Eh, I've been away awhile and I'm to lazy to search but I've had a few ideas that I felt like posting: tracer fire - we all saw Frontlines 109... ya it was a nice model but it didnt really impress me (at least not like the new FH Beaufighter did)... but what did was their tracer system. It really reminded me of IL2 and looked excellent to boot. The problem was its almost too smoky after the rounds in frontlines tracer effects though so I've included a link to actual strafing footage from our friend google (I suggest the 8th film entitled [COLOR=darkred]ww2 air guncam strafing footage[/COLOR][COLOR=black]). [/COLOR]Something along the lines of how the fire looks in that video could add so much more to the Hurri IIC for example, especially if it was coupled with a loud 20mm explosion sound like in the MrCheese sound pack and/or how DC did their helicopter gun effects with the sparks and ricocheting off its target en mass.(depending on the armor/penetration of course). Frontlines effect: http://www.totalbf2.com/images.php?img=http://images.totalbf2.com/news/659.jpg Google videos link: http://video.google.com/videosearch?q=strafing Now, my next idea is the one I really wanna see but considering it would require alot of physics to pull off realistically I'm just thorwing it out there. Ricocheting: Now i know this was incorporated into the tanks a little bit in .7 but in FH2 I would love to see a lot more of it. Its such a great atmopsheric touch when your standing next to a tank (say a tiger) and some 20mm rounds come in and ricochet all over the place.... the sheer sight and sound of that is enough to make you shit yourself (if done right and your volume is high enough :D). If this kind of effect could be incorporated into more aspects of gameplay such as planes during strafing (as again seen in those videos), heavy machine guns, and anything else you wanna throw it in on would be excellent. The other aspect of this idea is keeping these bullets live after they ricochet, giving someone who understands that concept the ability to use this to his advantage. Say a group of infantry are hiding behind a around the corner and theres a big piece of debris/metal at the perfect angle from you to them.... you fire your fifty and take them out without even seeing them because you understand the geometry. Now the times where this could be used to such an effect is very limited and also bullets aren't laser perfect so some kind of randomizer that determines when the certain round will even deflect would go a long ways... but this sounds really complicated so I wont go further on it. Of course this brings into consideration certain areas where it can be used to camp a important point (spawns in perticular) but i think this can be fixing locally with taking it into consideration during mapping. The sheer immersion this adds to the game visually really goes a long way.... especially in urban fights. I can't find the video I'm looking for right now of some machine gun fire in berlin '45 that perfect shows what I'm talking about but If I do I'll put it up.
i would love increased tracer effects, as long as it didnt negatively impact performance all that much. same with ricocheting, but if im not mistaken that already happens in regular bf2, with machine guns ricocheting off tank sides at least.
Ricocheting was in BFV if I recall correctly so it -should- be possible in the BF2 engine.
Ok, I love the tracer thing, and yes FH2 should have it. Under rickocheting, I kind of disagree. Lets not make bullets glorified grenades. Besides, if you miss you miss. That's that. Plus, at ur example ur 'nifty fifty' bullets should go right through the scrap, and if it did ricochet the bullets would still have a fat chance at hitting. One last remark: at you people suggesting a randomization thing: THE DEVS HAVE NOT FOUND A WAY TO IMPLEMENT ANY RANDOMIZATION CODES YET. geez, how many times will people do this. Of course when the team finds a way, plz void my previous remark.
Edit:@ Lupin: Bf2 has a different engine than BFV and BF42 so it isnt the same.
CadyshackOk, I love the tracer thing, and yes FH2 should have it. Under rickocheting, I kind of disagree. Lets not make bullets glorified grenades. Besides, if you miss you miss. That's that. Plus, at ur example ur 'nifty fifty' bullets should go right through the scrap, and if it did ricochet the bullets would still have a fat chance at hitting. One last remark: at you people suggesting a randomization thing: THE DEVS HAVE NOT FOUND A WAY TO IMPLEMENT ANY RANDOMIZATION CODES YET. geez, how many times will people do this. Of course when the team finds a way, plz void my previous remark. Edit:@ Lupin: Bf2 has a different engine than BFV and BF42 so it isnt the same.
Well its still in the refractor series right? I remember reading long ago that it was built on the refractor 3 engine (bf1942/bfv were refractor 2).
An effect like http://img487.imageshack.us/img487/8197/thingum7.jpg?
It's from a mod in CoD2 if anybody is wondering, i think it'll look pretty cool. Moreso if the richochet did damage.
Ricocheting is possible, check out the allied intent mod. Don't know if ricocheted projectiles are still lethal though but the visual effect works fine.
Ricocheting (sp?) is possible already in BF2. It happens in Tank vs. Tank battles, the shell can richochet off and hit something else. It's rare but it does happen, I think the devs could try and make it more common and I imagine it could be applied to bullets too.
Well, the richocheting look would work fine, but getting killed by a bullet slinging gun from around a corner kind of sounds a little cheap. Besides it would be hard to be hit with that effect and hurt, and it would have to do less damage if at all. Offtopic: And no, this does not apply to Isreal's Corner Shot (which the gun part can bend letting you literally shoot around corners http://cornershot.pionet.com lol not WW2 but its cool)
I'm all for it, tracers will add loads to the atmosphere and will make it easier to spot machineguns, ricoches will add to the chaos on the battlefield. :)