Weapon accuracy with iron sights -1 reply

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caeno

Yeah.

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9th August 2003

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#1 12 years ago

so... in fh.7 bazookas and some mg's have ironsights. that's quite nice and all... but what really annoys me is that "i'm aiming the bazooka through the ironsights and when i shoot, the bullet flies 5 meters off the target." why on earth you even have iron sights if the bullets don't hit the where you're aiming? (and yes, i know how to use the ironsights and i can shoot with them)

Why do you have ironsights if you need to "steady your aim" before you can shoot? if you shoot a real gun and use the iron sights, you actually hit where you're aiming ! there's no magical "need to steady your aim" before the bullet flies where you're aiming at. If you want to slower the use of ironsights, make it so that it takes longer time to lift the weapon and see and aim through the ironsights instead of the current "1 second and the ironsights are up and you hit like shit even though you're aiming the right place" type.

I do hope so that you will atleast make this in FH2. When you are aiming with the ironsights, you should hit where you aim. it's hilarious that if you aim and don't hit even near the target. Don't make these magical "it takes time to steady you aim". instead, make it last longer to be able to see through the ironsights and actually hit where you aim.

PLEASE!




pvt. Allen

I would die without GF

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20th July 2005

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#2 12 years ago

I agree, very often I remember trying to destroy tank and I waited about 4 seconds before fireing the Bazooka, after that it managed to miss the target located 5 meters away from me... Maybe I'm wrong but it seems like these weapons are still useing cone of fire like it was in 0.67a.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#3 12 years ago

Did you ever run quite fast with a rifle, then stand still or go prone and try to hit something? It's difficult--even when just walking to a shooting location you need a few seconds to compose yourself and aim.

Panzerfausts/bazookas are way heavier and clunkier. The time you'd need to fumble around with them and set them up, aim and fire will be more than with a rifle. I agree with you though that the sights should actually move while you steady your aim, instead of there being some magical uncertainty where the shot will go.

I like ironsights a lot, even if I don't hit much with them at long ranges. I'm starting to get used to them, including estimating ranges. I wish we had ironsights on more equipment. To be honest, I actually find myself hitting _more_ with machine guns now.

The only thing that disappoints me is that MGs are still too powerful. It should _not_ be possible to run around with an MG42, shooting stuff and actually hit anything. Those things need to be on the ground or a surface, and take a moment or two to set up. Same with light MGs.

The other thing regarding iron sights, although very slightly offtopic, is that tank sights for armor with high velocity guns should be way more accurate than they are--I know they are off-center from the gun itself, but not that much. Ditto for 88s. It shouldn't be necessary to figure out for yourself which part of the sight points at the exact place where your round will hit--that is what you have a center bullseye triangular pointy thing whatever for.




Frenkan

Trying to stay out of room 101

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30th April 2004

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#4 12 years ago
caenoif you shoot a real gun and use the iron sights, you actually hit where you're aiming ! there's no magical "need to steady your aim" before the bullet flies where you're aiming at.

Have you fired a gun in real life? I can promise you that if you have been running and is out of breath and throw up your rifle and take aim then the shot will not end up where you thought it would even if you had the target in your ironsight. To actually hit exactly where you want to and where the ironsight is pointing you have to halt, stop breathing and really take a good aim and concentrate (of course, the better you are, the less you have to think about this). To actually hit where you're aiming isn't as easy as it seems, which I learned in the military service.




Kurb King

All my base are belong to n0e

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11th April 2005

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#5 12 years ago

Overall i love the iron sights for the MG's and AT weapons a lot. It took some getting use to but now it takes a little more skill (and sometimes luck) to hit a target and you really have to make your shots count and really try to get the tanker when he is not looking so you have time to aim.

Hopefully in FH2 there will be some way to tell when your aim is steady, if possible maybe add a visible weapon sway to your AT weapon while aiming before you are steady.




