Vulnerable Points -1 reply

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MR.X`

I'm too cool to Post

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30th April 2004

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#1 12 years ago

Here is an idea that tankers might enjoy...

There were areas on all tanks that were definatly less resistant to fire than others. These points were often singled out, because they would be the only place that a weaker cannon could fire and defeat normally superior armor. I really have not seen this in Forgotten Hope, and would appreiate it in the future. Some examples of weak points that I am talking about:

The radiator grille on the Char B1 tank. In France, 1940, PaK 36s reported kills on this tank when they fired their rounds on this opening. You can see it here, on the left side of the tank, towards the rear.

BAT173.jpg

The right side of the Panzer III was definatly more vulnerable to attack, specifically in the region that the treads and running gear partly cover up. Under this armor lies the fuel tank.

The rear of the turret on the Panzer 38(t). Aside from just being thin, ammo was stored here as well. A single shot from any tank should totally demolish this tank if it hits there.

Obviously this is a suggestion for FH2, not FH42. It would also be ideal to have the ability to kill crews, instead of entire tanks. It was very common to find a tank with a single penetration and spalled armor, not everything brewed up in a single hit like in the game. Hopefully this will change in the future.




pvt. Allen

I would die without GF

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20th July 2005

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#2 12 years ago

I've seen similar things in rts/tactical game Soldiers: Hersoes of Warld War 2. Tank damage system is very advance there and the fights are realy enjoyable. I still remember makeing Tiger crew get out of their tank after one shot from Sherman. Sadly I never managed to repeat this.:p Anyway I'm all for implementing it into FH, even if we'll see it in FH3!




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#3 12 years ago

If they can code it I would be all for it, the more realistic tank battles are the better. HE and AP, more realistic pentetration caculations and damage calculations etc. I'm all for it. So having these vulnerable things implented in a realistic way would totally own.




Real-BadSeed

Science experiment

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5th December 2004

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#4 12 years ago

you betcha, im all for it, if they can code it :D




Tas

Serious business brigade

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4th September 2004

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#5 12 years ago

Sounds good for the most part.

But im against killing the crew and not the tank, it would be totally ****ed. I think it speaks for itself, oppose me and i shall go into detail.




Jetro

There's a satchel on your tank

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6th December 2004

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#6 12 years ago

yet another way for me to compelely dominate opposing tanks, eh? bring it on!




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#7 12 years ago

I'm all for it. To counter the problem of killing a crew inside and leaving the tank free for the enemy to use - lock enemy vehicles. Simple.




Jetro

There's a satchel on your tank

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6th December 2004

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#8 12 years ago

umm. but if the tank is locked from the inside... How will people from the same team use it?




Tas

Serious business brigade

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4th September 2004

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#9 12 years ago
NoCoolOnesLeftI'm all for it. To counter the problem of killing a crew inside and leaving the tank free for the enemy to use - lock enemy vehicles. Simple.

Pish posh, the FH gameplay liberation front would never allow this without complaining about it endlessly.




Real-BadSeed

Science experiment

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5th December 2004

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#10 12 years ago

@ Jetro

locked vehicles can be made team specific i.e allies can enter\leave an allied tank at will, while axis cannot its not actually locked like with a door on it, the enter key just doesnt work for 1 team