Team work/Flag capping -1 reply

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Tanked

Dread pwns me!

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21st February 2005

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#1 11 years ago

1.) Perhaps it would be a good idea to say, require 3 or even 4 people to cap a flag to encourage teamwork- the days of the lone rambo on personal flag capture missions would be at an end and quite right too. If anyone was serious about winning the map they would be forced to form into 3 or 4 man (and greater) squads.

2.) Vehicles can turn the flag grey but again, infantry would be required to capture it.

3.) Disallow pilot class to capture flags; punk-arse bailer pilots capping flags is just plain silly, not to mention incredibly unrealistic and annoying.




No.8 wire man

Who the **** is Reven?

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30th May 2006

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#2 11 years ago

Some of these features are already in place in FH 0.7 maps. :)




caeno

Yeah.

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9th August 2003

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#3 11 years ago

I kinda like the idea that it would be a standard in all FH2 maps that you need atleast 2 or even 3 guys to cap a flag.

Just to "force" some more teamplay. I bet people would start playing more in a team if they're forced to cap flags together aswell.




stylie

Mas stylie por favor...

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13th April 2005

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#4 11 years ago
Tanked;34632851.) Perhaps it would be a good idea to say, require 3 or even 4 people to cap a flag to encourage teamwork- the days of the lone rambo on personal flag capture missions would be at an end and quite right too. If anyone was serious about winning the map they would be forced to form into 3 or 4 man (and greater) squads. 2.) Vehicles can turn the flag grey but again, infantry would be required to capture it. 3.) Disallow pilot class to capture flags; punk-arse bailer pilots capping flags is just plain silly, not to mention incredibly unrealistic and annoying.

Ouch on number 1. That would be very hard. It'd be aweomse if it could be adjusted dynamically by the amount of people on the server. However. I love #3.




Tas

Serious business brigade

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4th September 2004

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#5 11 years ago
Tanked;34632851.) Perhaps it would be a good idea to say, require 3 or even 4 people to cap a flag to encourage teamwork- the days of the lone rambo on personal flag capture missions would be at an end and quite right too. If anyone was serious about winning the map they would be forced to form into 3 or 4 man (and greater) squads.

Agreed 100%, though 2, max 3 would be better. It's fairly annoying and destructive to gameplay when people cap flags by simply bypassing the entire battle. Sure the "omg wtf cry noob" crowd will be up in arms, but i dont care, i want to FIGHT the featured battle, not sneak by it so i can "win" the map within 10 minutes.

2.) Vehicles can turn the flag grey but again, infantry would be required to capture it.

This is a very good idea,this will stop panthers from running around certain city maps, gleefully capping flags left and right, parked in a corner while slaughtering the poorly equipped infantry. While this may be a problem caused by poor mapping, but its generally a good idea that will put tanks in their place.

3.) Disallow pilot class to capture flags; punk-arse bailer pilots capping flags is just plain silly, not to mention incredibly unrealistic and annoying.

\o/

But redundant when #1 is globally implemented.




Unkn0wn

Rommel's sidekick.

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18th August 2006

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#6 11 years ago

As for 1) I'd rather see this in effect solely for some more crucial flags like in Day of Defeat where the middle flag and ocasionally 1 or 2 others require 2 people at minimum to capture. (Sometimes even 3 - 4). This does encourage teamwork in a sense that you'll have to cry for backup and will not be alone untill the flag is captured and your teammates run off again.

2) Is a great idea as it enemy vehicles should indeed neutralise flags but they shouldn't capture them since how would tanks raise a flag or secure a zone in reality without infantry support? (Unless you're in the open but still.)

This would also greatly improve the teamwork between tanks & infantry and the infantry support role in general -> less rambo tanks.

They made choppers in Vanilla bf2 unable to capture flags so surely you could easily do a simular thing with tanks right? (In FH2 implementing this change might still have one or more members of the tankcrew jump out to quickly cap it like they did with the choppers in BF2 :/)

3. is a fine idea aswell although face it -> sucks for pilots when they have to bail out and continue their game and then play all the way onto a flag and are then unable to capture it because they are a "pilot" :P.




{TDB}Chicken

But...Why's the Rum Gone?

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30th March 2005

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#7 11 years ago
Unkn0wn;3464354As for 1) They made choppers in Vanilla bf2 unable to capture flags so surely you could easily do a simular thing with tanks right? (In FH2 implementing this change might still have one or more members of the tankcrew jump out to quickly cap it like they did with the choppers in BF2 :/)

Choppers in BF2 can still cap flags if i remember right. Its just that only the pilot gets any points, and anybody else in the chopper doesn't speed up the cap time. U have to bail out the whole squad, cap, lower the chopper enough to get back in, and move on. but anyway... I do like those ideas, but one would have to be absolutely sure to distinguish between pilot class and paratrooper class. As for the tank thing, that has to be implemented on a per map basis. I can understand the concept of troops riding on tanks, but on big tank battle maps, I would think that tanks should be able to cap flags on their own. And as far as capping flags goes, I would [COLOR=red]LOVE[/COLOR] to see the devs implement a system where if it takes 3 ppl to cap a flag, it should also take 3 people to grey it. Its a little thing, but its annoying because in some cases, greying is the same as capping...especially on the last flag of a pushmap.