'[130pz.Kading']i play Aces High. not as flashy as WWII online but i like it. the 190 takes a better pilot to fly then, as we AHers call, the "spitoon". in fact, spitfire "dweebs" are dispised ingame. the only advantage the spitfire has over any late war fighter is turning radius. the 190 has the fastest roll rate of any fighter of the war. the A-8 model was armed to the teeth with 2x heavy mgs in the cowl, an option of 2 or 4X 20mm cannon, or even 2x 20mms and 2x 30mm cannon. it could out dive even the speedy russian La-7. was one of the most versital single engine fighters of the war, one varient even made as a replacement for the stuka. i could go on and on about how the 190 is better than the spitfire but i wont.
In WW2 OL, the Spitfire generally decides the engagement. If he sees the 190 in time, If he gets in trouble he can just turn away and run for the nearest friendly fleet of DDs, friendly airfield, or even a friendly town where AI controlled 20mm and 7.7mm fire generally drive off an attacker. The funny thing is, the Spitfires always have the 190s on the run, or so it seems. Besides that, the differences are marginal. The 190 is only slightly faster in game. It can climb better, and it is a radial engine which allows it to sustain greater fire. However, the Spitfire performs better at altitude, and generally fly in groups of 2 to 3. I rarely see 190s fly in large numbers. Really the only stupid thing a WW2 OL Spitfire pilot can do is try to run flat out from a 190, or go head on with one. Those quad 20mms pack a punch! Mudra, it is a problem with the design of the aircraft. It really would snap like that ingame. Don't get me wrong, a properly flown 190 is a beast to bring down, but thankfully they are very often inproperly flown. By the way, you are getting an account for WW2 OL. If you can't pay for it, I will. But you ARE going to play! Gauntlet, me too! The 109F-4 is my third favorite plane of that game, after the Hurricane IIc and the Spitfire Mk.IXc in first, tied with the Spitfire Mk.Vb. The only time I take a 190 up is if I know I am facing bombers, and I will need the extra firepower. Oh Gauntlet, same for you. You are going to play WW2 OL if I have to pay for it myself.
I take what n0e says way too seriously
9th April 2005
in AH we have a name for cowards who run to AAA for help: Ack Bunnies. almost nothing is hated more than an ack bunny, especialy a spittard ack bunny. i think that AH has better pilots than WWIIonline because often people in 190s tear up anything in the skies. also, in relation to speed you are forgetting somethin: the 190 D series, these have an inline engine which propells it faster at all altitudes ESPECIALY at high altitude.
PS how does calibration of bombsites work in WW2 online?
If you pay for the account, Carius, I will get it.
Carbeurated engines only means you can't pull negative G's because a gravity fed system. The BF109 and FW190 used fuel injection, so it could go on the outside of a parabola (loop) without the engine stalling. As for complex stall outs, can those even be implemented in this game? FH is more realistic, but if you want true stallouts, wouldn't they have to include a whole new air system, and the more convoluted it becomes, wouldn't the view distance have to be greater to simulate more authentic air battles? Not that I'm saying the idea is bad, but I don't think it can be implemented... correct me if I'm wrong.
'[130pz.Kading']in AH we have a name for cowards who run to AAA for help: Ack Bunnies. almost nothing is hated more than an ack bunny, especialy a spittard ack bunny. i think that AH has better pilots than WWIIonline because often people in 190s tear up anything in the skies. also, in relation to speed you are forgetting somethin: the 190 D series, these have an inline engine which propells it faster at all altitudes ESPECIALY at high altitude. PS how does calibration of bombsites work in WW2 online?
Ill use the DB-7 as the basis... First, line up sight. Look down at it, and you will see two knobs with white tick marks on them. Use your joystick to line up these tickmarks with the stationary ones by the knob. Once you do this, enter the airspeed and altitude. To do this, check your IAS, or indicated airspeed, and altitude from the bombadier's instruments. Then, using the up/down arrows, enter the indicated altitude. After that, enter the IAS using the left/right arrows. Once this is done, open the bomb bay door with "d". When the bombsight points towards the target you wish to egg, press "b" to drop a single bomb. If you wish, you can jettison your entire bombload using "control + J" from the pilot's seat. I use this when bombing fieldbases and enemy destroyers.
I love bombing with the bombsights in IL2. I once flew online (I think it was me vs. Matyas), and dropped 4x SC250 from my He 111H-6 from an altitude of 3000m. I hit the enemy carrier right when Matyas was about to take off... :lol:
FW-190 needs fixed.. its bugged. It shouldn't be as sucky as it is. The armorment is ideal for anti-bombers and you dont need maneuverability to shoot bombers down.. so that's why it works in that role.
See Kading in ww2ol real men fly FAF, we dont need no spitfires turning until the enemy gets dizzy and goes home. However, everyone runs to ai, not just the RAF. Ive seen many a 190 turn and run for ai when I'm trailing them in a mere H-81, their plane is better in every aspect yet they still run.
any plane is the best plane if you catch the opposition by suprise...
I guess that I am a necrophiliac... Love the H-81, almost as much as I love the Spitfire IXc. The only thing I don't care for about it is the fact that it takes many more hits to bring down a bomber with the machineguns than a short burst of well aimed cannon fire from a Spitfire or Hurricane IIc. The reason why the run is simple. They are outnumbered. When I fly for the Luftwaffe as a fighter pilot, I always end up in one of two situations. Either in large fighter sweeps with 8-20 friendly Messers and Fokke Wulfs, or alone against all odds trying to ward off a swarm of enemies. Aside from that, they run for the same reason we turn, its all we have. With the exception of a Lockheed 355-112 and Spitfire IXc the Allies have nothing that can at least keep up with the Fw-190 A-4. That plane is insanely fast! Alas, it can not turn, which rules out dogfighting, which the Spitfire and Hawk-81 are so dominate at. So when they come in high and fast, fire, and zoom away, running is their only choice. To turn is to die. Opposite is true for us yank and bank pilots. If we get into a high energy fight with the 190, we're toast, unless we (as we generally do) outnumber our Loosewaffle enemies. So our only choice is to throw out our speed, and pull that stick into our stomach. In the end, the Lufties get their liederhosen in a knot because we can and always will outturn them. Then you have the Tommies and Frogs getting angry because, so it seems, the Luftwaffe never wants to stand and fight. So really, it all works out in the end.