Are pilot kits even needed? -1 reply

Please wait...

Rathole

Take one for the team

50 XP

24th March 2004

0 Uploads

117 Posts

0 Threads

#1 14 years ago

Just wanted to throw this topic out for discussion: Are parachutes (pilot kits) needed in FH? I am getting to the point where I really hate pilots with parachutes. I never fly with the pilot kit, only as an engineer. That way, I can land and repair my plane if needed. I never bail out if I'm shot up (not that I can as an engineer, but I wouldn't even if I had a chute). I go down with the plane and give my enemy the kill. And, I usually acknowledge it with a "gk" in the chat. It really sucks to have someone bail out on after you kill their plane. As hard as it can be to get an air-to-air kill, I don't like being robbed. I'm not obsessed with getting kills, but at the same time, it's nice to get rewarded for the hard work. Why should someone be able to bail out? I would venture to guess, that in real life, most bailers were quickly captured or were lost for several days. And, most were probably wounded and not in good enough condition to fight on as infantry (which is a pretty unrealistic event in the game). The other aspect of the chutes that sucks is having someone bail out (either intentionally, or after getting shot down) and capture a rear flag. Totally unrealistic. A guy with a pistol is going to capture a base behind enemy lines? Riiight. This tactic is certainly not as abused in FH as it is in vanilla, but it still happens. Anyway, why not just get rid of parachutes in pilot kits? To me, the negatives far out-weigh the positives. I really don't think the game would suffer at all losing the pilot kit parachutes. JTM




Gauntlet

Dead rather than Red!

50 XP

25th April 2004

0 Uploads

4,346 Posts

0 Threads

#2 14 years ago

Hmmm...I know what u mean.

But still, I think the chutes are needed for realism. The only thing I can see thats needs too be fixed, is that when u bail out, I think it should go like 3-4 seconds before u jumps out of the plane.

If they do it like this, u should be able to get ur kill (if its that a big deal for u. I think to help my team, is a reward itself), and still have some sort of realism in it.

I just loved the first time I tried FH...no more chutes for every god damn guy on the map, just "specialsts" with pilot-equipment!

Well, thats just my opinion.

:)




obliviousnation

I'm too cool to Post

50 XP

28th September 2003

0 Uploads

2,424 Posts

0 Threads

#3 14 years ago

Yep keep the pilot kits, because i mean most decent players stay with the plane anway and give the rival the kill.Even if chutes were removed noobs would still bail out the plane just to spite you and not let you have the point.Anyway just blow the plane up in mid air instead of letting the pilot bail.




vesseli

Another Finnish madman

50 XP

23rd June 2004

0 Uploads

211 Posts

0 Threads

#4 14 years ago

Yeah, if u don't use parachute, then you don't. But there's always someone who use them. And it's realistic




schmoppa

Excited

50 XP

5th March 2004

0 Uploads

231 Posts

0 Threads

#5 14 years ago

is there anyway to associate bailing without a chute after having your plane nearly killed to the person giving the most damage to the plane, and therefore give that person a kill point?




Jagd

{TDB}MajGen.Jagd AA

50 XP

16th March 2004

0 Uploads

720 Posts

0 Threads

#6 14 years ago

If you remove the parachutes, people will still jump to their deaths to deny you the glory. Eliminating chutes would actually make the problem much worse, IMO.

As for workable solutions, it has been stated that with the engine setup there is no way to delay the time between when a player hits E and when they magically appear outside the vehicle. However, one possible solution is a movable canopy which is apparently being done on the new Devastator Torpedo bomber. What does that have to do with anything, you ask? Well, if the vehicle has an exit point set to inside the cockpit, if the canopy opening animation can be set to start when the player exits, then you can force some delay before the pilot can escape. Think of the JU-57 or C-47 transport planes, when you exit the back seats you are in the cabin. So if they can extend this on to all the fighter planes, effectively trapping the player in the cockpit until the canopy is fully opened, then we may have a working solution. However, the remodelling and coding necessary to do this for all planes makes it a large undertaking for the devs.




[11PzG]matyast

[11PzG] clan leader

50 XP

5th October 2003

0 Uploads

3,175 Posts

0 Threads

#7 14 years ago

I think the much improved guns in 0.65 will take care of all this....you either burn and die in mid air....or you bail out in the beginning of the engagement...




Sgt Saunders

Master of space and time

50 XP

29th September 2003

0 Uploads

206 Posts

0 Threads

#8 14 years ago

Only a gutless puke bails from his burning plane or tank. You got killed. Suck it up and take it like a man.




Nigosky

FH beta tester

50 XP

28th July 2003

0 Uploads

617 Posts

0 Threads

#9 14 years ago
The other aspect of the chutes that sucks is having someone bail out (either intentionally, or after getting shot down) and capture a rear flag. Totally unrealistic. A guy with a pistol is going to capture a base behind enemy lines? Riiight. This tactic is certainly not as abused in FH as it is in vanilla, but it still happens.

i agree




Arisaka

Staff suffers from PCD

50 XP

16th August 2004

0 Uploads

1,495 Posts

0 Threads

#10 14 years ago

to avoid the one-man-bail-then-take-rear-flag-syndrome the rearmost base should need at least two or three men to be captured.

regarding kills: i stopped counting official confirmed kills, and started counting planes, vehicles and kills (inc. xxx-is-no-more) my self. also allows me to beef up the numbers, just like the real "heroes"! :D

and reg. the chute: it's for when you fuck up, not when an enemy fuck you up!

for instance flying perpendicular to a ridge too close with low air speed. results in either crash or bail. or flying low, fast and realizing that there is no way you will make that turn, or be able to climb up from the valley again in time