% like atm is not that bad, but 50% is a big no-no IMO. Yes, it sucks, I know, but we will have to deal with it. Europe will bring us some panzerfaust happiness. And (I know you didn't mention it in your post, I just want to get this over with) 2 men tank crews will not work in FH2. Never.
PR has not a diferent system, they just choose a diferent porcentage, it seems. BF2 tanking can't go more sophisticated, stop dreaming and wake up.
well can you at least re-jig the percentage? im a little tired of seeing flaming panzers drive by and own every thing and then 30-40 secs later for the driver to bail before it blows,
if you think o fa tank actually at 25% damage i would think it would lose most of its combat ability...
I realise it cant go any better but what there is now can just be tweaked a little to create a better experience, would make tankers a little more weary imo.
You can have different parts of the tank take different ammounts of damage yes?
I think that was the problem, you cannot have different parts take damage. Thats why you cant just shoot the tracks out to stop a tank, its set to stop at 10%.
Anlushac11;4245680I think that was the problem, you cannot have different parts take damage. Thats why you cant just shoot the tracks out to stop a tank, its set to stop at 10%.
Too bad :(
I didn't make it!
You know, when a Grant loses a good deal of health, the back treads dissapear, causing it to get all jumpy and weird and unstable. Repairing it fixes them.
Same thing happens with P4s.
All tanks glitch out like that when they're low on health, it prevents them from moving correctly and aiming (tracks disabled no doubt). Usually when that happens I just bail unless I have a wrench, because theres no way to stablize and aim it just gets tedious :P
the only thing wrong with tanks is i blow up without hearing or seeing the sho t :(