Tweaking FH2's reality -1 reply

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Killi Vanilli

FH2 Animator

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11th September 2006

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#61 10 years ago

Wow, thanks for the support!

I'm not very good yet, and new to feature film work so I am mostly working on background characters and reaction shots. Heh, I think my longest shot so far is only about 3-4 seconds long, but one of the shorter ones does involve 3 of the lead characters. But if you blink, you'll miss it.

I'm not sure yet if my name will be in the credits, but if so it will be under "additional animation". I hope the experience I'm getting at Blue Sky will help with make me a stronger animator for FH. After this I need to start job hunting again though so time may still be an issue.




Guest

I didn't make it!

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#62 10 years ago

Killi Vanilli;4841209Wow, thanks for the support!

I'm not very good yet, and new to feature film work so I am mostly working on background characters and reaction shots. Heh, I think my longest shot so far is only about 3-4 seconds long, but one of the shorter ones does involve 3 of the lead characters. But if you blink, you'll miss it.

I'm not sure yet if my name will be in the credits, but if so it will be under "additional animation". I hope the experience I'm getting at Blue Sky will help with make me a stronger animator for FH. After this I need to start job hunting again though so time may still be an issue.

Hehe, cool stuff.

Are you only temping for Blue Sky? Like is this a one time job that your doing for them to gain more experience, knowledge, and such? I don't really know much about how that type of Industry works as far as staff and stuff goes. :)




azreal

FH2 Betatester

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15th July 2006

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#63 10 years ago
I hope the experience I'm getting at Blue Sky will help with make me a stronger animator for FH.

and then you can write some awesome animation tutorials for us so we can all learn to animate as well =p




Kev4000

GF is my bext friend *hugs GF*

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5th October 2007

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#64 10 years ago

I can't imagine how much work goes into 3 - 4 seconds of animation in such films though.




Archimonde0_0

In Vino Veritas

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28th August 2006

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#65 10 years ago

Theres a great series of Animation tutorial videos for Half Life 2, but the explanations of different constraints and solves in the tutorial helps vastly improve your skills, especially for BF2, where many of the same practices can be applied.

Once I get a new PC, which should be this April, I have plans to re-animate any weapon in the most current release of FH2 at the time, which I'm presuming of late will be 2.15. I'm excited to jump back into the Battlefield Modding scene, and with my new rig, I hope to become as much of a guru at Battlefield 2, as I am with BF1942, If I can manage that by the time I turn 18, I'll be happy.




[130.Pz]W.Fuchs

Requiescat in Pace

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20th March 2008

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#66 10 years ago

And then I'll be your animating padawan Archi! Since lately I also got no time.




Killi Vanilli

FH2 Animator

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11th September 2006

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#67 10 years ago
Sir Apple;4841230Hehe, cool stuff. Are you only temping for Blue Sky?:)

Yup. Just here a few months.