All vehicle map -1 reply

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terminal-strike

terminal-strike

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6th May 2004

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#1 14 years ago

I was wondering if anyone has made a arsenal map, and is going to make a 65 version. By arsonal map I mean just a flat ground map with all the vehicles for a army (or a couple of maps). So you could load up say russian arsonal and see all the vehicles for them and try them out.




Turbo_tiger(DK)

FH dev & JagdPanther lover

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22nd October 2003

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#2 14 years ago

We have an internal testrange for tanks and aircraft, but there are no plans for public release. (They were made with testing in mind not release - the quality shows that)




Vertical345

Revenge was here.

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2nd August 2004

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#3 14 years ago

i cant imagen that it would be that hard to make, try it out, all you need to do is put all the objects on a defualt map, like gazala




terminal-strike

terminal-strike

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#4 14 years ago
Vertical345i cant imagen that it would be that hard to make, try it out, all you need to do is put all the objects on a defualt map, like gazala

I think that would be to much to load up. The idea is cut back up and statics and maps detail so you could have all the stuff for a army on one map. Dev: ah ok no real hope of a release then. Maybe make it matrix-style environment with all white and a simple ground texture so people know its just the test map? I dunno guess Ill just wait and see if anyone does this. Thank you for replying though.




Turbo_tiger(DK)

FH dev & JagdPanther lover

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22nd October 2003

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#5 14 years ago

One interresting thing I found when testing for performance is that, even with no statics and limited visibility, map with a high number of spawnable objects lag massively prurely due to the number of spawnable objects - regardless of how many polys they have, I tried with simple 6 poly objects.




terminal-strike

terminal-strike

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6th May 2004

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#6 14 years ago

how many are talking about here then? 20? 50? Also does the same apply for vehicles all of the same type. I mean I could see how loading would increase with a lot of different vehicel, but I guess this is a performance issue afters its loaded. THe idea being would it be possible to have, say a battle of 30 pz4 vs 30 shermans. Or for example a map where instead of spawing as a person you spawn as a vehicle of your chouce.




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#7 14 years ago

Isnt a map like Prokhorovka or Kursk - 1943 a good map to test on? I mean they have wide open spaces, ideal for vehicles and planes, has a good set of different spawnable things and has an average set of statics.

Just a thought, I always wondered what you guys tested the new toys on :)




Omni

FH mod team member

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27th April 2003

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#8 14 years ago

Well, our test map is just a piece of flat terrain without any textures and static and that's all we need:D




Major Hartmann

Major Disinformation

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27th April 2003

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#9 14 years ago

Yeah, but loading every vehicle we have won't help... BF won't handle that.




lumpeh

FH Groupie

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25th September 2003

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#10 14 years ago

I wonder if they'll alter the way they manage spawnable entities for the better in BF2.