I was playing some Supercharge, 16P version on Single Player and noticed something
Normally while playing the latest version of FH2 on public or in the Forgotten Honor Tournament, when you get incapacitated you can start viewing your other comrades as they play until you spawn.
I don't know about you fellas, but I like it when you get incapacitated and lay there and look up at the sky. Helps the atmosphere.
Is there any hope for this to become true in FH2 that will get rid of spectating and have incapacitated and lay and look at the sky until respawn?
the true "FH2 server settings" made by Devs do not include a timer for incapacitated state. So when you play on HSLAN or in FHT, that timer is 0. This is to avoid "double" spawn times.
That's a server setting
This whole spawn time thing bothers me. How come in other mods, you get 15 seconds to spawn no matter if your killed or incapacitated, but in FH2 when you are incapacitated you then have to spend a further 15 seconds being killed?
Wanna go Double Dutch?
9th December 2003
Eat Uranium;4673958This whole spawn time thing bothers me. How come in other mods, you get 15 seconds to spawn no matter if your killed or incapacitated, but in FH2 when you are incapacitated you then have to spend a further 15 seconds being killed?
Because those servers didn't deactive the "incapacitated" time as suggested by the devs (so that only one single death respawn remains). Try an other server (which actually hosts the FH mod as per dev suggested settings) and you should not be experiencing this double counter issue.
I take what n0e says way too seriously
9th April 2005
the polite thing to do would be to kill the wounded. BWAHAHAHAHA!!
Admiral Donutz;4673962Because those servers didn't deactive the "incapacitated" time as suggested by the devs (so that only one single death respawn remains). Try an other server (which actually hosts the FH mod as per dev suggested settings) and you should not be experiencing this double counter issue.
No no, you misunderstand me. I know about the whole spawn thing and how to avoid it, I wanted to know why FH2 is the only BF2 mod I've played where (if incapacitation is activated) the incapacitation and time to spawn timers don't start at the same time. Look at normal BF2, it you get shot and go down in a revivable state but are abandoned, you still spawn after just 15 seconds down; but in FH2 if you go down in a (hypothetically) revivable state you spend 15 seconds incapacitated, and then have to spend a further 15 seconds dead.
I think it was to allow the server to choose between two different behaviors, say perhaps when medics are introduced. There's no reason to make both settings behave exactly the same.
I was thinking about this the other day, and although I hate to suggest my ideas that will inevitably end up in our mod, I thought I'd share some of my ideas with the developers.
well as we all know BF2's animations use a series of "mesh" blocks that can be substituted with the in-game object, and since weapons can have multiple objects, I got to thinking how you could make a really cool medical kit, and after playing Far Cry 2 I had a divine inspiration. I remembered that BF2 could randomize animations, so that each time it played you got a separate animation, this coupled with the fact that there could be multiple objects for a weapon gave me the idea for the "med box"
In the mod we are producing, I eventually plan to make a series of first person animations, either using the skeleton provided, or extending it to include a chest bone or even possibly legs, (but thats just forethought) and these first person animations would be applied to a medical kit, which would have a multitude of objects, including pliers, and a knife, and maybe a shot of Morphine amoung other things I'm planning, as well as a "damage" object, that would be shaped as a bullet hole or cut, a piece of shrapnel or a piece of debris. And id make the "wound" if you will, go onto the players skin at the very beginning of the animation (popping up before you actually see it) and then continue to make a series of animations using each tool, from the avatar removing shrapnel from himself, to pulling a bullet from his arm. Whilst the actual healing is taking place from the Medical box that has deployed to the ground. I havn't had a chance to test any of my ideas, to see if they will actually work, and I know that animating that will take sometime to make it look fluid, but I figured I'd share my divine inspiration with the developers. Cause from all my angles, I feel as though its possible, whether you would choose to do this or not is up to you, taking into account the "realism" factor, but I thought it might be worth a thought.