Real-BadSeed

Science experiment

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5th December 2004

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#6 12 years ago

fh2 will have all nice animations to represent the "loading" and "shouldering" of this heavy weapon. instead of the slow closing crosshairs that we are stuck with in fh1, because of its limited engine and modability. the slow closing crosshairs are still at work in .7, but! they are now invisible. so you have to guess when they should be closed, and then fine tune your aim with the ironsights and fire.




caeno

Yeah.

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9th August 2003

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#7 12 years ago

I like ironsights 1000x better than crosshairs, but ironsights which take no time to "take up" ingame, but still need time to "steady your aim" even though the gun looks perfectly still, and ready to fire a perfect hit and still miss the target by 5 meters, is really, really bad way of coding the ironsights.

and frenkan, do you think i would have said "if you shoot a real gun and use the iron sights, you actually hit where you're aiming", IF i wouldn't have ever fired a real weapon? besides, by that, i meant that the bullet goes exactly there, where the ironsights point at(if the ironsights are correctly placed and distances etc. are taken into account.), but if you can't use the ironsights, then your aim wrong... but still! the bullet goes where the ironsights are pointing at :)

If you aim with the ironsights correctly (and know how to shoot) you will hit where you aim. But, in fh.7 this isn't happening. Now you just take the ironsights up in a second and hit like crap even though there's no indication that you will not hit the target and you will have to wait longer.

I say, make the animations to pick up ironsights longer so that you hit where you aim when you get the ironsights up. that's the point of this thread. but as real badseed said, it's not possible with the current engine. so i'm happy to hear that FH2 will have this feature coded atleast better than now.

so, kinda useless thread, but just wanted to point out the issue.




Tas

Serious business brigade

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4th September 2004

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#8 12 years ago

Real-BadSeedfh2 will have all nice animations to represent the "loading" and "shouldering" of this heavy weapon. instead of the slow closing crosshairs that we are stuck with in fh1, because of its limited engine and modability.

the slow closing crosshairs are still at work in .7, but! they are now invisible. so you have to guess when they should be closed, and then fine tune your aim with the ironsights and fire.

^^

Altho shots going way off even tho your ironsights where right on something is not realistic, neither is flipping a bazooka out of your magical rear pocket in half a second. Letting the zooks and fausts fire with pinpoint accuracy no matter what the circumstances would just be WAY to overpowering. And i prefer ironsights over silly crosshairs any day. :nodding:

FH2 will probably have something much like the delay currently on BF2's LMG's, when you take it out, the player first extends the bipod before being able to fire. Im hoping you wont be able to fire when you are moving either, like when you are sprinting in BF2.




Frenkan

Trying to stay out of room 101

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30th April 2004

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#9 12 years ago
caeno and frenkan, do you think i would have said "if you shoot a real gun and use the iron sights, you actually hit where you're aiming", IF i wouldn't have ever fired a real weapon? besides, by that, i meant that the bullet goes exactly there, where the ironsights point at(if the ironsights are correctly placed and distances etc. are taken into account.), but if you can't use the ironsights, then your aim wrong... but still! the bullet goes where the ironsights are pointing at :)

Ok, sorry about that, it's just that there are some people in this forum who talks about things they really don't know much about. Still, I think that not hitting where you're aming directly after pulling up the gun is like it should be. It just should be represented with some kind of animation or a shake effect until you're ready to take that shot. I get the feeling that this is pretty close to what you're talking about.




Suckyshot

meh I got nothin...

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15th June 2005

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#10 12 years ago

Since Bf1942 never was intended to have real ironsights, there will always be that descrepancy unless someone finds a way to work around it (which isn't likely anyways since this was the final release); BF2 however, has the coding done right (even if the sights look like crap) so there shouldn't be any issues for FH2. All the necessary pullout delays will be in place as well, so a bazooka will take a couple seconds to pull out, and a pistol will be 2 seconds to draw and fire.




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