We will have sticky explosives in fh2 to end with the tanks? -1 reply

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Major Hartmann

Major Disinformation

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27th April 2003

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#71 13 years ago
The 13th RaptorThat sounds interesting.. so you can be the gunner and drive,or the driver and also gun, but.. i want to try that. :P

That's right. It's only one playerslot, so it can't be taken away.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#72 13 years ago

Erm, I'll gladly drive anything, even if I don't get points.

I already do this on Sector 318 with the USMC Willy; my gunners tend to rack up several tank kills with that thing, while I often come out empty-handed. It's great fun.




Tas

Serious business brigade

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4th September 2004

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#73 13 years ago
Major HartmannThat's right. It's only one playerslot, so it can't be taken away.

Two positions, one slot? One position for a driver, the other for the gunner. You can shoot stuff while being the driver, but not as well as you could if you were the gunner, but then you cant drive as well.. correct?

Its a little confusing. :p




Major Hartmann

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#74 13 years ago

Totally correct. You'll like it I think. While being in driver mode, you don't see where you are shooting, you could only use the tank as an assaultgun, with tracers to aim. In Gunner mode, you see very little of the field, that's why you shouldn't try to drive there. (A second slot to support these functions is the commander, who can spot targets and (if your squad leader) can order directions.




|HV|MacGyver

Mr.Fixer

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#75 13 years ago
The 13th RaptorNot really, people will still want to use the driver/gunner slots for better performance, it would suck to have someone jump in when you still want to rambo.[/quote] Seems I wasn't too clear in my explanation; I meant: - 3 slots - 1 entry point through which people can enter the vehicle (ie. if it's occupied but the other 2 aren't, no one else can enter) - the entry point slot would then be for both gunning and driving, although limited. - when you do want to team up with someone you both just occupy the other slots (the non entry point ones) Thus one can both rambo without fear of losing control of anything when someone jumps in (they can't when in 'rambo-mode'). On the other hand players that want to team up can by entering and picking a spot. Anyway, if it is like Major Hartmann said I think it'll be fine. And this: [quote="Major Hartmann"] and (if your squad leader) can order directions.

Sounds pretty much like something I wanted! Woohoo :lol: