Tankcommander and pilot kits -1 reply

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blackcat13

comment: i am Dyslexic

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22nd February 2005

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#1 12 years ago

this suggestion is maybe not possible

I like that when you enter a tank or plane/helicopter your helmet ant gear changes to a pilot or tank commander that is realistic because all players in the vehicules have the correct equipment

but when you exit the plane you have your old kit back a little strange

but as it is now in FH there is not really a point in getting a pilot kit you only get a parachute so nobody really gets it

so I had this idee when you enter a vehicule you get the right kit

plane/pilot kit tank/tankcommander kit

now you see on ww2 pictures that soldiers hang their eqiupment on the tank so you enter a tank you get the tank commander kit but when you exit the tank you still have the tank commander kit you have to get your old kit back that hangs on the tank

so when you baile a tanke when being shot at you dont have a very good wapon, pistol or something like that and his dead is almost certain and also you cant jump out of your tank with a bazooka

oke now the plane you can only get your old kit back when you landed your plane en it doesn't move anymore

so what do you think some feedback please




Marcituchi

The Cat Guy

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27th July 2004

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#2 12 years ago

I particularly like the idea of acquiring your kit from the corresponding vehicle you enter. If it is possible, I am all for it. I can’t count the number of times I have spawned in my team’s main, rear base with a tank commander kit in hopes of bringing a tank up to the battle only to find the base completely empty. This usually resulted in me having to hoof it back up to where the action is with a measly pistol. The idea seems a little complex though. I don't know if the kit you dropped when entering the vehicle could come along for the ride and be able to be picked back up upon exiting that vehicle.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#3 12 years ago

Wrongthink. You should be required to have a certain kit in order to enter a vehicle, not find it inside the vehicle. There's not some magic stash of tanker uniforms inside every Tiger, is there?

And Marcituchi, your problem could be solved by having a reasonable, constantly respawning stash of tanker/pilot pickup kits around every main base as I've suggested--you'd spawn as a grunt, but could easily find a kit that lets you drive a tank. If there's no tanks, you don't go get a kit, easy.




blackcat13

comment: i am Dyslexic

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22nd February 2005

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#4 12 years ago

FuzzyBunnyWrongthink. You should be required to have a certain kit in order to enter a vehicle, not find it inside the vehicle. There's not some magic stash of tanker uniforms inside every Tiger, is there?

And Marcituchi, your problem could be solved by having a reasonable, constantly respawning stash of tanker/pilot pickup kits around every main base as I've suggested--you'd spawn as a grunt, but could easily find a kit that lets you drive a tank. If there's no tanks, you don't go get a kit, easy.

you have a point




Marcituchi

The Cat Guy

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27th July 2004

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#5 12 years ago
FuzzyBunnyWrongthink. You should be required to have a certain kit in order to enter a vehicle, not find it inside the vehicle. There's not some magic stash of tanker uniforms inside every Tiger, is there? And Marcituchi, your problem could be solved by having a reasonable, constantly respawning stash of tanker/pilot pickup kits around every main base as I've suggested--you'd spawn as a grunt, but could easily find a kit that lets you drive a tank. If there's no tanks, you don't go get a kit, easy.

[COLOR=black]I agree with you that only a pilot should be able to fly an aircraft just as a tank should be reserved for a tank operator, but I don't see a huge difference if the player needs to pickup the correct kit prior to entering the vehicle or automatically getting assigned to that kit once they have entered the vehicle. The player operating the machinery is going to have the correct kit for the vehicle either way.[/COLOR] [COLOR=black] [/COLOR] [COLOR=black]If it is possible to assign the kit to the player once he/she has entered the vehicle, then it seems more logical to me to do that rather than having them pickup the kit first. [/COLOR]




pvt. Allen

I would die without GF

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20th July 2005

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#6 12 years ago

I think that it's impossible to do tis way as most likely when you get into a vehicle in Bf2 you have an option of adding some geometries to the playermodel. No kit manipulation.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#7 12 years ago
Marcituchi[COLOR=black]I agree with you that only a pilot should be able to fly an aircraft just as a tank should be reserved for a tank operator, but I don't see a huge difference if the player needs to pickup the correct kit prior to entering the vehicle or automatically getting assigned to that kit once they have entered the vehicle. The player operating the machinery is going to have the correct kit for the vehicle either way.[/COLOR]

The point is that it'd make it impossible for someone in the field to enter a vehicle and automagically become a tanker. That just did not happen. You'd have to go back to mainbase and pick up a kit (or die and spawn at a base as a tanker) to do this.

But as pvt.Allen says, it kinda depends on whether it's at all possible to limit vehicles to kit-equipped players.




Marcituchi

The Cat Guy

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#8 12 years ago
FuzzyBunnyThe point is that it'd make it impossible for someone in the field to enter a vehicle and automagically become a tanker. That just did not happen. You'd have to go back to mainbase and pick up a kit (or die and spawn at a base as a tanker) to do this.

Either way it is going to be somewhat unrealistic. You say that people just did not become tankers from entering the tank. I can turn it around and say that people did not become tankers from picking up their uniforms and their equipment. It is still a video game and is going to have unrealistic elements.Players are going to be able to change classes ingame anyway. The point is blackcat13's idea and yours are alike in that the correct soldier is going to be operating the vehicle regardless. It probably is impossible to do, as pvt. Allen just mentioned, however I just wanted to get my point across.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#9 12 years ago

Of course it's not, and you're right. However, if you wanted to make it realistic, you'd need to spend months in training until you were allowed to use a tank. You also wouldn't have tanks just materializing out of thing air :-)

Now the point I was trying to make was that I'd like to see a reconciliation of gameplay necessities (i.e. you need to be able to enter a tank at a base where the tank spawns) with the need to have the game be too arcade-y. With pickup tanker kits, you could practically restrict the ability to enter a tank at a flag/spawn point where tanks actually appear, thereby simulating supply and reinforcement lines, that's all.




No.8 wire man

Who the **** is Reven?

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30th May 2006

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#10 12 years ago

What does it mean for players who 'buddy-up' in a tank? Will they also have to choose a tankers kit to spawn with as well?




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