I was wondering about the reload times for tanks. Are they close to being accurate? The reason I started to wonder is because after playing RO I noticed they have real long re-load times for thier tanks. After playing FH so long I was used the reload times they have. Needless to say I get killed a lot in RO.
If I am correct, they are slightly faster, for "gameplay"....:rolleyes:
born2liftThe reason I started to wonder is because after playing RO I noticed they have real long re-load times for thier tanks.
Do the tanks in Red Orchestra have HE, AT or both ammo? Needless to say, FH has only AT, so it would be quite disturbing to have long reload times with ammo virtually useless against infantry
Because there aren't enough tanks in most maps so they had to make them fire faster to seem like more tanks!
it would be quite disturbing to have long reload times with ammo virtually useless against infantry
That is what the machine gun is for. It does a much better job, anyways.
Most of the reload times are fairly accurate but some have been adjusted.
Can you specify a tank you have questions about its reload time?
(i don't quite remember, but isn't it scaled down drastically?)
ArisakaIS2? (i don't quite remember, but isn't it scaled down drastically?)
Yes, it reloads quite fast compaired to its realistic 2 part ammo reload.
I have some issues with this. The 2pdr fires as fast as a bolt action rifle.. noted, it fired fast but not THAT fast. Its a small round (40mm) and all... but still, most of the turrets that it was stuck in were small and cramped.
Right now size of round = reload time in SOME cases.. which I dont like at all. 88mm rounds are loaded as fast as 75mm or 50mm rounds, while 152.4mm KV-2 rounds are loaded about 1/5th as fast :(, and artillery pieces fire MUCH faster then they would considering most fire 105mm-150mm rounds.. there's a lot of discrepancies.
I say larger round = slower reload, but no extremes. KV-2 and IS-2 rounds should load faster and 150mm Brumbarr rounds should definately load faster.
RO has pretty steep reload times.. and pretty crappy tanks IMO. There's no coax machinegun, the hull machinegun has infinite ammo and no overheat (you can fire forever) the tracers go through the terrain, the alternate fire is broken, no switching ammo types, no commander view that dosent turn the turret.. its a FAR cry from realism. Not to mention the physics of the rounds it fires: it takes exactly 1 second for the round to reach where its fired at no matter what distance. Right next to the tank, the round will not explode for 1 second. Across the map, exactly one second. There's tons and tons of problems and RO should not be used as a realism compass.
FH looked for and used the historically mentioned reload times, some were adjusted for gameplay.
Keep in mind that most German tanks compared to their enemy counterparts were known for being roomy and well laid out. A roomy tank is more comfortable for the crew and they operate better for longer periods of time.
IS-2's reload rate was about 2.5 rounds per minute due to the cramped interior and the 2 part ammo.
KV-2 IIRC also used a two part ammo.
2lbr shell can be handled with one hand and is easy to load, but it removes the commander from his command duties to reload the gun.
88's when not in the tank have a crew of 10 or more men who handle ammo and load it. reload rate of the Tiger is slower to reflect teh more confined yet still roomy Tiger interior.