A couple of curiousities, the little things in FH2 -1 reply

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mydjinny

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#1 10 years ago

Just a couple of things I don't fully understand

1)Does the Tank hatches open and close in some capacity - At all?

2)Why LRDG head-dress for captain kits - Could it not have simple appeared when an Brit sat in the LRDG truck. Why not the cap (The one seen on all British officers in any of the load screens) or a beret? And why not use it for ALL units in Hyacinth?

3)Where is the weakest point of the Tiger?

4)Where are the destructable walls in fH2 maps?

2.1)Why So many LRDG trucks throughout the maps? Is this historically accurate?

5) The potential for the Sherman and Grant to flip, is that as a result of not using the German-style suspension?

6) Has anyone figured out how to fly a plane close to as practically as was the case in FH1? Cuz I am almost pleading for nose-cam at this point? Planes aren't 1/10th as fun anymore for me, and it used to me fav role

7) Are there any mixed-density minefields in FH? I mean, infantry and tank mines?

8) Is the amount of lead and speed of firing from airplane guns realistic - cuz compared to FH1, it really seems slow and harmless. I hate needing to use the cannons for everything, but the mgs now seem like decorations compared to weapons for inflicting serious damage, compared to to the Mg34 that recoils violently and as a hint of the metal being spat out the other end, plane MGs feel like SMGs.

9) Can explosions that don't shoot straight up (except for the HE tank damage and arty), be improved... I love the shoot-up explosions, but loath those off-map mortar rounds and grenade explosions - and it seems like those might be all we get in non-North African maps... I think mud-explosions (I'd call them this, compared to the desert's dust explosions, tres cool btw) should also spray somewhat - Not straight up like the dust ones, but in a pineapple spread

10) In Vanilla, a massive damage can cause a tank's turret to blow right off, is this possible in FH2?

11) Can the damage system allow engine fail, or does BF2 only have 'functional state', 'blowing up state', 'debris' - cuz it kills me that tanks need to blow up on mines rather than simple stop moving, or planes cannot be shot from the sky but need to go in a terrific boom at all time, or that tanks can simply not get engine damage at some point in a tank battle, but must be blown out completely

12) Can tank debris not blow up a 2nd time, or is this hard-code, and if it must, can it not damage close vehicles or kill infantry while at it? Can damaged vehicles stay just a little longer, I know why they must go, but they are of strategic importance to tell where battles were fought, to act as temporary cover and maybe in the future, to act as temporary area denial esp. across bridges etc. Maybe they can stop smoking at a long time to reduce weight of graphics, but still remain for a while longer

13) Also about blown-out tanks, can the smoke that rises from them, be as it was before. I don't know the considerations that led to the change, but it had more function from distances in telling where a tank has been destroyed. As is now, it only works within the viscinity where it got destroyed, and fact is, a person would have seen or heard this and wouldn't care for the smoke

14) Sound effect... I know there is distant sound, some guns use it, can lots more things have that suppressed sound-version for distant sound, guns, explosions, cannon fire etc.... And can explosions be alot louder, even from range.... Could we use brutwurst's shell ejection for tanks (From the mini-mod). Also, still hoping for low hums of distant planes, and that whizz sound as can be heard in Band of Brothers or FHSW soundpatch...

15) Is taunts possible at all, and if so, can we make use of them?




Von Mudra

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#2 10 years ago



mydjinny

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#3 10 years ago

We all have our own little lafette moments :-)




Lupin

[ยน2ACR]

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#4 10 years ago
mydjinny;4756994 3)Where is the weakest point of the Tiger?

This one's easy so I'll handle it.

The front, obviously.




nvrsummer2

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#5 10 years ago
Von Mudra;4757001

Exactly!! lol




N24Reporter

Betatesting FH2 is fun

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#6 10 years ago

I will try to answer to you as a real question poser now, as I'm looking for anything to get me of work and I hope your not pulling our legs with these questions ------------------------------------------------------

1)Does the Tank hatches open and close in some capacity - At all? Some open and close when a person is occupying the position iirc.

