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Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#1 14 years ago

Ok i see hat the transversing speed on tanks should be most deffeninatly slowed down, and one thing may be add the M4A3E2 Jumbo Easy 8. But most importantly turret speed of tanks NEEDS TO BE SLOWED!And we should have back berlin outskirts that was an amazing map!




BAM

I pretend I'm cooler than AzH

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27th April 2003

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#2 14 years ago

heh Slowerturret speed ? i think its good as it is ...




Krazy Kommando

=2AIF=

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21st September 2004

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#3 14 years ago

turret speed is good. when was the last time u could be bothered rotating the tiger or kt turret more than a few degrees?




GeneralBergfruehling

Whiping out since 1942

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8th October 2004

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#4 14 years ago

Yay, where the heck is Berlin Outskirts?




MkH^

FH tester

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25th September 2003

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#5 14 years ago

I wouldn't mind seeing it slowed down. It's not very realistic atm.




Fireblade 666

GF makes me horny

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3rd September 2004

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#6 14 years ago

Some turrets turn a bit to fast, slow them down a little but not very much.




emonkies

I'm too cool to Post

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17th July 2003

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#7 14 years ago

Um two litle things...

1)M4A3E2 Jumbo Sherman is in game.

2)M4A3E8 "Easy Eight" Sherman is a seperate model Sherman and is not yet in game and any Jumbo version of a E8 would have been a field expedient version. After the introduction of the factory built "Jumbo's" many field repair depots made their own Jumbo's.




Major Hartmann

Major Disinformation

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27th April 2003

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#8 14 years ago

The turret rotation speed is about 6 times as fast as it was in reality. No tankturret should be faster than that, except if I got faulty data, or mixed something up.




GeneralBergfruehling

Whiping out since 1942

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8th October 2004

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#9 14 years ago

So you say that the ingame turrent rot. speed is 6 times faster compared to real life. (= unrealistic)

You sure have a reason for thism would you please enlighten us?

I have felt the same thing still in FH, compared to the really funny Vanilla rotation speeds. (and what I have seen in movies, of course thats also not 100% real.)

This too high speed is very bad for infantry engaging a tank. If it was realistic (=very slow) (and no external views possible), then infantry might have a chance. Then, a commanders position just like on the Stug can be made for watching.




Arisaka

Staff suffers from PCD

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16th August 2004

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#10 14 years ago

probably because it might damage gameplay too much if they were reduced more, and become useless in towns.

i'm all for slowing down turret speeds a bit (maybe down to 2-3x), but only if other realistic alterations are made, to compensate.