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Sgt.kar98

Back from the dead

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23rd November 2004

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#1 13 years ago

I will post here some idea for FH2.The FH2 thread actually is not so visited and there so many posts... 1.The mines. The mines are very stupid and useless in BF1942,BFVietnam and in BF2. When you place that thing,you can dance,walk,shoot and trow a grenade near it that will not blow.But if you softly touch with the wheel of a light Kuebelwagen,BOOM! I had this idea after see at the news:More victims of mines in Vietnam.The mines should be used also to take out infantry,and FH2 should have an Anti-mine tank,that have no damage from the mines on the front,but at the sides and at the back explode. 2.The AT Rifles. The AT Rifle damage may be different. If shoot the AT Rifle at a panzer II,there was a nice panzer... But if you shoot at a cheap plane,almost no damage!If that thing destroy till the heaviest tank,why can´t destroy a shitty plane? And when you use the AT-Rifles at "human flesh",the guy that was hitted should be trowed back like the USA shotgun do in BF2. 3.The planes. The planes engines should chop the soldier when hit one.Don´t need to be an [COLOR=red]ULTRA-VIOLENCE:micro: [/COLOR][COLOR=black]but,something different,and when this happens,the engine should catch fire and stop.Someone watched an Idiana Jones where that old man scare pidgeons that hit a BF109? Is like that.[/COLOR] And for the jets,the engine should "suck" the poor guy and blow,like in that famous video of an engineer in a carrier when the jet engine started,he was "sucked". 4.Melee attacks,knifes and CIA. The weapons have secondary fire at BF2.All firearms should have as secondary firing mod the melee attack. In Road to Rome,the bayonets are used with the same key of the aiming,the gun attack should be the same. Then,the bayonets of the Arisaka and from the T99 and T96 could be used. The shovel can have a different sound and movement,the katana a different movement too(never saw a sword being used as a knife,neither a shovel) anbd the knife have two firing mods,the first is normal use and with the aim key you should crawl the knife on the soldier(ouch!) and as secondary firing mod,well,its odd,but,trow the knife. The rocket launchers when used at infantry may blow them off.In BF1942 when you hit them with a rocket,it is like was like a normal shot killed ´em. If someone want to add something to change of the old FH statics...You´re welcome. I´m sure that FH2 will change BF2 forever!Keep hard working dev´s!FH is a sucess!Make we get proud of have FH2 on our "useless" lives!:D




schoolkid

your mother is a beaver

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3rd June 2004

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#2 13 years ago
The mines are very stupid and useless in BF1942,BFVietnam and in BF2.

Only because of stupid teammates who keep lowering your score.

The mines should be used also to take out infantry

There's a difference between AT and AP mines.

and FH2 should have an Anti-mine tank,that have no damage from the mines on the front,but at the sides and at the back explode.

Interesting idea (the Sherman with the chain spinning thing in front comes to mind) but too complicated to model/code etc to be plausible, especially when engineers can do it so much better.

But if you shoot at a cheap plane,almost no damage!If that thing destroy till the heaviest tank,why can´t destroy a shitty plane?

If what you say is true, then I think this should be changed. (Wait, do you mean a plane on the ground or a plane in the air?)

The planes engines should chop the soldier when hit one

Um, no thanks. Too gory for me. While it might be a "cool" feature for some of you sadists out there, I say it's too much work with too little reward for the dev team.

The weapons have secondary fire at BF2.All firearms should have as secondary firing mod the melee attack.

Sounds good to me. Two hits to kill if it's just a rifle butt, one hit with bayonet.

In Road to Rome,the bayonets are used with the same key of the aiming,the gun attack should be the same.

I'd rather use the pretty ironsights, thank you very much. Have another key be used for melee.

The rocket launchers when used at infantry may blow them off.In BF1942 when you hit them with a rocket,it is like was like a normal shot killed ´em.

Same answer as above: too gory/complicated.