2)Why LRDG head-dress for captain kits - Could it not have simple appeared when an Brit sat in the LRDG truck. Why not the cap (The one seen on all British officers in any of the load screens) or a beret? And why not use it for ALL units in Hyacinth?

This was done imo, because the extra work for making all classes use them on one map would have been senseless

3)Where is the weakest point of the Tiger? On Top of the Turret and it's rear.

4)Where are the destructable walls in fH2 maps? Supercharge has them in the town at the last flag and other than that I think there is one in Fall of Tobruk. But in all des. statics weren't used due to lag issues.

2.1)Why So many LRDG trucks throughout the maps? Is this historically accurate? Mostly, as well as due to gameplay issues. 5) The potential for the Sherman and Grant to flip, is that as a result of not using the German-style suspension?

Its a problem with their high center of gravity and the BF2s handling of it... 6) Has anyone figured out how to fly a plane close to as practically as was the case in FH1? Cuz I am almost pleading for nose-cam at this point? Planes aren't 1/10th as fun anymore for me, and it used to me fav role There are some cracks out there who rake up their 30:4 scores in a plane, so it is possible still to rule as a pilot, it's only a bit harder now compared to FH1. AND NO THE NOSECAM is GONE FOREVER.

7) Are there any mixed-density minefields in FH? I mean, infantry and tank mines? Nope

8) Is the amount of lead and speed of firing from airplane guns realistic - cuz compared to FH1, it really seems slow and harmless. I hate needing to use the cannons for everything, but the mgs now seem like decorations compared to weapons for inflicting serious damage, compared to to the Mg34 that recoils violently and as a hint of the metal being spat out the other end, plane MGs feel like SMGs. The devs tried to make it as realistic as possible but the hit detection in BF2 is just crap so you get some really odd results on enemy planes. Cannons are CANNONS that's why they do more arm to planes and ground targets than MGs.

9) Can explosions that don't shoot straight up (except for the HE tank damage and arty), be improved... I love the shoot-up explosions, but loath those off-map mortar rounds and grenade explosions - and it seems like those might be all we get in non-North African maps... I think mud-explosions (I'd call them this, compared to the desert's dust explosions, tres cool btw) should also spray somewhat - Not straight up like the dust ones, but in a pineapple spread Can't comment on that.

10) In Vanilla, a massive damage can cause a tank's turret to blow right off, is this possible in FH2? I haven't seen this in BF2 Vanilla. BF2 has no partial destruction system iirc some models lose a turret in FH2 but I don't think its damage driven.

11) Can the damage system allow engine fail, or does BF2 only have 'functional state', 'blowing up state', 'debris' - cuz it kills me that tanks need to blow up on mines rather than simple stop moving, or planes cannot be shot from the sky but need to go in a terrific boom at all time, or that tanks can simply not get engine damage at some point in a tank battle, but must be blown out completely There is a tankdamage percentage at which the tracks give out, but atm most tanks die in one shot and thus they rather blow up than get immobilized this could be changed sooner or later.

12) Can tank debris not blow up a 2nd time, or is this hard-code, and if it must, can it not damage close vehicles or kill infantry while at it? Can damaged vehicles stay just a little longer, I know why they must go, but they are of strategic importance to tell where battles were fought, to act as temporary cover and maybe in the future, to act as temporary area denial esp. across bridges etc. Maybe they can stop smoking at a long time to reduce weight of graphics, but still remain for a while longer The damage from afterblows was deliberatly taken out, as it was just a pain for gameplay. The problem with having many wrecks around is that it tends to lag out servers and players after a while and thus for more performance the lifetime of wrecks was reduced. 13) Also about blown-out tanks, can the smoke that rises from them, be as it was before. I don't know the considerations that led to the change, but it had more function from distances in telling where a tank has been destroyed. As is now, it only works within the viscinity where it got destroyed, and fact is, a person would have seen or heard this and wouldn't care for the smoke The smoke after the explosions was reduced due to lagissues as well. 14) Sound effect... I know there is distant sound, some guns use it, can lots more things have that suppressed sound-version for distant sound, guns, explosions, cannon fire etc.... And can explosions be alot louder, even from range.... Could we use brutwurst's shell ejection for tanks (From the mini-mod). Also, still hoping for low hums of distant planes, and that whizz sound as can be heard in Band of Brothers or FHSW soundpatch... Can't comment here as well.

