Tanks fireing on the move? -1 reply

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terminal-strike

terminal-strike

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6th May 2004

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#1 14 years ago

A poll on aspects of whether tanks should be able to fire there main gun when moving, when there turret is moving etc. Of course modern tanks can fire on the move but old ones normally had to stop, aim, lock the turret etc to hit anything. Im not entirely sure I would want this in game either, dependning on how it was done (or even at all) but im curious what people think of someothing like this. By stop to fire i mean like how you cant move and fire the the infantry's anti tank gun like on crete and fw. So this is same idea, except tanks could fire when moving, or maybe just move there turrets and fire simultaneoiusly.




terminal-strike

terminal-strike

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#2 14 years ago

!!!! For some restriction, but this type of restriction== For some restriction, but NOT this type of restriction. !!!! Mest up when typing that and hit subit instead of edit- I cant edit the poll to correct it though.




Schpetzka

The forums staffers think I'm Cool

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2nd October 2003

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#3 14 years ago

Tanks could and did fire on the move back in the day but they usually didn't hit anything. The problem isn't tanks in FH it's the terrain, it's too smooth that when tanks move they don't cause the sight to bounce enough.

Also tanks could and did lay down suppressing fire while moving backwards to cover retreats and withdrawals.

If anything they should try and make the terrain rougher somewhat instead of messing with the tanks.




terminal-strike

terminal-strike

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#4 14 years ago

They couldn't move there turrets and fire them at the same time though, I dont think. Things like tanks taking out airplanes with there main guns just didn't happen, yet this routienly happens- especially with the slower planes. I don't see how terrain could be made rougher, plus some tanks had pretty good rides cross country. Maybe, reduce damage of cannon fire to aircraft? I guess one option would be slower turret turning/gun elevation rates but I though they already added accurate rates so cant really go lower. This all for the main gun btw, if the mg had to be restricted to that would not be good.




MkH^

FH tester

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25th September 2003

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#5 14 years ago

I don't believe they can be made to not to fire on move. But, if possible, firing while moving should be restricted.




Count Nosferatu

The Count Stalks...

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22nd February 2004

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#6 14 years ago

YES! cranking the system is what we need... It would allow decent and half realistic tank combat [rather than people charging and shooting]. Guns can fire on the move IRL when the tank is on the move but due to the lack of stabilisation systems they couldn't actually hit anything - the turret would just wobble incessantly. If the FH devs could find some way to implement that, that would be very nice indeed... The problem with the existing system is that people can use their tanks as universal mobile assault plantforms- so that people who fight realistically are at a disadvantage.




Jagd

{TDB}MajGen.Jagd AA

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16th March 2004

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#7 14 years ago

What about the expanding crosshair system, could that be used for tanks?




terminal-strike

terminal-strike

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6th May 2004

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#8 14 years ago

Hmmm jagd, just making the guns inaccurate when moving does sound like a better solution, since thats seems to be the big problem anways. I think I would still be for removing turning the turret/elevating gun and fireing at the same time, if its possivle, since if you fire without locking the gun in rl, thats got to mess your turret ring up (for these ww2 tanks).




Who_Flung_Poo?

No I don't know who did.

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4th November 2003

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#9 14 years ago

Well the way I see it is that making it so that a tank can not fire while moving will take away the only real advantage to a light tank. As it is the best bet for a light tank is to circle around a heavy tank while firing because most heavy tanks turrets can not keep up. The same can also be applied to the assault guns.




terminal-strike

terminal-strike

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#10 14 years ago
As it is the best bet for a light tank is to circle around a heavy tank while firing because most heavy tanks turrets can not keep up.

This could still happen, with the option for only not being able to shoot with the turret moving at the same time. I.e cant turn turret at moment of shooting.




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