Ace114I guess that explains why the .50cal Browning also damages the M10 & M36 in the sides. Even so I thought if a 12.7mm round could damage them in the side so could a 40mm Bofors round.
yeah, and a staghound can kill a stug3g by firing at the top back, a sdkfz222 can't with it's 20mm.
OhioanAll my sources say it was the other way around.. the MG151/20 was designed from the MG151 (15mm)..
Also, how does this have ANYTHING to do with Vickers Mk.6 tanks killing a Matilda II?
Vickers Mk.6 had a Vickers .505 main MG (same gun as in the Matilda I) and a Vickers .303 gun (same as many other Brit MGs). The .505 can pierce the top of the turret on a Matilda II, as well as the top/back above the engine. It dosen't do much damage but it can be destroyed like this.[/QUOTE]
[QUOTE=Neighbor Kid] (note im not saying german plane becasue mosyt of there main ammo is .3 cal or 7.63 Or is it7.92mm ammunition. some one plz answer this!
As for the Mg151/15 you are correct, I stand corrected.
Von Mudralate ME109s had 15mm connons in place of MGs.
THey didnt replace the MGs with MG151s. They could fit the MG151 in the small space between the cockpit and the engine. The MG151 was placed firing thru the propeller hub, or in wingpods.
D-Fensyeah, and a staghound can kill a stug3g by firing at the top back, a sdkfz222 can't with it's 20mm.
The SdKfz222 fires 20mm AA rounds, while others like the PanzerII fire 20mm AP rounds. Means higher damage against planes and soft targets for the 222, while less penetration against armour.
Um, no the nose connon was at first a 20mm in the F version, but was usally upgraded to 30mm in the G. The F model had 2 7.62mm mgs in nose. Then, in early G models, 12mm. By wars end, most G and K models were 15mm connons replaceing the 2 mgs, and one 30.., and sometimes 2 underwing 20mms. And, I once destroyed a Sherman with the 222's 20mm, shooting in back a side. Of coure, the sherman behind him knnocked me out as soon as I had destroyed the other one....
Let me explain what happened...
He fired a shell at you, and missed. Right as he was opening the breach of the gun to load a new shell, you returned fire. A 50 caliber round went down the cannon and rattled around the turret of the Matilda. It stuck the propellant of a shell, and detonated all of the ammo, thus causing the tank to go bang.
The real question here is, why were you shooting a Matilda II with a Vickers?
Actually, USMA, i think that could happen in real life. THing happened. In the book Tigers in the Mud bu the TIger ace Otto Carius, he says there was an IL2 Stufmovik buzzing them, and one of his wingmen shot it down with two shots from his 88mm gun! Also, I do wierd things in that game too. When I know I can do nothing to prevent my death from a tank, I will shoot my rifel at it, then charge it with my pistol.
You use what you got. Why does axis continually use P4Ds as anti tank? Or PIIs as ANYTHING? Because we lack anything better.
Im pretty deadly in a Mk.6. Panzer IIs can be pretty easily killed, as long as they dont return fire. P4s can be taken with a lot of shots to the back or sides. P3s would also fall victim to this.
40mm bofors rounds are HE and 12.7mm U.S. .50 cal rounds are AP (through the entire war)
Germany used 7.92mm in early 109s. 13mm in mid-war 109s, though the 13mm MG131 wasn't as popular as the MG151/20.. and 15mm guns in the later months of the war. 13mm should be nearly equivalent to U.S. 12.7mm. In fact, use the same code and no one would notice. 15mm did feature indendiary payloads, so they should pack a bit more punch then .50 cal. Both should have slightly higher muzzle velocity then U.S. .50 cal.
The 20mm MG151/20 is a little weak. The Mk109 30mm gun is perfect though. Low muzzle velocity (true to life) and low rate of fire, but massive damage.
A different tracer effect for Cannons might be nice, like a smoke trail or something like you see in those old war fighter films that are taken from the cockpits. There's light smoke trails from the cannons.
Also.. 30mm should make a bigger boom then 12.7mm, and right now their splash damage is about equal to 0. 30mm is worthy of an explosion effect.
Yeah, the cannons seem to only do more damage to tanks. I can bounce a bomber, pour 40 cannon rounds into, and he won't go down. I can hit .5 feet from an infary amn with 5-6 cannon shells, and he takes no damage. It seems like the code makes them into just bigger bullets, not HE rounds!
I think the issue is that if its HE and you hit a plane, then the explosion effect goes through the plane and kills the pilot in 1 or 2 hits... which may or may not be realistic.
I know if you hit the ground it should have explosion effects that harm infantry.