Weapon accuracy - needs change! -1 reply

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Exel

The stubborn Finn

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26th March 2004

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#1 15 years ago

Nowadays pretty much everyone always runs around with a pistol or whatever secondary weapon they have and only switch to the primary weapon when they are ready to fire. And why shouldn't they, after all, getting an accurate shot that way is immensely faster than by kneeling down and waiting for the crosshairs to center for ages. It is, however, a pretty nasty feature in a mod striving for realistic gameplay. The reason for that is simple: the crosshair recovery is too slow and/or the crosshair spread too big. Just look at DC - you don't see people running around with pistols and knifes there, despite the crosshair spread on the assault rifles and especially machineguns is not much smaller than in FH. And now I'm going to offer a ready solution concept for the issue, so that the devs don't need to stress their heads and can fix this already for 0.66: Rifles - Accuracy while running should be close to unusable, as it is, but the crosshairs should recover very fast after stopping. It really doesn't take long to aim a rifle at the general direction of the enemy, as long as you aren't going for a sharpshot between his eyes and he aint miles away. Sub-machineguns - Accuracy should be decent even while running, usable for short ranges and without noticeable hindrance for close-quarters combat. On the other hand, their maximum accuracy should be fairly poor compared to rifles, by no means allowing "sniper shots" over extended ranges. So the crosshairs should have some spread by default, but movement should not add much more to it, and recovery should be rapid. Machineguns - When running the weapon should be close to unusable, and the crosshairs should be fairly wide even when standing (wider than for SMGs). However, recovery in standing position should be fairly fast, only being slower compared to rifles due to the extra weight. In a kneeled-down position the weapons should act much like in standing position, only with the effects toned down in all aspects - better maximum accuracy, much less crosshair spread while moving but also slightly slower recovery. In a prone position the machineguns should be rifle-like accurate, but the effects of movement would be severe and recovery would be slow - just try to handle a machinegun on a rough base while lying down. Rocket weapons - Behaviour should be much like with machineguns when running, but recovery from movement should be very fast, even faster than with rifles - it just doesn't take long to aim a tube on your shoulder. The effects would be gradually more severe when crouching and prone. Pistols - Fine as they are. There. More realistic and certainly much more fun to play with.




MrFancypants Forum Administrator

The Bad

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7th December 2003

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#2 15 years ago

I agree, it might be positive for the game if the crosshairclosigntime is reduced a bit. But I would also like to see a feature like a short pause for chaning between weapons, 2 or 3 seconds maybe.




Exel

The stubborn Finn

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26th March 2004

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#3 15 years ago
MrFancypantsBut I would also like to see a feature like a short pause for chaning between weapons, 2 or 3 seconds maybe.

That's SDK material afaik.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#4 15 years ago

I personaly only see people flicking through weapons if their carring an AT weapon.

I don´t ever flick weapons if I have a rifle, because aiming the rifle and switching the weapon is just about the same speed.

I´m not saying your assumptions are wrong, but they are exaggerated. And I don´t want weapons to aim much faster.




Major Hartmann

Major Disinformation

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27th April 2003

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#5 15 years ago

When I'm AT i usually have the pistol ready, because most of the time you get surprised by inf, not by tanks...




Exel

The stubborn Finn

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26th March 2004

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#6 15 years ago
Dee-JaýI don´t ever flick weapons if I have a rifle, because aiming the rifle and switching the weapon is just about the same speed.

No, it really isn't. The rifle aims from maximum spread really slowly. For example, if a guy running with a rifle and a machinegunner running with a knife surprise each other, the machinegunner will always be the first one to fire if he has any skill. He can dive to the ground, switch to MG (perfectly centered crosshairs), aim and squeeze the trigger before the rifleman's aims are anywhere near centered. And changing from a pistol to rifle is a lot faster, since you don't have to go prone and you can take aim with the pistol before switching the weapon.




MrFancypants Forum Administrator

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#7 15 years ago

Dee-JaýI personaly only see people flicking through weapons if their carring an AT weapon.

I don´t ever flick weapons if I have a rifle, because aiming the rifle and switching the weapon is just about the same speed.

I´m not saying your assumptions are wrong, but they are exaggerated. And I don´t want weapons to aim much faster.

That only seems to be like this. You can actually fire your weapon before the switchanimation is finished, which makes this a lot faster.




[SYN] hydraSlav

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2nd October 2003

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#8 15 years ago

I am yet to see someone running with a pistol and then switch to rifle or sub-mg. When he is AT or MG (change to knive), yes.... but not with rifles or submgs

If you don't like waiting for the rifle's crosshair to close, then don't run with it right upto the enemy. When you know the enemy is going to come, stop and aim. Wait for the enemy to come to you.

The problem, however is the "kneeling bug". When you are standing upright, and turn the mouse left or right, your crosshair spreads. When you are prone, and turn the mouse left or right, your crosshair spreads. But when you are kneeling, and turn the mouse left or right.... the crosshair stays perfectly narrowed down.....




Exel

The stubborn Finn

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#9 15 years ago
'[SYN hydraSlav']I am yet to see someone running with a pistol and then switch to rifle or sub-mg. When he is AT or MG (change to knive), yes.... but not with rifles or submgs

What servers do you play on? On Wolf at least using the "exploit" is forbidden. But other than that, you'll see it on most servers. Clan and otherwise more dedicated players do it all the time - and I don't blame them, why shouldn't they, it's not their fault that the system gives advantage for it.

If you don't like waiting for the rifle's crosshair to close, then don't run with it right upto the enemy. When you know the enemy is going to come, stop and aim. Wait for the enemy to come to you.

Why do that when with the current system it is much more effective to run with a pistol and only change to the rifle a millisecond before the shot. roll%20eyes%20%28sarcastic%29.gif

The problem, however is the "kneeling bug". When you are standing upright, and turn the mouse left or right, your crosshair spreads. When you are prone, and turn the mouse left or right, your crosshair spreads. But when you are kneeling, and turn the mouse left or right.... the crosshair stays perfectly narrowed down.....

That's not a bug, at least as far as I know. And there's nothing wrong with it, except that the crosshair spread could be removed from standing position as well and leave only to prone.




Arisaka

Staff suffers from PCD

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16th August 2004

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#10 15 years ago

'[SYN hydraSlav']I am yet to see someone running with a pistol and then switch to rifle or sub-mg. When he is AT or MG (change to knive), yes.... but not with rifles or submgs

If you don't like waiting for the rifle's crosshair to close, then don't run with it right upto the enemy. When you know the enemy is going to come, stop and aim. Wait for the enemy to come to you.

The problem, however is the "kneeling bug". When you are standing upright, and turn the mouse left or right, your crosshair spreads. When you are prone, and turn the mouse left or right, your crosshair spreads. But when you are kneeling, and turn the mouse left or right.... the crosshair stays perfectly narrowed down.....

that's a bug while standing, not while kneeling. when prone it should only spread when you move your entire body (+/-45 deg?)

i fear these threads just makes the devs hungry for more trigger delayed weapons to quit those who point it out! combine trigger delay with crosshair spread and you won't hit anything.