Tickets? How should we loose them? -1 reply

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Chanquad

Forgotten Hope Freak

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5th December 2005

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#11 13 years ago

FuzzyBunny;3390101Oh. I'd much rather see ticket loss from bleed go away.

I believe a team should only have so many guys, so many tanks, so many planes. Guys should spawn until all tickets are gone, and vehicles until that quota of vehicles is used up. You don't (usually) win wars by capturing terrain, you win them by killing the other guys. Note that I said "usually".

There are times when territory is an objective, and I'd like to see that handled with objective-based maps. Push is a fantastic mechanism for this, and I think maps like Seelow Heights and Saipan-1944 (which unfortunately was broken) were the best examples for how this should be handled. The same with Real-BadSeed's Lilliput: it had an excellent mixture of having to strategically capture terrain and killing the enemy. I think the bleed there played such a small role that you just had to keep making them deader faster.

Another way to deal with terrain would be Donutz' cool idea about areas of control, or to say "capture and hold this objective for x minutes", or "capture and hold all the points along the way, when you break through to the final point, the round just ends, mission accomplished.

Great example. The whole ticket bleed and flag capping garbage in Rheinubung is silly -- it should be about the ships. It's cool that both sides' ships respawn several times, but the game should go on until one side has exhausted its supply of ships and/or men.

Wont It cause alot of camping spawnraping and the usual teamiill for vehicals if there were no ticet bleed and only one set of vehicals?

Noone would push in push maps, cause you loose alot of lives when attacking a fortified position. And you will have a great chance winning by just defending.

Bleed is a must, and I think the gameplay wouldimprove very much if you only blead.

Of corse this shouldonly apply to some maps, rheinburg shouldnot have flags at all and so on.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#12 13 years ago

You currently lose lives in attacking fortified positions in push maps, not least of all to bleed. I don't get your point; currently attackers have to attack anyway.

As for spawn raping for vehicles, that's what (a) ABC and (b) server rules are for. Works a charm on WOLF.




Chanquad

Forgotten Hope Freak

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5th December 2005

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#13 13 years ago

Im just pissed of playing PR. There youll lose only because you are attacking their last flag, they just sit and wait us out. Thats how FH2 will be without bleeding. I just thought the gameplay would improve if you only had bleed.




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