Aircraft throttle : whole new drawbacks discovered in FH 0.6 flight code -1 reply

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Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#21 16 years ago

I want to say Props to the devs for the tailgunner and turret gunner positions. They are insanely deadly now and make for a great challenge. The only issue I have is that on some planes, like the Stuka and Ju88, the tailgunner positions will shoot the plane that they are attached to because of the way the gun is mounted. This isn't like shooting the tail, it's an odd bug.

The Betty is a great plane for turret gunning. The armor and tailgunner positions are great now.




el bandito

Captain of jelly

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28th October 2003

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#22 16 years ago

Here's an idea; how about the devs add an airbrake to the planes. You can use 'up arrow' and 'down arrow' to turn it off and on and the effect that it has on your plane is that it applies reverse thrust up to and equal to the forward thrust that you've given your plane. This means that if you're flying full throttle and apply these airbrakes the plane should feel a sharp decceleration. If you let your fingers off the throttle AS WELL or apply some reverse, say 'HELLOO stall speed'. :P

A change to the manouverability of the planes could be in order, also.




mondogenerator

Wolfgaming.net *****istrator

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24th September 2003

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#23 16 years ago

'[CNIOhioan']The only issue I have is that on some planes, like the Stuka and Ju88, the tailgunner positions will shoot the plane that they are attached to because of the way the gun is mounted. This isn't like shooting the tail, it's an odd bug. [/QUOTE]

it happened IRL, Some planes did have ways of preventing accidental shooting there own tail but many planes didn't have anything to stop accidental damage.

el banditoHere's an idea; how about the devs add an airbrake to the planes.

Few planes had airbrakes, only dive bombers or those with compression problems like the P38 (from the L model upwars, the J didn't have them) and the P47D had them. Flaps would be good though as thats what some planes used to help turn whereas others would be foolish to enter a turn fight and choose to keep the momentum going.

[QUOTE=Beast of War]On top of that, engines of RL aircraft respond inmidiatly to their throttle. There is no seconds delay in propellor thrust neither. Shutting throttle down in level flight will inmidiatlay make you lose speed and even drop altitude.

Thats not quite true, depending on the altitude, superchargers, type of engine, the way the fuel and air is mixed and the like some engines are slow to respond, others are quick. If your going to want to loose speed in a hurry your more than likely be turning or scissor rolling which will bleed speed quicker than reducing the throttle.

Some one needs to model the 262 engines correctly. Currently they don't explode when the throttle is pushed to 100% from 0%.




emonkies

I'm too cool to Post

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17th July 2003

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#24 16 years ago

I think he was specifically referring to prop aircraft. All things being equal when you chop the throttle most respond with a gout of black smoke out of the exhaust and without the thrust and with aerodynamic drag you lose airspeed and or altitude quickly but can maintain a glide rate by pushing the nose down. With the BF engine when you chop the throttle there doesnt seem to be much of a glide rate, instead you just drop out of the air like a stone.

Chopping the throttle was a known tactic in WW2 and in combat reports the firt telltale sign was the belchiing of black smoke as the engine went from full boost with lots of fuel to a low boost and lots of fuel and it caused the engine to run rich momentarily.

And throttling back and maintaining the proper glide rate was the correct way to land on the carrier, nit clear the fantail and appy max reverse thrust or when low and slow enough jum out so plane comes to a stop.

I realize alot of this is the game engines fault.




Beast of War

Born to kill

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28th May 2003

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#25 16 years ago

mondogenerator

Some one needs to model the 262 engines correctly. Currently they don't explode when the throttle is pushed to 100% from 0%.

:rotflmao:

You are right on that one......but the late war heavy german tank maybach 230 engines work without any flaws too.....

I hope anyone that still believes in the new fligh physics tried to dogfight in Mig/Yak/BF109 in russian maps with reasonable enemy pilots......chances are, you will be making boeing 747 turns for 30 minutes without being able to deal critical damage and down that fighter. All pilots attempting to strafe ground targets, because what else do you shoot if you can't dogfight, crash.

A good flak gunner can get you in seconds though....go figure

In maps where the new shiny Sturmovik appears, together with the Stuka G, flight physics are so poor ramming tanks in suiicide attack isn't even an option....so you will see them mainly dogfighting each other gracefully as elephant ballet dancers. Most bombers cannot avoid flying out of the map, or even find their target again......

The real question is : why was the FH 0.5 flight physics changed at all? Only a few planes need changes, such as the FW190 that was too manouverable, or the P51 and Mig that flew like pregnant camels.

Now all planes fly like pregnant camels...... :uhm:




mondogenerator

Wolfgaming.net *****istrator

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24th September 2003

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#26 16 years ago

Anlushac11With the BF engine when you chop the throttle there doesnt seem to be much of a glide rate, instead you just drop out of the air like a stone.[/QUOTE]

There no glide rate lol.

Anlushac11 Chopping the throttle was a known tactic in WW2

I realise that but it was more than always used with another manouver in combat, simply pulling back the throttle in level flight in combat makes you an easier target as the bullet convergence will have less spread.

[QUOTE=Beast of War]:rotflmao:

You are right on that one......but the late war heavy german tank maybach 230 engines work without any flaws too.....

What have those engines got to do with a Me262?




Beast of War

Born to kill

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28th May 2003

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#27 16 years ago

Both Maybach 230 tank engines and ME262 jet engines were EXTREMELY unreliable in RL......

They work flawlessly in game ;)




mondogenerator

Wolfgaming.net *****istrator

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#28 16 years ago

Sorry, didn't realise you were being sarcastic.

The Junker 04 engines were prone to setting themselves on fire if they were increased to quickly and the pretty much over heated over 90% throttle unless doing 550 kph+. The engines were not very tolerant to bullets either. Bit like the Japanese planes but the were not very tolerant to bullets full stop.