Is it just me or do the tanks have really wuzzy engine noise? I know that the panzers used v12 maybachs and ill admit they arnt the same as in the cats, they should sound a little more "threatening" The sherman really needs work. Most shermans used Ford GAA v8 DOHC engines and they sounded MEAN! this clip of a pershing (it also used the GAA) shows you what a tank should sound like. YouTube - Pershing tank M 26 moved out of the garage
the next clip is of a panther tank with a mean sounding maybach 230 V12 YouTube - Panther moving
when the time comes for the "heavies" please don't "nerf" the wonderful noises they make :bawl:
the panzer IIIs used straight 6s so you can leave those the way they are. The Shermans, cromwells, tigers, panthers, and t34s all deserve kick ass engine sounds though
In Vino Veritas
28th August 2006
I believe there is much more than just Engines that need work. Whoever does the sound on the FH dev team, they do a good job, but personally if i was designing it i would do it totally different. In my opinion the Tank guns and Artillery guns dont really intimidate anymore, in FH1 you heard a gun go off and you were like "Oh Christ" but in FH2 they arn't really loud enough to get me to be scared of them, and the sound just doesnt sound as good as FH1's. They are nice sounds, but i feel the Artillery is just...not as intimidating, and the Explosions are the same way, they go off, but its just like.."yea theres an explosion" Though i do like the rifle sounds, and the crack from bullets being shot at you, the Handweapons are definately an improvement, and the Machine guns are beautiful. The Post above is right, the Tanks dont sound all that intimidating, and the Airplanes especially...dont really notice those eather.
The guns I can understand because at this point in time the tank guns were all pea shooters. Even the 75mm on the grant is. When we get to ETO and the eastern front I think the 17 foot long Kwk43 will sound pretty damn sweet! :P
But my thoughts exactly, in fh1 as an infanty man when I heard a tank I would nearly crap my pants but in fh2 I just shrug them off.
I think the relative volume of tank/explosion sounds could be a lot higher compared to infantry sounds. A 40mm cannon is going to be NOTICEABLY louder then a .303 round, but now they're about the same. Yes, you get the cool blur effect if you're right next to a tank as it fires, but the sound is only a bit louder then your rifle.
This might be due to an engine limitation, if so ignore my post. :)
All my base are belong to n0e
9th February 2006
Earwigger;4202384I think the relative volume of tank/explosion sounds could be a lot higher compared to infantry sounds. A 40mm cannon is going to be NOTICEABLY louder then a .303 round, but now they're about the same. Yes, you get the cool blur effect if you're right next to a tank as it fires, but the sound is only a bit louder then your rifle. This might be due to an engine limitation, if so ignore my post. :)
True, but the 40mm cannon in real life would cause some serious ear damage :rofl: No but I do agree lol. I remember maxing my sub in FH1, and BLASTTING the sound. Then firing the priest lmao, I had pictures falling off the wall and stuff No joke :lol:
First in Hell
19th November 2007
Now I noticed that at the videos you could hear the "swirling" sound of those little wheels(mostly pershing). Would be great to implement that as well.
I use an X Fi card with a 500 Watt Onkyo/Polk audio system for my PC and I think I do get a better sound experience with FH2 than some. The Tanks are loud. The arty is loud. The little "wheels" sound would be nice, but some of the other things like the grinding noise of the turret bearings is really cool in FH2.
I agree that the sounds need an "upgrade" but not a huge amount. Maybe rifles need to be toned down a bit (relative volume) but not a lot. PR has some of the best weapons sounds in any game out, but sometimes it even gets to be "too much". If you have a nice fire fight going and then a tank rolls up and is so damn loud you can't hear anything else, it kinda sucks. Yes, it may be realistic, but that doesn't always make it better.
I think that Spencer has some great ideas and sound clips there to go by. I love watching those Discovery channel shows about tank restoration and that would be a great source to use.
Ah, what the hell!
Making everything louder. It's war, it's meant make us all deaf!
In Vino Veritas
28th August 2006
meh..oh well. Video games will never capture the true sound of rifles, machine guns, pistols etc. They will never capture the thundering shockwave from the sound ripping through the air, or the sheer sense of power you get from firing a real weapon. Never capture the smell of freshly spent cartriges, or the sudden burning sensation you get when hit with one. No video game will ever be able to reenact the true recoil, the pain you get in your shoulder from firing round after round after round, the ringing in your ears, or the milisecond stop of your heart. No video game cannon will ever be realistic, a Civil War era cannon like ive seen fired before, the shock from the cannon shook the ground so hard that the tent behind us collapsed, and a little boy fell flat on his ass. The sound echoed across the Vermont mountains like nothing id ever heard before. And my mean old grandfather told us to have our mouths open...ill never do that again. And ill never forget the distinct ringing in your ear after hearing it without ear muffs, or the smell of the gun powder. And as for explosions....hell...if your not def after an explosion, even with Ear muffs...you are seriously my hero. A small American Grenade let out a sound loud enough to knock over a soda a couple hundred yards away. No explosion in a video game will ever reenact the feeling as the explosions shockwave thunders under your feet. Or even the silence before the loud BOOM, not even the Gust of air that hits you, or again, the smell.