Are mortars fixed? -1 reply

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[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#1 14 years ago

I noticed in the changelog that every country now has access to a mortar. I was just wondering, did anyone ever fix the glitch in which the mortar is not able to respond to artillery calls?

This problem has been here for a few versions, and it is a shame because the mortar would be tremendously effective if it was able to be used properly. As it stands, it can only be used DECENTLY if it has a clear line of site. However, having that LOS means that your target can also see you; and seeing how you are out in the open, you dont get but a few shots off.

Can someone say whether or not this is fixed? Dev Team/Beta/DVD owner, it doesnt matter. ****Note, I have posted this glitch in the bug forum, but it was never responded to****




[tR]Mad Mac

Aerospace Engineering FTW!

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#2 14 years ago

Sorry for the bump, but i posted this 6 minutes ago, and it is already down 10 threads.




Lobo

All your base are belong to FH

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27th April 2003

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#3 14 years ago

no, it doesn't respond to artillery calls, but i would not call this a glitch




A$$A$$IN

All Eyes On Me

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8th July 2004

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#4 14 years ago

I would... Why not?




Driver

Tomorrow Comes Today

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29th January 2004

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#5 14 years ago

Is it easier to aim? Will there be any heavier Russian mortars?




FactionRecon

11PzG Grunt

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4th August 2003

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#6 14 years ago

Why whould that not be a glitch? There's no other way to aim it besides best guesses as to where the round will land.




[tR]Mad Mac

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#7 14 years ago

You're saying that mortars (especially on an offensive) would never even have rough coordinates (distance, bearing) of their targets to hone in on? Mortars could be set and locked to angular coordinates, and these could be adjusted as needed.

We get none of this if trying to use indirect fire (in game). We look up at the clouds and guess.

You cant tell me that indirect fire is a big part of FH. The big pieces of artillery are easy pickings for planes, and thus they are hardly ever used correctly. A mortar is much harder to spot from a plane, and therefore could add this dimension of warfare back into BF/FH. Like I stated in my first post, as it is now, it is almost competely useless.




Lobo

All your base are belong to FH

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#8 14 years ago

hehe chill out, i am not saying I think is a bad idea, only that I would not call it a glitch, I will write this idea in our devs hall of secrets forum




[tR]Mad Mac

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#9 14 years ago

Thanks for posting this in the Dev's Forum, Lobo. :) I'm sorry for sounding insolent or however you took it- its not that. I have just been trying (unsuccessfully) to bring this to people's attention for a few months.




Mazz

BFE-WAW

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16th November 2003

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#10 14 years ago

I was thinking of a way to have it work and had an idea- Make the projectile a vehicle so it has an icon on the map and when you fire you can watch where it goes. When you reload it could be taken as the vehicle respawning. Not sure if it would work but it'd make mortars a much more capable and realistic fire support weapons then they are now.