anti-satchel defense ? -1 reply

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{SmB}IcelanDick

Ég tala ekki Íslensku

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12th June 2004

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#1 15 years ago

Dev question : When an engineer drops/deploys/whatever a satchel is it going to be possible to pick it up again? Just like expacs/mines can be picked up with the wrench? Are enemy engineers going to be able to pick them up? Just curious cause in real life I assume that once a real satchel charge is lighted/activated/whatever there's no going back.




Mike 51

Bush/Cheney 2004 apparently

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27th September 2003

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#2 15 years ago

While we're on this, I'd also like to know how powerful these babies are going to be. Are we talking single one is enough to take down a King Tiger, or five just to make a jeep smoke, or something in between?

My worry is that all the tankers and other non-infantry players are jumping for joy that these are coming in, which can't bode well for those of us on the ground. So then what exactly are these satchel charges - just expacks with a timer, under-powered engineer-nerfing weapons, or something else?




D-Fens

uwe bolltastic!

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2nd May 2003

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#3 15 years ago

look the engineer is overpowerd. It's role should not be anti tank.




Major Hartmann

Major Disinformation

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27th April 2003

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#4 15 years ago

You can use it as AT weapon, but you better place it right on top of the tank, because you won't harm it that much if it's lying on the ground + he can drive away. (If you get that close, you could also use a zooka....) I doubt it can be picked up, but I have to admit I never tried




Mike 51

Bush/Cheney 2004 apparently

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27th September 2003

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#5 15 years ago
D-Fenslook the engineer is overpowerd. It's role should not be anti tank.

Heh, I was just using it as an example, but while we're on this; I'll keep using the engineer as anti-tank so long as the AT class is so manifestly not up to the job. And right now, Germans apart, it isn't.

Anyway, I'm not necessarily criticising. I'd just like to know what we're dealing with.

Edit. Thanks Hartmann. Any word on damage? I mean, how many to take down a Tiger, if at all? Cheers. :)




{SmB}IcelanDick

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12th June 2004

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#6 15 years ago
Major HartmannI doubt it can be picked up, but I have to admit I never tried

without having used it yet, my opinion is that satchels shouldn't be able to be picked up and disarmed, but we'll have to see how it is ingame another thing that just occured to me, since there's still going to be expac engineer pick-up kits (I think?), are they going to be able to pickup satchels? (if picking them up is allowed, of course)




Redoubts

Princess of Finland

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17th March 2004

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#7 15 years ago

Can we use them to unbeach ships? Might not be all that realistic, but I'd think they could be that much more useful.




Kämpfer

I take what n0e says way too seriously

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27th April 2003

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#8 15 years ago

From my experience satchels are not well against heavy tanks and cannot do noticeable damage to ships.




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#9 15 years ago
KämpferFrom my experience satchels are not well against heavy tanks and cannot do noticeable damage to ships.

it REALLY depends on the tank, moreso than with expacks now. of course they dont damage ships silly goose. i tried to pick them up with the wrench but no dice, like you would really WANT to pick up a bag full of primed explosives




Vertical345

Revenge was here.

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2nd August 2004

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#10 15 years ago

i think this is pretty good, now people wont keep using explosives to blow up live tanks (very unrealistic) and instead use AT more :).