Variations in buildings -1 reply

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Duke of Holland

:o)

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4th July 2005

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#31 13 years ago
Großadmiral DönitzDuke good news, I bought a few blueprints in the Gelders Archief so now I have plans of the former mun the Brigade HQ) and an other building at the corner of Ooststraat and Markstraat (#36) which is a girlsschool.

Great :p.




=Z0MBI3=

Back on the streets! Yo!

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9th November 2005

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#32 13 years ago

You're Right, But in battlefield 2 and Vietnam do they got lot's of good city stuff. But no SkyScrapers...




mwolfman

AKA Major

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5th February 2006

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#33 13 years ago

[COLOR=black]I want to blow them up... but that’s my opinion... And when I drive around in a 50+ tank there art any small clay houses or trees (dim<50cm) that can stop me... And I HATE when a ball of hay stops my tank in counterattack...[/COLOR] [COLOR=black]Even some of the stuff should be destroyable with a truck (one can’t feel when one hits an 300kg barrel at low speed IRL)... (a car that we have to take as a dead driver instead)...[/COLOR] [COLOR=black]Think about the all the different ways an map can be played…[/COLOR]




Yossarian

Moose frots Obama

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28th March 2005

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#34 13 years ago

Cheesey, will we see Cretan Village in 0.7?




charlesbian

I follow teh Moo!

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9th October 2005

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#35 13 years ago

know what u mean wolfman, but i dont think destroyable buildings gonna happen for awhile. plus, bales of hay are known to stop speeding semi's dead in their tracks if their thick enough




Mr_Cheese

FH Dev

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12th June 2004

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#36 13 years ago
YossarianCheesey, will we see Cretan Village in 0.7?

It's subbmitted for the mappack so it's in the running... as well as quite a few other great maps! Depends where the devs' votes go!