Will this issue be addressed in any future updates? Isn't it less real the way it is now?
I was always under the impression that the driver can only look in front of him, because he's sitting in the hull not the turret. Was i wrong?
I didn't make it!
Problem with that is that apart from requiring lots of teamwork to be effective , it seems most tankers want to shoot their "big Guns" and drive. If the task was split up there would be 50 times more posts bitching about how FH2's tanks are useless.
So I assume the devs decided to allow some arcade-ness or no one would use tanks.
Yeah but bf2 in generally focuses on teamplay, FH especially? With some quality voip going on it could work fine. The thing is, even though the tanks are a bit more... robust if that word can be used, it's still very arcade.
Far from the footage on history channel :)
It would add a second or two between "stop" and "fire".
Basically, it doesn't work on public servers - sorry, it just doesn't. It also halves (literally) the amount of tanks you can effectively have, so no more 24 on 24 tank battles with planes roaring overhead on El Alamein, you'd have 12 tanks on each side. FH2 goes for an epic feel, not the 'realistic' feel of one tank in a street in Basrah.
Welcome to the forums, but many of your topics have been covered time and time again, please have a look around before you post another :)
For a sec, I thought he was referring to the top gunner - Cuz I missed that. And to be honest, I cannot get used to a guy holding an Antitank firing shotgun from atop a tank I'm driving. Personally, I'd hope this was replaced in some tanks by the top gunner with a tank commander head dress. In others, it would be nice to have 2 top positions... One for the top gunner and one for someone to poke out - hopefully, a guy with a pair of binoculars - And both able to duck in when the going gets tough... Or a little more radically, a top gunner position, but for one to access it, he needs to press the crouch button. In other words, the unit in that position would be using the commander copula or something and when he spots enemy infantry around he can op out by pressing the duck in key and while holding that, he can use the mouse to aim around and fire etc... But to be honest, you might want to do a background check on that - I don't confess to know how real tanks work so....
Wanna go Double Dutch?
9th December 2003
The top/copula position used to allow you to duck but it was removed due to engine limitations. You could look around and use your weapons (binoculars and such), duck to remain safe from enemy fire. The problem was that you could still shoot (and see?) while your body was hidden from view (and protected) giving you sort of a wall glitch, you would be near unvulerable (from small arms fire that is) while still being able to shoot back. Doubt a advanced handling of the turret position will be possible, would be nice though. Those RO tanks really have a über cool feeling to them.
This wouldn't make tanks useless, but it would dramatically slow down tank combat.
Red Orchestra uses tanks EXCLUSIVELY like this, and you still have 25 v 25 tank battles on some maps. It just requires you to shift positions to drive, then fire. It'd be like using an FH1 Priest/Sextant/Wespe but with a turret (and less rocking of the suspension).
On the other hand, RO has a WAY more in-depth tanking system because the engine can support it. Penetration can actually count (although not all damage aspects are modeled). Angling properly can lead to shots reflecting off your armor. Angling works in FH2, but you don't get the ricochet effect. Plus, the tank sights actually let you adjust for range, and I think have better arcing/scaling aspects for shell trajectory.
It's by no means a perfect system, but it's still a lot of fun. I don't expect the FH crew to change how tanks work, though. That's part of the flavor of FH and the BF games -- faster-paced tank combat.
When all the tankers on each team get about 5-8 hours a day for 3-6 months living together and training together in their virtual tank and all have VOIP then yes FH/FH2 could could use individual positions.
This subject has been brought up and complained about countless times. A search will show a number of threads on this very question.
The official answer of the devs is no they dont intend to require individual positions for driver and gunner. One person operating a whole tank represents the 3-7 people required to operate the tank after long periods of time training together to operate as a team.
I dont want to sound mean...but i believe he is posting all of these "realistic" suggestions because in his first post he was shot down about the airplanes, and now he is trying to come back and show the developers and community just how realistic FH really isnt. Well guess what...its not working. There are exceptions that must be made, but for other things like the aircraft they must be limited. Airplanes were too good of a weapon in the original FH, often ruined many tank fights, and i have always seen Forgotten Hope as a strictly Tank Mod, it by far has the best tank combat, combined it Anti-Tank guns and Artillery, that make a really nice experience when tanking, agreed at the moment its not perfect but, in time things get better. You cannot have 2 or 3 people driving a tank like in Project Reality...because it ruins the usefullness of the tank, it would be a struggle just to use it, and seeing as how FH is about the Tank Warfare and the vehicles, the idea is bad. Again i do not want to sound mean..but its not working.
i am against it for the sole fact that it will put more people in tanks and less people infantry fighting, in planes, etc. FH2 is combined arms, and thats what I love about it