Trees -1 reply

Please wait...

[SYN] hydraSlav

SYNERGY Member

50 XP

2nd October 2003

0 Uploads

2,372 Posts

0 Threads

#21 14 years ago
'[tRMad Mac']Whoever was saying that infantry has an unfair disadvantage against tanks isnt playing this mod. Its laughable to request more balance in favor of infantry against tanks.

Where was infantry mentioned?




[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#22 14 years ago

Right here-

KreAtureI hate the external cameras on tanks. They are abused to check if someone is sneaking up on you, not just navigating forrests. What would you do if you saw a tank approach? You would try and hide from it and attack strategically if you have the weapons. But, the tanker is running a chase or leadcam and as a result he can see around the corner of the building you are hiding behind. A simple shot to the ground at a selected spot and you are toast. Sure is fun for the tanker, but where is the fun for the infantry? Way too many of the FH maps are full of armour and you have little to say against them without using armour back. Sure you have some anti-tank stuff but they are penuts if you need to reload 3 times to take out a tank and the reload time is a quarter of a lifetime...



Guest

I didn't make it!

0 XP

 
#23 14 years ago

I am talking about 3'rd view perspective. Also, have you ever even fired a AT weapon? If you had, you wouldn't be as quick to point fingers. I just don't find playing on levels with 2-3 person tanks fun, when there are no teamplayers there. They just run off with a tank alone and do a rambo. They also use the coax on the tanks together with the player tags to clean off anything alive within a straight line of sight. It doesn't have to be visible, as long as they have the tag you can get a person with the coax from any distance. I just thought that one should have a little more proper control on the views from the tank so that normal things such as throwing yourself down behind a fence or stone wall would actually conceal you as it should. Then you would have time to reload and do your job with the AT weapon, and the tanker would have to learn that camping next to a lot of personell cover is a bad idea. No need to increase the strength of wepons or such, just make the tankers play properly. (And ofcource it's a lot harder to survive as a tanker when you can't magically see over nearby walls and around corners.) I like teamplay and having or being a gunner on a tank makes the game more proper and also makes the tank a lot more efficient. Get tired of theese gungho single persons throwing themselves into a 3 person tank (there are 1 person tanks for those rambos to use), driving off in a blaze and taking out a bunch of ppl then getting blown up by another gungho. "Redo from start" As to the trees in the topic: I support the "driving over small trees, taking damage from bigger ones" idea. Also the trees could just dissappear when hit to cause less load on the engine, or respawn to prevent deforrestation LOL.




Skipster

I live on Gaming Forums

50 XP

29th July 2004

0 Uploads

1,068 Posts

0 Threads

#24 14 years ago
KreAtureI am talking about 3'rd view perspective. Also, have you ever even fired a AT weapon? If you had, you wouldn't be as quick to point fingers.

I use AT on a lot of maps, but I don't generally hide behind corners if I have a choice, especially not close enough to the corner that I can get splashed by a tank gun. Even if the tanker is not using external view, if he has a top MG, he'll get me instead. Objects you can duck behind (windowsills, sandbags, etc. are far superior in terms of cover for AT soldiers. External views are not always the best, (I rarely use them in built-up areas) because there is no possible way to see to the side, which is where I like to hit tanks (also the biggest target)

I just don't find playing on levels with 2-3 person tanks fun, when there are no teamplayers there. They just run off with a tank alone and do a rambo.

Agreed. When I grab a tank, I wait to see if any milling around inf want a ride, or if they are just waiting for the next tank to spawn.

They also use the coax on the tanks together with the player tags to clean off anything alive within a straight line of sight. It doesn't have to be visible, as long as they have the tag you can get a person with the coax from any distance.

Give the tankers the zoomed sights they should have, (even crappy early Brit ones were 1.5x I think) and they won't need tags. But then, infantry would be better off finding cover, as opposed to mere concealment. Don't forget, many tankers (myself included) will randomly blast potential hiding spots (esp. if they also play AT inf,they know where the good spots are)

I just thought that one should have a little more proper control on the views from the tank so that normal things such as throwing yourself down behind a fence or stone wall would actually conceal you as it should.

Ah, but you are forgetting the unrealistic advantage inf have inthat situation. Perhaps you should realistically be concealed, but a fence or sandbags should also be concealment, not the cover it is now. In fact, even a stone wall could eventually be reduced to powder.

And of cource it's a lot harder to survive as a tanker when you can't magically see over nearby walls and around corners.

And of course it's a lot harder to survive as infantry when statics aren't magically made of titanium.

I like teamplay and having or being a gunner on a tank makes the game more proper and also makes the tank a lot more efficient. Get tired of theese gungho single persons throwing themselves into a 3 person tank (there are 1 person tanks for those rambos to use), driving off in a blaze and taking out a bunch of ppl then getting blown up by another gungho. "Redo from start"

I agree with you there, I'd rather see a tank leave the base with a top gunner (whether I'm the tanker or the top gunner doesn't matter much to me)

As to the trees in the topic: I support the "driving over small trees, taking damage from bigger ones" idea. Also the trees could just dissappear when hit to cause less load on the engine, or respawn to prevent deforrestation LOL.

True, I was forgetting we had 2 sizes. For sure, it would be nice to drive over the small ones.




Guest

I didn't make it!

0 XP

 
#25 14 years ago

Destructible world would be nice but we can't have everything. Besides, blasts from big explosions already find themselves passing walls etc. I think it's a clipping thing or error of somekind. Especially in corners of buildings. I am maby asking a bit too much when I want to use real world tactics in a game :) It's just easy to forget that a tanker may be using external view when you dive behind a stone wall... But the bushes is what I hate the most. You lie in a bush and can't see anything, except a lot of blue or red labels. It ruins the entire experience. Wonder how it would have been to play on a server with tags off ? In real life there is a very very fine line between checking your target/fire and reacting fast enough. Some casualties are to be expected in close quarters, but ranged kills should be investigated better before being executed. Sniping an allied soldier would indicate either a twitchy finger or reclessness. With tags, it indicates blindness... To keep this on topic I could add that camels should act like trees too. (You all know what level I mean.)




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#26 14 years ago

I've played tags-off servers before. You know what you do? You stick together in a solid front line neither lagging behind or running ahead. If you run ahead you get TK'd and it's likely your fault, so don't do it, small leaps forward, wait for your team to go ahead of you, repeat. It's almost like real war or something.




Guest

I didn't make it!

0 XP

 
#27 14 years ago

True, leapfrog is a good way. But unfortunately there are a lot of peeps who have never been in the army and thus they cross your fire... Hehe. It's not like it's your fault if you TK when someone runns 90 deg past your rifle at 1' distance and gets that fatal bullet. Especially if you have been shooting a clip or two already.




Pickerel

The forums staffers think I'm Cool

50 XP

26th December 2003

0 Uploads

159 Posts

0 Threads

#28 14 years ago

What servers have tags off?




Skipster

I live on Gaming Forums

50 XP

29th July 2004

0 Uploads

1,068 Posts

0 Threads

#29 14 years ago
FrederfI've played tags-off servers before. You know what you do? You stick together in a solid front line neither lagging behind or running ahead. If you run ahead you get TK'd and it's likely your fault, so don't do it, small leaps forward, wait for your team to go ahead of you, repeat. It's almost like real war or something.

Just curious (that sounds like fun): What do you do if you get shot? Do you wait at the spawn for others to respawn, or do you run back up to the line?