15) Is taunts possible at all, and if so, can we make use of them?

They might be possible, the only question is which command to sacrifice for a taunt and who will speak them for us so that they fit to the other voices in FH2.




mydjinny

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#7 10 years ago

thanks for the painstaken feedback - No I was not asking silly questions. Each was just too small for its own thread - I used to have multi-thread posting like that and many were either ignored or considered as spam, so I just put em all in one... thanks again...

I do wish some lag effects (Smoke from blown out vehicles and vehicle and corpses remaining) would be at least put back in SP and COOP (I used to pray the more-realistic and tres-cool FH0.66 towed-88 would return in this capacity). I know it causes lag on servers now, but it really helps gameplay - Any chance this can be done for at least single player? Not neccesarily a question to answer atm, just asking....

I wonder which tank hatches do close, cuz I really never see them. I se something like a hatch open, when the PZIII is blown out, but I never see it closed before this...

I really wish they bring back the damage system engine failure cuz the super mines are annoying, tactically unrealistic and the planes and tanks blowing up instead of sustaining major damage feels arcadey - I know 1 shot from a Tiger should kill all current tanks, but for some, the more solid ones, perhaps it should't be an instant killer, a complete damage shot, fine - But I'm sure they are folks who've had tanks hit by Tigers and crawled out to tell the tale

With the Sherman and Grant, does that make them unrealistic, or does the suspension play a part in the BF2 engine's issue - Cuz that would be sorta acceptable if it were...

I don't get the answer for question (2)... How senseless, If the raid on barce was an LRDG raid, wouldn't that have had soldiers more likely dressed in that headgear? And I understand the use of the chevy as being, historically, an LRDG thing, so it could be possible to use the BF2 engine's ability to give temporary headgears to units in certain vehicles - Just for the sake of appearance, any unit in a chevy could have the headgear without every tom, dick and harry captain of the British amy in North Africa wearing a headgear that claims he is from the LRDG? The berets already exist for tankers don't they?

ps... I'm beginning to get the feeling people loathe criticisms or counter-comments no matter how sincere or positive - Its not an in your face feeling as yet, but I really feel people would much prefer everyone kept hailing every aspect of the mod even if they didn't quite like it or understand it... It's basically, a put-up or shut-up scenario, and it takes me a lot more to write such posts when I fear I'd less likely get answers to my questions, or closure on a suggestion than I would get an irritable answer from anyone who sees it... This said, I'm most grateful, N24Reproter, for your friank answers...

And I really believe (And I might be wrong, but this is just what I sense), that the devs and fans should be a bit more open to such opinions. We appreciate all that's gone into the mod: Just read enough of our posts and you'll see we are, but we do have an opinion too, and to some extent, it is possible for at least one good idea to come from an isolated fan with no particular technical skill, and not from the devs or associated persons...




Von Mudra

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#8 10 years ago

That headgear was not official LRDG headgear. Some guys chose to wear it, and due to the lax uniform requirments in the LRDG, they did. Not all wore it, and it def was NOT regulation. So no, it should not, and will not, be regulation in FH.

And yes, there were plenty who survived being hit by a Tiger. But the tank did not, and that is what is shown in game. If it is not blown up immedietly in the game, then it can still be used to shoot back, something that was INCREDIBLY rare (and the only cases I've heard about are once with a T-34, and once with a KV2).

Since the BF2 engine cannot represent the crew bailing out of a tank that is brewing up, the tank must simply be blown sky high, with you inside of it. Deal with it.




mydjinny

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#9 10 years ago

In FH1, the tank engine could cease, leaving crew only able to use the mg for a bit or bail out before tank went sky high around them... It's never as black and white as that




Kradovech

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#10 10 years ago

The need for a good old sticky FAQ thread grows more and more evident.... Right now people hold back their questions until they simply can't take it any more and end up having outbursts like this. I mean, that's got to be bad for their health.