I think it would make maps more interesting if historical advantages in certain environments were factored in.
Forces that weren't well equipped for the weather should have their stamina affected either by either reducing the total amount they have or by making their stamina reduce more quickly than those who are well equipped. The main scenario I have in mind is the German army facing the Russian winter when the Germans didn't have adequate cold weather clothing. Perhaps it could be randomized so that some Germans have the winter gear while others don't. I was also thinking that if a German kills a Russian and takes his pack he should get his cold weather gear also and wouldn't have the stamina handicap anymore. However, if a Russian picks up a German kit then ideally he wouldn't get the stamina handicap along with it because it doesn't make sense for him to give up his cold weather gear when he just wants a gun.
As I said, I was mainly thinking of Germans on the Eastern front but it could be applied elsewhere as well, such as the Americans or British dealing with the hot jungles of the pacific.
hmm intresting idear
Grabbing enemy clothing is asking to be shot by your teammates. I like the idea of having environmental effects but they should be equal for everyone. Like swimming through ice cold water should drain stamina.
Also when you walk in water (not swimming) your speed is the same as on land, it should be done like in Medal of Honor: Pacific assault, the deeper you go into the water, the slower you are.
I think if you swim into deep water i.e higher than your neck you should drown especially when carrying a lot of equipment. That would make bridges more important tactically.
silianI think if you swim into deep water i.e higher than your neck you should drown especially when carrying a lot of equipment. That would make bridges more important tactically.
Even better, wading through cold water would still need to have a negative effect though.
Slowing your character down through mud/snow/water. Making certain bodies of water more/less friendly (temperature, ability to swim).
These are good gameplay suggestions.
Visually Ghost Recon made your uniform look wet after wading through water. That'd be nifty too, showing wet/mud/snow/dust on a uniform based on where he's just been.
EglaerinionGrabbing enemy clothing is asking to be shot by your teammates. I like the idea of having environmental effects but they should be equal for everyone. Like swimming through ice cold water should drain stamina.
I don't know how it is in Bf2 but Bf42 when you picked up another kit you would only change hats, not the entire uniform. I'm not suggesting the whole uniform would change but I'm saying that when a German picks up a Russian's kit he would lose the handicap. This would simulate him taking the cold weather boots and/or the warm clothing which he would wear under his own uniform. In my mind it would be more of a coding change than a change in appearance.
My post was about factoring in the historical advantages/disadvantages in certain climates but I also like your idea about stamina penalties for crossing icy rivers.
When you pick up another kit, you change also any equipment model that belongs to certain kit. Most of helmets/hats, aditional bags are subscripted to kit file.
While at it, Omaha, americans would have less stamina because they have to get off that cold atlantic beach?