You are incapacitated! -1 reply

  • 1
  • 2

Please wait...

Raizok

Boys, Boys, Boys

50 XP

27th May 2008

0 Uploads

509 Posts

0 Threads

#11 10 years ago

For the benefit of those who want to remove the incapacitation in SP without starting a dedicated server:

1. Start the map and join the game as though you normally would. 2. Press ~ (the tilde key) to open up the console. 3. In the console, type: sv.manDownTime 0and then press Enter. 4. Hide the console by pressing ~ again and proceed with the game.




Natty Wallo

FH2 LevelDesigner

50 XP

16th December 2005

0 Uploads

1,652 Posts

0 Threads

#12 10 years ago

simple solution: dont play on servers that are run by "admins" who dont know how to administrate a server.

period.




Raizok

Boys, Boys, Boys

50 XP

27th May 2008

0 Uploads

509 Posts

0 Threads

#13 10 years ago

Rawhide was originally talking about single player, Natty :).




Admiral Donutz VIP Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

0 Uploads

71,460 Posts

0 Threads

#14 10 years ago
Eat Uranium;4673994No no, you misunderstand me. I know about the whole spawn thing and how to avoid it, I wanted to know why FH2 is the only BF2 mod I've played where (if incapacitation is activated) the incapacitation and time to spawn timers don't start at the same time. Look at normal BF2, it you get shot and go down in a revivable state but are abandoned, you still spawn after just 15 seconds down; but in FH2 if you go down in a (hypothetically) revivable state you spend 15 seconds incapacitated, and then have to spend a further 15 seconds dead.

Huh? That sounds exactly what I told: some servers having a 15 second incapacitated timer and then a 15 second respawn timer and other servers just having a single 15 second (or other count) respawn as per FH devs suggested server settings.

When I play FH2, mostly on the FH2 betatest servers (which runs the server as per suggested settings obviously) and I get shot I simply wait for the 15 second counter to reach zero and I respawn. So I don't understand what you are on about with this double counter before you actually respawn experience. :uhm:




Eat Uranium

Wyrd bið ful ãræd

50 XP

12th July 2008

0 Uploads

646 Posts

0 Threads

#15 10 years ago

I'll try putting it this way: if you get shot in the chest in vanila BF2 and die, you will be incapacitated. In this state you can be revived by a medic, and after 15 seconds you die and immediatly respawn. If you are killed outright (e.g. in a vehicle), then you spend 15 seconds dead, then respawn.

If you start a FH2 singleplayer game or go on a poorly governed server which has incapacitation enabled and get shot, you spend 15 seconds incapacitated. You then die, but unlike in vanilla, you then have to spend 15 seconds waiting to spawn.

Can you see the point I'm trying to make: namely, why can't FH2 use the vanilla spawn times?




Admiral Donutz VIP Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

0 Uploads

71,460 Posts

0 Threads

#16 10 years ago

Eat Uranium;4674683I'll try putting it this way: if you get shot in the chest in vanila BF2 and die, you will be incapacitated. In this state you can be revived by a medic, and after 15 seconds you die and immediatly respawn. If you are killed outright (e.g. in a vehicle), then you spend 15 seconds dead, then respawn.

If you start a FH2 singleplayer game or go on a poorly governed server which has incapacitation enabled and get shot, you spend 15 seconds incapacitated. You then die, but unlike in vanilla, you then have to spend 15 seconds waiting to spawn.

Can you see the point I'm trying to make: namely, why can't FH2 use the vanilla spawn times?

But this proves FH2 works just like BF2 does, when you get shot (in SP or a server with poor, vanilla BF2 settings) you are incapacitated for X seconds and then respawning for X settings. Only in FH2 you can not be revived while incapacitated thus it kind of like a double counter. If you would remove the shock paddles from a vanilla BF2 game you would experience the same.

Now why SP rounds are set with incapacitation enable I would not know (ask CTZ or an other dev), but I guess these are simple hardcoded default settings. So to play FH2 properly you'de have to customize the server settings (be it SP, multiplayer or whatever). But I'm just guessing. Though I guess the respawn time (on death) is set by the devs to 15 seconds. If this is indeed the case I bet this was done to configure FH2 to optimal server settings by default as far as possible (thus server admins would only have to disable the incapacitated timer and not bother with the digits that dictate the respawn time). And thus poor administrated servers forget about disabling this vital setting (incapacitation) and it kinda screw things up. Even though this should flash red lights that something is wrong... 2x 15 seconds is just wrong, yet some admins might not be smart enough (or too lazy, simply not caring) to look into the problem and apply the obvious fixes (that being disabling incap. time).




Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#17 10 years ago

If its just a server setting then how do the ability of being or not being able to resurrect can affect it? It doesn't make any sense to me that removing means to resurrect people would affect those settings in any way. But I must also admit that I don't know anything about how the BF2 code works. So please enlighten me.




Admiral Donutz VIP Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

0 Uploads

71,460 Posts

0 Threads

#18 10 years ago
Mokusaku;4674927If its just a server setting then how do the ability of being or not being able to resurrect can affect it? It doesn't make any sense to me that removing means to resurrect people would affect those settings in any way. But I must also admit that I don't know anything about how the BF2 code works. So please enlighten me.

What changed, I don't know what you are talking about (who said that removing the revive ability changed anything? I didn't and it wouldn't make sense). But then, I almost never play SP (FH betatest server ftw). So I'm lost here...




Mokusaku

I follow teh Moo!

50 XP

18th November 2007

0 Uploads

581 Posts

0 Threads

#19 10 years ago
Admiral Donutz;4674816But this proves FH2 works just like BF2 does, when you get shot (in SP or a server with poor, vanilla BF2 settings) you are incapacitated for X seconds and then respawning for X settings. Only in FH2 you can not be revived while incapacitated thus it kind of like a double counter. If you would remove the shock paddles from a vanilla BF2 game you would experience the same.

Right there you suggest that removing paddles (=ability to resurrect) would make vanilla BF2 behave same way as FH2 does.




Frederf

I take what n0e says way too seriously

50 XP

2nd March 2004

0 Uploads

2,156 Posts

0 Threads

#20 10 years ago

Natty Wallo;4674369simple solution: dont play on servers that are run by "admins" who dont know how to administrate a server.

period.

Exactly.




  • 1
  • 2