About flak Lag and pilots -1 reply

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Jetro

There's a satchel on your tank

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6th December 2004

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#1 12 years ago

In FH:1942 flak and other AA pieces, like all weapons, has that annoying tendency to lag to the point where even though you can see the pieces falling off the plane, you never hit it becase the plane is actually 20 feet somewhere else. This allows pilots to get away with a lot of crud that would probably get them shot down in real life. But in BF2, it seems lag is handled alot better and what you see on screen is much more closer to how it is on the server. Assuming FH2 flak handles more or less the same way it does in FH1942, do you think this might leave pilots a bit outmatch? Especially when gunners won't have to do as many guess and check 500km leads as the do now?




Tas

Serious business brigade

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4th September 2004

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#2 12 years ago

Never.

Currently, AA tends to be a bad joke, everything but the most potent pieces seem to be shooting nothing more than nerf darts, if aa actually works better in FH2, it will teach some pilots a little about "masking" and tactics.




MG42Maniac

A man of dubious moral fibre

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28th May 2003

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#3 12 years ago

We pilots will adapt. If the Devs give in to these '1337 tankers' who don't like getting raped by planes and increase the view distance and up AA power then us pilots will simply fly higher. The one thing that sucks in FH right now is the Vierling, its such a n00b weapon its not even funny anymore. You can kill someone on the overside of the map with it and don't evne get me started on the non reloading ostwind :(

What I find funny is that people are like 'OMG t3h Stuka pwns my Sherman on El Alamein'. Well my advice would be don't fucking drive in the middle of the desert where you stick out like a sore thumb :o

IMO if they increase view distance then they should NOT up AA power as thats just an overkill. In the hell of the bocage anyone? ( 4 SdKfz 7's vs 1 P51 :uhoh:)

The 13th RaptorNever.

Currently, AA tends to be a bad joke, everything but the most potent pieces seem to be shooting nothing more than nerf darts, if aa actually works better in FH2, it will teach some pilots a little about "masking" and tactics.

Hardly, the Ostwind & M19 kill in one direct hit which is not hard to acheive given there ROF. The vierling is an utter joke and rips planes apart in split seconds and has the range of a interbalisitc nuke. The Allied AA kills in one hit and is not hard to use. The 20mm is pretty shit but does some decent damage if it hits. The Jap 25mm AA is damn good and cuts up planes with ease. The 88mm sucks unless you get a direct hit.




Andy02m

Holy Crap I just Graduated

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6th March 2004

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#4 12 years ago

Well used AA is the bane of my existence




LoyalReaperDragon

[130.Pz] Lukas

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18th March 2006

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#5 12 years ago

1, sights would usless for aa in my opionen and i do decent damage with the aa now 2. i was in the mobile german jeep with the 20mm gun and i took out a spitfire about me lol:D




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#6 12 years ago

There is a difference between AA and AAA. Anti Aircraft guns are usually hit or miss affairs while Anti Aircraft Artillery has the flak bursts.

Historically, anti aircraft guns of all types were not that effective per unit. But then again pilots in the war did their best not to make themselves big targets.

Flak in FH is pretty sad, because you basically require a hit to register any damage, which is simply not how it works in real life. Also planes can fly around with damaged fuel and oil and coolant lines in FH that would have them on the ground pretty fast IRL.

The veirling is overpowered in FH because of it's uber range. It may be accurate in terms of scale with player hieghts, but in the world of air engagements it's really far reaching.

Hopefully view distances go up in FH2, short range AA can't fire FOREVER, flak burst distance is selectable (right click charge anyone?), and all that good stuff.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#7 12 years ago
MG42ManiacWe pilots will adapt. If the Devs give in to these '1337 tankers' who don't like getting raped by planes and increase the view distance and up AA power then us pilots will simply fly higher. The one thing that sucks in FH right now is the Vierling, its such a n00b weapon its not even funny anymore. You can kill someone on the overside of the map with it and don't evne get me started on the non reloading ostwind :(

The Ostwind is ridiculous. It is no measure of things and ought to be given reload times.

The Vierling _was_ a potent weapon.

And view distance SHOULD be increased. As it stands, I think AA turns too fast (sorry, but seeing the little guy's hands cranking away like some hamster on steroids is just stupid.) AA turn speed should be a bit more realistic, but in turn, view distance ought to be increased drastically.

What I find funny is that people are like 'OMG t3h Stuka pwns my Sherman on El Alamein'. Well my advice would be don't fucking drive in the middle of the desert where you stick out like a sore thumb

El Alamein right now is stupid. It is one of the few maps where I would like to see "land-to-reload" implemented, the way it is on Hell of Bocage. The terrain is utterly unrealistic (deserts aren't just pancake-flat), and the number of tanks vs. the number of planes vs. the size of the map (i.e. distance from airfields) just does not work as it stands.

The desert war was one of movement in some parts, and digging in and hunkering down in others. This shouldn't be screwed up just because some plane junkies like having near-total invincibility in areas that happen to not have mobile AA (or any realistic semblance of terrain variation where you could drop an SdKfz).

IMO if they increase view distance then they should NOT up AA power as thats just an overkill. In the hell of the bocage anyone? ( 4 SdKfz 7's vs 1 P51

As above, air in HoB is poorly done. I like the amount of AA there, but I definitely don't think that map should have land-to-reload.

The 88mm sucks unless you get a direct hit.

I thought the 88 and Bofors both did splash damage?




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#8 12 years ago

They do do splash damage. Kinda. But the splash has to really close...

I know for sure that I've taken down planes without getting a direct hit.




wjlaslo

I've defected to the Pies

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13th August 2004

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#9 12 years ago

Hey I rule in the 88 on BtR. I seem to have a knack for getting that thing to hit, and when it does, it can take down an easy target like a Wellington or Lancaster in 2 hits, and a Swordfish or Spit/Hurricane in 1 (which is, at least for me, not trouble at all to hit them).




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#10 12 years ago

NoCoolOnesLeftThey do do splash damage. Kinda. But the splash has to really close...

I know for sure that I've taken down planes without getting a direct hit.

Cool, thanks for clearing that up.

Part of the "gah" factor of FH is crap view range for both AA and planes, and the fact that bombers can't look down (which Lobo indicated will be fixed in FH2.) So currently you can't really level-bomb in a medium/heavy bomber, and have to keep doing silly dives to spot targets from high up.

To be honest, this sort of goes into what MG42Maniac was saying earlier--visibility should be further, but planes also need to be able to realistically spot targets in order not to expose themselves to ground fire all the time, only when they need to. So, in my magic ideal world,

-Visibility would be real-world-ish (can't imagine every WWII battle was fought in fog) -AA guns would have realistic behavior--range, turning speed, damage -Planes can look down

This would mean that

-More dogfights take place at much higher altitudes -Planes are more susceptible to AA, which can spot them from further away -Planes don't need to be low down so often -AA has more difficulty tracking fast-moving targets

It'd all even itself out, and we wouldn't have the ridiculous mosquito-swarm action we have in some maps like El Al right now.