The Soldiers -1 reply

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Archimonde0_0

In Vino Veritas

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28th August 2006

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#1 10 years ago

Im pretty sure the devs already know about this, but i think that you guys should really considered tweaking this file more, to make it a little bit more like FH1, it works i tried it myself with these settings: Objects_Server/Soldiers/Common/Common.con ObjectTemplate.create Camera SoldierCamera ObjectTemplate.saveInSeparateFile 1 include SoldierCamera.tweak ObjectTemplate.create SpawnPoint SquadLeaderSpawnPoint ObjectTemplate.PreCacheObject 1 ObjectTemplate.setScatterSpawnPositions 1 ObjectTemplate.setSpawnPositionOffset 0/0/0 rem ******************************************************* rem *** TODO: Temporary tweak variables for soldier physics rem ******************************************************* rem *** Adjust the soldier's speed. All stances are affected (crouch, etc) Vars.Set phy-soldier-speed-factor 1 Vars.Set phy-soldier-sprint-speed 1.2 <-------Higher Sprint (could give them less) Vars.Set phy-soldier-run-speed 1 <-----Increased run speed, (general movement) Vars.Set phy-soldier-walk-speed 0.5 <----Random walk and crawl speed edits. Vars.Set phy-soldier-crawl-speed 0.4 rem *** Adjust the soldier's jump height. Vars.Set phy-soldier-jump-factor 0.5 <--------Lowered jump height. rem *** Adjust soldier's acceleration/deceleration. rem *** Higher means quicker acceleration/deceleration Vars.Set phy-soldier-acceleration 0.12 Vars.Set phy-soldier-deceleration 0.35 rem *** Allow soldier to move a bit while in air. rem *** 0 = no player controlled movement while in air. Vars.Set phy-soldier-air-movement-factor 0 rem *** number of seconds the player must wait to fire weapon after jumping... Vars.Set fire-delay-after-jump 1.1 rem *** number of seconds the player must wait to go prone after jumping... Vars.Set prone-delay-after-jump 1.2 rem *** number of seconds the player must wait to jump after being prone... Vars.Set jump-delay-after-prone 1.2 rem *** number of seconds the player must wait to stand after going prone... Vars.Set stand-delay-from-prone 1.5 rem *** number of seconds the player must wait to go prone after standing... Vars.Set prone-delay-from-stand 1.2 rem *** number of seconds the player must wait cbefore sprint meter starts recharging again after jumping... Vars.Set sprint-recharge-delay-after-jump 2 Vars.Set camera-movement-speed-on-prone 0.1 Vars.Set camera-movement-speed-on-crouch 0.15 Vars.Set camera-movement-speed-on-stand 0.1 Vars.Set camera-expshake-freq 10.0 Vars.Set camera-expshake-amp 5.0 Vars.Set camera-expshake-time 0.4 Vars.Set camera-shake-freq 10.0 Vars.Set camera-shake-amp 2.0 Vars.Set camera-shake-time 0.2 vars.set soldier-mandown-rotspeed 0.1 vars.set soldier-mandown-speed 5

I suggest tweaking these a little bit more than probably this to get the ideal settings, but i believe if the soldiers move more like they did in BF1942's FH1, itll be a little more fun. Afterall the slow Jog that they do now Isn't really fun. And you can tweak the jump factor just enough to get rid of the bunny hopping, and the sprint speed to make it a true sprint, the sprint at the moment, IMHO is rather slow.




Lobo

All your base are belong to FH

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27th April 2003

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#2 10 years ago

The sprint is perfect, code it faster and is a damn circus, like vanilla




Archimonde0_0

In Vino Veritas

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28th August 2006

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#3 10 years ago

Vanilla is rather slow if you ask me...and im not just talking bout sprint here.