If someone want to add something to change of the old FH statics...You´re welcome.

Yes! More statics! Must have more statics!!! Seriously, I'm hoping to see cities and villages in FH2 actually looking like cities and villages. Keep up the good work, dev team!




BFE - Queen Naga

The Internet ends at GF

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2nd October 2005

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#3 13 years ago

I have enjoyed FH so much but I have to admit their is some historical flaws.

Foremost Anti-Tank mines dont detonate when infantry even stomp on them is because we do not have the weight of a crushing wheel to set them off. Mines arent meant to be blown off by a grenade imho, havent done research but seems extremely unlikely. Not in spite, just correcting.

Some things are meant to be what the way they're though, if you had a TKer go infront of your paratransport in Crete and he died by the engines the thing shouldnt kill everybody and cause dillemma amongst the general populous!

*edit* Yes definitely more urban props. Please. Tomateo cans around. Shops. Cars, especially drivable ones.




MR.X`

I'm too cool to Post

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30th April 2004

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#4 13 years ago

Those are anti-tank mines, that are set to detonate only when several hundred pounds of pressure are exerted on the trigger. I could walk over it, lie down on one, maybe even jump on it, and it should not go off.

ATRs wont kill a plane because the plane can take hits, but most of the time not get damaged in vital areas. Being shot in the wing with a PzB 39 might screw the controls up, but it should keep flying. Besides, if you shoot an ATR at a plane in the first place, then you are just being plain dumb.

Thats just stupid. Do you want the ESRB to investigate FH and give us a Mature rating? Hell, you would not be able to play it anymore.




emonkies

I'm too cool to Post

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17th July 2003

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#5 13 years ago

The only way I see for mines to be used effectively is for the mappers to lay the minefields. That way they shoiuld not cause a TK.

I would also like to see Anti-personnel mines and Anti-tank mines, bith laid by the mappers into minefields.

I would also like to see mine clearing vehicles and I would also like to see artillery and expacks and satchels blow a path through a minefield.




spartanlegend

Waiting patiently for FH2

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19th November 2004

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#6 13 years ago

I like the bayonet idea, it would give rifleman a chance in close quarters and give an alternatve to the SMG classes. In should work similar to the current different mode set up e.g the BAR can be Auto or semi Auto. One rifle version should be bayonet fixed , where the iron sights are replaced with a nice stabbing action, and a normal aiming ironsight mode. I know this has proberlly already been mentioned but it can't hurt to repeat it for a new audience.




Fastbuck

I don't spend enough time here

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21st September 2005

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#7 13 years ago

with the new patch in bf2 mines blow up when another explosion is nearby like artillery or grenades... as for nr.3: ermmm, right!




Tas

Serious business brigade

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4th September 2004

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#8 13 years ago

I do believe weapons like the faust/Zooka and other recoiles anti tank weapons should have a realistic ammount of splash damage, i find it hard to believe i can just stand infront of a concrete wall that gets hit by a faust and not get hurt.




Sgt.kar98

Back from the dead

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23rd November 2004

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#9 13 years ago
USMA2010 Thats just stupid. Do you want the ESRB to investigate FH and give us a Mature rating? Hell, you would not be able to play it anymore.

Errr....Mybe you´re right...:redx: too violent...At least after see a man being chopped you will not need to visit the McDonalds kitchen...:p OPS,sorry!I´d said too much.... WAIT!I don´t know if I am wrong,but,the helicopter blades don´t kill who touch it in BF2? Yeah,the Panzerfaust should kill infantry too.In the BF2 intro,the panzerfaust should have the same effect of the tank when fire against infantry.




Tas

Serious business brigade

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4th September 2004

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#10 13 years ago
Sgt.kar98 Yeah,the Panzerfaust should kill infantry too.In the BF2 intro,the panzerfaust should have the same effect of the tank when fire against infantry.

No, but it should have the blast radious of say.. 50% grenade strength, 30%?

More like 30% i think.