Hi everybody! :cya:
I've been a long time lurker here and never had any really good reason to register. But now I have few questions about tanks and damage system you are developing.
I've been playing some Red Orchestra recently and I became fond of their tank damage system. As some of you may know in RO if your tank is in angled position when hit by a shell, damage is reduced or shell may just bounce off if the angle was great enough. So I am wondering if it is possible to add something like this in BF2?
I have read that BF2 has somekind of ricochets: "one shot tank kill" thing for example (you can find videos from youtube) and grenade launchers grenades can bounce if they hit in wrong angle. So could this be utilized to get RO-like tank damage system that depends on your tank's angle (I'm not asking to include destroyable treads or disabling turrets because they are impossible(?) in BF2)? It would be a cool feature and make positioning your tank even more important than its now in FH1.
I remember that McGibs' threads about features of FH2 mentioned something about ricochets so have you already though about something like this?
By the way are you going to include small sway in weapons when standing? So you could not aim super accurate while standing? It would be cool if BF2 could have RO's weapon resting system to reduce sway (in RO you can rest your guns almost on everything to get accurate aim) but we all know that its impossible thanks to engine. :bawl:
And forgive my bad english. I hope you can understand what I mean. :)
Thanks in advance.
As far as I know, the 'shell bouncing off angle armor'-feature was already implented in FH1? Don't really remember since it's been almost 3 years since I played it. The weapons being inaccurate when standing will be implented by only having a large circle instead of a crosshair so you only have a small clue of where you're aiming your gun.
Never mess with a drunken Kiwi
3rd January 2007
can't you use the iron sights for rifle grenades? but yes, the richocets are in Fh1 and will be in FH2 funny story, im in a M36 Jackson (favorite tank, no question), i've got a Pz III J in my sights, his rear armor is facing me, let a shell rip....richochet.....fire again....ricochet, by that time he realizes im behind him and put one shell im me and im done for
I believe "lower damage when firing under an angle" was already in bf1942 vanilla, though there weren't any actual rounds ricocheting.
EDIT: Oh, and welcome to the forums :)
The Last Unknown Soldier;4040308can't you use the iron sights for rifle grenades? but yes, the richocets are in Fh1 and will be in FH2 funny story, im in a M36 Jackson (favorite tank, no question), i've got a Pz III J in my sights, his rear armor is facing me, let a shell rip....richochet.....fire again....ricochet, by that time he realizes im behind him and put one shell im me and im done for
You shouldn't be able to see the sights properly when firing a rifle grenade, the cup and projectile should be blocking your sight picture beyond the fight sight post entirely.
You should be able to aim along the top of the rifle, though.
The Last Unknown Soldier;4040308but yes, the richocets are in Fh1 and will be in FH2
So there really was already something like I described in FH1 :eek: I always thought it was just random occurance that you sometimes didn't die when for example sherman got shot by a tiger (lag issues or something) and that damage was relevant to armor value (different for different parts of the tank) of the target you shot.
Thanks for your replies!
There is already shell bouncing in FH1... Just take a Sherman and shoot a Tiger,you will see what happens
RataMarsupial;4040779There is already shell bouncing in FH1... Just take a Sherman and shoot a Tiger,you will see what happens
No thats not what I mean. What you describe is just the fact that a Sherman cannot harm Tiger because Tiger's armor is so thick that Sherman's main gun cannot harm it. But as I mentioned above I have had those random times when I have mysteriously survived hits by Tiger when in Sherman but always thought they were just BF42 lag issues in hit detection (maybe I was wrong afterall). :confused:
Back to business, what I meant was that would it be possible to somehow make angle (position) of your tank affect the possibility of damage/shell ricochetting. For example: You are in lets say in a Crusader and get shot by Panzer 4 and you happen to be in angled position towards Panzer 4. When the shell reaches you it could 1) just bounce off because of the impact was too angled or 2) damage is reduced because of your armor is "enhanced" (just like in T-34) by your angled position.
Here is my great illustration about what I mean :D pz4 ---> I :in this position (crusader is I) you go BOOM pz4 ---> \ :now that you (crusader is \) are angled the damage could be reduced or if angle is great enough shell just bounces off
Yes, the damage is already reduced in FH1, if you are shooting under an angle, thats also the case with the original bf1942.
EO Violation;4040652You shouldn't be able to see the sights properly when firing a rifle grenade, the cup and projectile should be blocking your sight picture beyond the fight sight post entirely. You should be able to aim along the top of the rifle, though.
It depends on the launcher in question really. The German Gewehrgranatgerät had an bubble ironsight, although it was too complicated for combat conditions. Later on rifle iron sights where used for aiming. For that matter im quite happy that the British No. 68 AT Grenade has been added awhile ago. All we gotta wait for now is German rifle grenades. Can't wait to use 'em. :)