United Offensive-inspired map idea -1 reply

Please wait...

Safe-Keeper

Aw, c'mon Cyan, it's quality!

50 XP

28th September 2004

0 Uploads

1,225 Posts

0 Threads

#1 13 years ago

Anyone who's played Call of Duty - United Offensive probably remembers the B-17 bomber mission. You're in a heavy bomber tasked with taking out an industrial area in Holland, and as the flight engineer you spend the mission manning guns, turning valves, and watching your crewmates die and your plane get shot to pieces (the damage effects are stunning). The interiors of the plane are fantastic, ditto the intensity of the map (it is, after all, Call of Duty:smokin:!).

Inspired by the brilliant mission, I've come up with an objective map idea for Forgotten Hope II: A heavy bomber flight is en-route to its target (heck, make it an African target if you will if this is to be in the first release - the Allies bombed the heck out of African targets too, right?) when it gets intercepted byAxis fighters. If all the bombers are shot down before the Germans' tickets run out, the Axis win. If, on the other hand, the bombers survive until the Axis run out of tickets, the Allies (either British or American) are considered to have reached their objective and hence win the round.

I believe the only way to really make the map work is to have the bombers fly in a fixed formation on a rotational bundle (prefferably a very big one so that players didn't feel like they were just circling, although it'll be obvious to them that they're doing so from looking at the map). Prefferably, the bombers should have interiors, and perhaps a kit with a wrench or similar device for in-flight repairs.

Also, if only for this map, make collision meshes (or whatever - I'm no modeller:rolleyes:) in such a way that enemy fighters can fire trough the bombers' gun ports/windows and kill people inside the bombers, making players have to keep their heads down and adding some more panic and intensity among the allied airmen. It goes without saying that bombers would have to be "spawn" points, and I guess the outsides would have to be a material that kills whoever walks on them, to prevent Axis pilots from bailing out and then

Kill all allied players that touch the ground so that they don't go off to massacre the German airfields, or don't make a surface in the first place and have the Axis "spawn" in the air (like in Galactic Conquest's Bespin and space maps).

If multiple cloud levels are implemented, as well as a big difference in speed between the German fighters and bombers, this could become a very fun map. If every bomber has five positions (dorsal turret, waist guns, tail gun, and ball turret, for example), you wouldn't need too many bombers to occupy a full 32-player team either! The bomber flight should have enough weapons to combat 30+ Axis fighters, too. To top it off, put in some radio chatter and various other effects.

S-K




emonkies

I'm too cool to Post

50 XP

17th July 2003

0 Uploads

15,096 Posts

0 Threads

#2 13 years ago

Africa wasnt bombed like Europe was. There were RAF raids on port cities like Bizerte and Bardia. I think Tripoli and Tobruk might have been bombed too. The RAF conducted most of their raids at night with Wellington bombers. Light bombers were there but were used mostly in a tactical support role bombing targets close to the fronts.

When the USAAF arrived they did operate B-17's and B-24's out of North Africa but they were bombing targets in Italy and southern Europe. I am not aware of any USAAF Strategic bombing raids against targets in Africa in WW2.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

50 XP

28th September 2004

0 Uploads

1,225 Posts

0 Threads

#3 13 years ago

Thank you, Anlushac:). Pretty informative.




[21Pz]Stauffenberg

the Wishmaster

50 XP

29th April 2005

0 Uploads

2,040 Posts

0 Threads

#4 13 years ago
I am not aware of any USAAF Strategic bombing raids against targets in Africa in WW2.

...then there weren't any.




Dios

Cannon Fodder

50 XP

17th February 2004

0 Uploads

291 Posts

0 Threads

#5 13 years ago

We need a Dambusters objective map, and a Sink the Tirpitz one too.




Safe-Keeper

Aw, c'mon Cyan, it's quality!

50 XP

28th September 2004

0 Uploads

1,225 Posts

0 Threads

#6 13 years ago

So I guess this'll have to wait until they add Europe to the modification. I still encourage people to respond with opinions on the map concept.




Fuzzy Bunny

Luke, I am your mother.

50 XP

2nd May 2005

0 Uploads

6,274 Posts

0 Threads

#7 13 years ago
Safe KeeperSo I guess this'll have to wait until they add Europe to the modification. I still encourage people to respond with opinions on the map concept.

I think it's a great idea. However, I wonder how it'd be possible to keep the bombers in formation? Would they be piloted? Moving? Having people spawn on flying planes wouldn't be the problem, I guess, but to have them get to an objective, wouldn't there have to be a hellaciously long map? How about a long donut-shaped map with bombers flying on autopilot (but then they couldn't get to an objective per se.) And just gunning down fighters might be interesting anyway.

I had a similar idea for an atlantic convoy-type map, but with the same problems...




Safe-Keeper

Aw, c'mon Cyan, it's quality!

50 XP

28th September 2004

0 Uploads

1,225 Posts

0 Threads

#8 13 years ago
However, I wonder how it'd be possible to keep the bombers in formation?

I addressed that in my little first post (c'mon, read, it's only 100 lines long;)):

I believe the only way to really make the map work is to have the bombers fly in a fixed formation on a rotational bundle (prefferably a very big one so that players didn't feel like they were just circling, although it'll be obvious to them that they're doing so from looking at the map).

I just realized that in order to make the bombers stay in formation, you'd need a separate, unique rotational bundle for just about every single bomber, each with its own speed and circle radius. Sounds like a lot of work:o (bad if I am to try to make this map, but perhaps good for the workaholic developer team:D - teasing).

It'd be interesting if a United Offensive map designer could open the renowned B-17 map and tell us how it was made. I suspect the bombers hang still in that map, with the moving clouds and terrain creating an illusion of movement.

I had a similar idea for an atlantic convoy-type map, but with the same problems...

That is a good idea, too.