Artillery lockout -1 reply

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Big {Daddy}

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2nd October 2003

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#1 13 years ago

Anyone who's played DC will know about their artillery lockout - you can only enter the artillery vehicle from the gunners position. This prevents idiots hijacking the artillery just as you've got it all lined up. Would you like to see this in FH?




[CoUk]niu

I take what n0e says way too seriously

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12th March 2004

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#2 13 years ago
Big {Daddy}Anyone who's played DC will know about their artillery lockout - you can only enter the artillery vehicle from the gunners position. This prevents idiots hijacking the artillery just as you've got it all lined up. Would you like to see this in FH?

Rather a total lockout,since it`s possible to get into the gunnerspot when the intended user is trying to place the arty. Quite annoying when they refuse to leave.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#3 13 years ago

What's the use of having two positions in the vehicle then?




MkH^

FH tester

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25th September 2003

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#4 13 years ago

So they couldn't be used as assault guns.




[CoUk]niu

I take what n0e says way too seriously

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#5 13 years ago

Right




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#6 13 years ago

Agreed, do this please.




RED_V!NYL

Oh shit hell no *****!!

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23rd November 2004

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#7 13 years ago

yep, agread makes lot's of sence




Big {Daddy}

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2nd October 2003

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#8 13 years ago

BUGGER - someone please delete this thread. I got in a mix up with the poll.

edit: or merge the replies into the other one.




Krazy Kommando

=2AIF=

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21st September 2004

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#9 13 years ago

yes, something needs to be done