I was wondering how many of us ever get annouyed with the way tanks handle terrain? This has always been a problem for me. So i was wondering about the fully articulated tracks on tanks. Are they effective? Are they hard to put in? Does anyone in FH want them? (yes i know its a bg42 thing) What are your opinions on this? (and no im not solicating). Thanks much.
well tanks are no race cars and/or dune buggies and/or mountain jeeps tanks handle fine sure steal from bg42 they stole the tank scope from us [color=Red](i think)[/color]
You are wrong, BG has tank reticles before than us (but using a different system), anyways to create something that existed in WW2 is not steal.
mkay i would think they would complain because there are many lil kids in the BF sandbox
Some tanks have strange slope climbing glitches like the M10 ( is really a tankdestroyer, not a tank btw ) and the Panther. They seem to be stuck on the lightest of slopes. That flak 88 attached to it's artillery pulling truck are a notorious bad climbing combination too.
In general tanks had good slope climbing abilities and could traverse ditches and infantry trenches generally well too, it they werent' too deep or too wide like an anti tank ditch. That flak 88 tracked artillery puller should perform better too on slopes.
Low gears together with a high performance engine, and traction with tracks make tanks very good climbers and all terrain vehicles. Only their weight and ground pressure on each track can mess that up again, if the ground is very soft.
The reason Panthers and M10s cant climb is because the chasis extends beyond the effective coded "wheel" and gets stuck on stuff. It isn't easy to fix, but it is possible. Recoding stuff so it isn't so topheavy might help as well. No way a 37 ton tank is going to flip end over end down a hill because it was driven at a slight angle.
Also, tanks in WW2 footage can turn and move at the same time. FH tanks can not. This might be a cool feature to have.
more like using too much dice legecy code problem
OhioanAlso, tanks in WW2 footage can turn and move at the same time. FH tanks can not. This might be a cool feature to have.
thats becuase in RL, tanks just slow down which ever track would be on the inside of the circle, in BF, the tanks are coded so that they dont slow down the inside track, but that they simply counter rotate the tracks so that it turns.
i cant count how many times ive had to abandoned my m10 on alpen because the 2 foot triangular mountain slope has caused my tank destroyer to be unfixably stuck, even when trying to use the recoil from my gun to get out of it. Always destroyed it with expacks before moving out on foot, of course
well i get annoyed when i drive a tiger accross bulge and get stuck on a lump in the road.