Weapon accuracy - needs change! -1 reply

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Major Hartmann

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27th April 2003

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#11 16 years ago

That "Kneeling bug" is not a bug, it's intended that way.




GeneralBergfruehling

Whiping out since 1942

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7th October 2004

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#12 16 years ago

To better resemble infantry movements and weapons handling major changes would be neccesary (some not possible w/o SDK i guess), but smaller adjustments within the possibility of modding right now would improve the game.

The first thing is accuracy while walking (holding the WALK button compared to always RUN) was not changed compared to running. The accuracy while walking slowly must be even better compared to crouching (moving kneed) because this would be more difficult compared to walking!)

I agree that firing any weapon while running (and bunnyhopping) should be close to useless because IRL you don't have your weapon not pointed out all the time. Even SMGs must have biggest spread of the CH. Some should be even impossible to fire while moving, e.g. panzerschrecks and similar, Heavy machine guns...

The worst part of the game are ppl able to bunnyhop, turn the gun 360┬░ in not a second and getting points for this abuse.




WerteX

Slightly cooler than a n00b

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1st October 2004

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#13 16 years ago

I think all weapons should be as theyre now. It's all same to everyone, some players are better than others cuz they can handle the game better. I don't see any reasons why this mod should be any more newcomer friendly (or how u say it by not insulting anyone).




Exel

The stubborn Finn

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25th March 2004

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#14 16 years ago
GeneralBergfruehlingThe first thing is accuracy while walking (holding the WALK button compared to always RUN) was not changed compared to running. The accuracy while walking slowly must be even better compared to crouching (moving kneed) because this would be more difficult compared to walking!)

Yep. Accuracy while walking should be close to standing.

Even SMGs must have biggest spread of the CH.

Err, no. SMGs were regularly used assaulting trenches, houses and otherwise in close quarters. They are perfectly useable when moving, even moreso than pistols, since they are shouldered.




WerteX

Slightly cooler than a n00b

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1st October 2004

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#15 16 years ago

I think the _ONLY_ real solution for this could be that remove the crosshair and put IRONSIGHT!, even if it would be 2D, so what, then it would be way realistic than any other crosshair tweaking tips and useless tricks. IMO leave it as it is now or put 2D ironsight.




Exel

The stubborn Finn

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25th March 2004

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#16 16 years ago
WerteXI think all weapons should be as theyre now. It's all same to everyone, some players are better than others cuz they can handle the game better. I don't see any reasons why this mod should be any more newcomer friendly (or how u say it by not insulting anyone).

Says the man who has perfected the art of exploiting the system to its fullest extent. :D




GeneralBergfruehling

Whiping out since 1942

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7th October 2004

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#17 16 years ago

Right, they can be shouldered while walking but they can't be too accurate while running.

Of course the are CQB assault weapons on the move. You'd always slow down in the moment of firing IRL and not running bunnyhopping around the scene.

I meant biggest spread for SMG while running. It can quickly close when walking/stopping.




Exel

The stubborn Finn

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25th March 2004

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#18 16 years ago
GeneralBergfruehlingRight, I meant biggest spread for SMG while running. It can quickly close when walking/stopping.

Yes, but they should also remain usable for short distances (< 50m) even when running.




[SYN] hydraSlav

SYNERGY Member

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2nd October 2003

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#19 16 years ago
Major HartmannThat "Kneeling bug" is not a bug, it's intended that way.[/QUOTE]Explain to me why the crosshair does not spread while moving and kneeling, but it does spread while prone and moving? Shouldn't being prone give you more accuracy then kneeling :confused: [quote=Exel]What servers do you play on? On Wolf at least using the "exploit" is forbidden. But other than that, you'll see it on most servers. Clan and otherwise more dedicated players do it all the time - and I don't blame them, why shouldn't they, it's not their fault that the system gives advantage for it

I play on Dead Meat FH server actually. It's widely used when you are carrying an AT or an MG, but i haven't seen it used while carrying a rifle, and i don't see the need for it either.




Major Hartmann

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27th April 2003

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#20 16 years ago

Ever tried to aim something while lying on your face and going sideways? You need your arms that for, both for aiming and moving.