When playing some FH Maps, you often get the impression the mappers enjoyed placing a lot of flags. While this is good up to a point, to many flags can also have negativ effects on game-play. Thats why I just wanted to drop a note to the mappers out there saying that lots of flags ins´t nessessarily better. For most maps, you can actualy say that more than 5-6 spread out flags tend to ruin the game-play. Thats why I think some maps should be revised and a few flags considered to be replaced or removed. -Crete( 5 flags): Combat is already spread out a lot ! I´d recommend removing 1 flag and moving the HQ further away from the rest. -Falaise Pocket (6 flags): classic example of to many flags ! One flag should be removed for sure ( I recommend the south middle/east one). -The Storm (7 flags): Not to bad, but one flag less would slightly improve it, imo. (remove the one at the small ruined house near the airfield). -Breakthrough (6 flags): I could imagine seeing one flag on the german side (the eastern town one) or Allied side removed (Windmill). It would also make the game more dynamic as the ticket bleed would force one side to take the inniciative (sp ?). -Battle of Orel (7 flags): Most flags here are well placed and you don´t spend more time hunting flags then you are in combat. However the seperation of the town and the docks takes away a bit of the map dynamics. I think 2 flags in the docks would be better than 3.
I totaly agree. I hate flag hopping, where is the frontline?
2 words: push maps (they are long overdue for FH, they create a front line and concentrate the fighting without using choke points that prohibit flanking maneuvers)
Myrddraal2 words: push maps (they are long overdue for FH, they create a front line and concentrate the fighting without using choke points that prohibit flanking maneuvers)
Was thinking just that when some ass on Gold beach capped the rear flag by walking all the way to the back.. *sigh*
agreed. they do use way to many flags.
put in push maps already!
No more flag hopping.
I disagree, just to break the pattern ;) But seriously, i love the fact that FH has spread out flags. 1. Firstly, it puts emphasis on transportation and moving in groups from flag to flag. If you try to run alone from one flag to another (which is a long run), you have a big chance of being shot (and i am sure you wouldn't like to start your journey all over again); so to survive, you need to either catch a ride with a tank/truck, or move in a group, so the chances of you being shot are less (hope you teammate gets shot first, so you have a chance to avenge his death :P ) 2. It encourages to defend the flag. When playing at Goodwood, i don't even know what there at North flags, because i never ventured there (well.... i did occasionally). My point is that i would rather stay at the middle-west flag and defend it the whole game, then to run out in the open field just to get shot. And if we lose flags, there is even more sense in defending, cause while we have that flag defended, our other guys can continue spawning there and attack other flags. 3. Lastly, it just feels more like a real battle (i don't have any idea what a real battle feels like, but you know what i mean) when the faith of the team does not depend on you jumping from one flag to another. You feel more like 1 soldier out of thousands, when you are concerned more with defending your position, then with what's happening on the other side of the map beyond your reach. You rely on your forces at the other flag to hold it, or else the enemy will start coming from there. You can pray for your teammates there, but you can't help them (as if in real life soldiers just left thier posts and run to other locations) I support the idea of push maps, but only on narrow maps such as Omaha and Gold Beach. Other maps are fine the way they are. Afterall, that what makes it FH
I support the idea of push-maps on certain maps, such as Gold Beach, Omaha, Arnhem, etc.