Trees -1 reply

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[Kpfgrp.E]Tuomola

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13th April 2006

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#1 12 years ago

I dont know if someone has ask this before me, but anyway. Can we drive over trees in FH2? In bf2 you can not drive over trees, but you can drive over streetlamps. I was just wondering if the devs could modify trees so that you could drive over them. :)

Sorry for my bad english. :cya:




Josey Wales

Save the wales !

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1st December 2003

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#2 12 years ago

I´d wet my pants if i could ever mow down a forest with a tank in FH, but im quite sure it wont be possible because of network problems.

However, lets hope for the Devs to make the impossible happen again.

JW




Mhirok

The Internet ends at GF

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9th June 2003

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#3 12 years ago

why would they add this? It's unrealistic ( maybe some small bushes) and it would create lag. Tanks are not supposed to be in forests.:)




pvt. Allen

I would die without GF

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20th July 2005

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#4 12 years ago

Yes, definately not in forests, but single tree?:naughty: But still, imo tanks shouldn't be just clipping through them. And realistic methood of having them specifically designed to be transformed after collsion with enough force would decrease performance, especailly with internet game.




caeno

Yeah.

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9th August 2003

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#5 12 years ago

Unrealistic that a tank can drive over a tree... hmm... weird... unless you meant that forest part... anyway...

And it's perfectly doable in BF2. They just have to make a destructable tree object and voila, tree which you can run over. And if I'm correct, they can decide which things actually damage the object and what actually makes it fall over.

But, Dice once said that they limited the amount of destructable objects in their maps, because they felt those caused lag if there were too many of them... or something like that (I might remember that one wrong)




pvt. Allen

I would die without GF

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20th July 2005

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#6 12 years ago

That's what I meant. And yes, so called 'destructable objects' will cause lag and problems with collisions if used in big ammounts and many would be transformed simulationuesly. So it's not perfectly doable, I know it is anyway, but net code is not realy meant to handle many of these and it will affect normal performance too.




Guest

I didn't make it!

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#7 12 years ago

i wouldnt mind seening that, and if you had looked at the NR update its got something like that coming in for BF1942




pvt. Allen

I would die without GF

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20th July 2005

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#8 12 years ago

But still I seriously doubt if it will perform well. If they haven't done anything with collsions then there will be enormous problems with tanks passing over them, if they had then there other things colud have been cahnged and are affecting gameplay. Bf42 physyscs are just not as well programmed and such collisions might realy cause problems. But I don't know how they did that, so I'm just guessing.




caeno

Yeah.

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9th August 2003

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#9 12 years ago

You do know that the currect destrutable objects in BF2 dissappear after they're destroyed? That doesen't really add lag once they're gone. Maybe if you had 10 tanks driving over a forest you would get lag.




|HV|MacGyver

Mr.Fixer

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12th November 2004

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#10 12 years ago

Any known soft-limit on destructable objects ? With soft-limit I mean the point before it starts to affect performance in a considarable way.