Since it's hot in the desert, can the engine support simulating where you can see waves of heat coming off the ground? I forget what the name for that is, but I'm not talking about up-close when you're prone or anything, I mean in the far distance on flat land. I thought it would be good for infantry traveling over flatland since someone would not be able to have a clear vision of them if they're too far away - unless they're using a scope/binoculars. Again, I'm talking about a long distance away, definetly not ironsight range - and probably only on hot middle-day maps. I thought it would be a cool effect for spotting units/vehicles on the horizon, but not being able to make out the exact numbers if you had nothing to zoom in with.
Like the effekts on GTA san andreas when its sunny? That would be cool, dont think its possible though...
I think its a great idea, would really add to the atmosphere. Could get a bit laggy though
yeah, nothing heavy to hurt the eyes or take away from the graphics. Just a distant, subtle, wavering blur line is what I had in mind. I thought that might help tank battle maps too, to engage closer. To Bourkey - I hadn't thought about lag, but that's a good point.
I thought of maybe a possible way of doing this, you know when you get a daze after a grenade or something lands next to you and your vision is distorted, why not have that on all the time but very far away like on the horizon, as far as the virtual eye can see, permiting the fog of course. COuld be a way of implementing this, but im not sure how realistic it would look.
Wanna go Double Dutch?
9th December 2003
It would then move along wherever you point your head since it would be on a fixed location on your monitor. In real life these patches would stay in one place even if you moved around (come too close and they dissapear however). And you probably would see the effects in houses etc. too if they used the monitor blur effect.
Not bad thinking but I don't think you would be able to get it right.
So Hawk you mean the heat waves would be attached to each player instead of the map enviroment? Thats good, but could it be tweaked so it only influences vision on the desert or not other statics etc. + there is external views to take into account, not just 1st person vision
Well it was just something i thought might work but as admiral said it will have to stay attached to the players head, unless there is away to attache this to certain parts of the map then i guess its not much good, just a thought.
It wasn't a critiscm, I thought it was good, just wondering how it might work. Keep the good work up :)